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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 13:45
by brownvim
I just tried Tony Hawks, its where I would notice issues when VRR frame rate would be around 75 - 110fps. The double image has gone, looks like it should now. A really good update.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 13:47
by kyube
brownvim wrote: ↑13 Mar 2026, 13:45
I just tried Tony Hawks, its where I would notice issues when VRR frame rate would be around 75 - 110fps. The double image has gone, looks like it should now. A really good update.
Are you able to make a custom resolution (either through the Nvidia panel or CRU) and use ULMB2 there?
For instance, a QHD@72Hz or QHD@96Hz resolution.
The reason I'm asking for these specific combinations is for 24FPS content.
One could use 3x-4x FG on a 24FPS video and have no phase shift / aliasing visual artifacting (due to frame rate & refresh rate mismatch), which would open up this panel's effectiveness as a “all in one solution” display even further.
̶F̶o̶r̶ ̶n̶o̶w̶,̶ ̶i̶t̶'̶s̶ ̶d̶e̶f̶i̶n̶i̶t̶e̶l̶y̶ ̶a̶ ̶u̶p̶g̶r̶a̶d̶e̶ ̶o̶v̶e̶r̶ ̶t̶h̶e̶ ̶X̶G̶2̶4̶3̶1̶ ̶&̶ ̶X̶L̶2̶5̶6̶6̶K̶,̶ ̶i̶n̶ ̶e̶v̶e̶r̶y̶ ̶a̶s̶p̶e̶c̶t̶. (as per latest comments, thats likely not true)
On the assumption that all the data in the previous posts are true.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 14:18
by ashrr
Can anyone with the AOC model check if they can adjust the pulse width at 60hz or 120hz? Can't seem to find an option for it. Also the 60hz mode looks really clear, it's so much better compared to pulsar at 330fps which for me is only a small bump in clarity over regular gsync.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 14:35
by brownvim
kyube wrote: ↑13 Mar 2026, 13:47
brownvim wrote: ↑13 Mar 2026, 13:45
I just tried Tony Hawks, its where I would notice issues when VRR frame rate would be around 75 - 110fps. The double image has gone, looks like it should now. A really good update.
Are you able to make a custom resolution (either through the Nvidia panel or CRU) and use ULMB2 there?
For instance, a QHD@72Hz or QHD@96Hz resolution.
The reason I'm asking for these specific combinations is for 24FPS content.
One could use 3x-4x FG on a 24FPS video and have no phase shift / aliasing visual artifacting (due to frame rate & refresh rate mismatch), which would open up this panel's effectiveness as a “all in one solution” display even further.
For now, it's definitely a upgrade over the XG2431 & XL2566K, in every aspect.
On the assumption that all the data in the previous posts are true.
Can make the custom resolution at 72 and 96hz but Pulsar and ULMB2 is disabled
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:09
by liquidshadowfox
It feels like a big bummer that we can't get the same motion clarity from 60 hz in pulsar. Granted pulsar by itself in my opinion is a motion clarity bump over regular Gsync and it's def worth using BUT ULMB 60 hz > ULMB 120 feels really bad lol I really hope they keep updating this monitor with more updates to allow for ULMB 120 at the same motion clarity as 60 hz because that REALLY looked clear and 120 ULMB looks LESS clear than 60 hz ULMB which is nuts. I'd also argue I don't think they are done tuning gsync pulsar because it's supposed to go down to 60 hz (and I think cheif mentioned an update to allow for 48 hz) so I'd hope they would try to at least improve gsync pulsar further. Also despite the lower limit being 75 fps, gsync pulsar disables below 80 fps so I assume they changed the buffer from 20 fps to 5 fps (big improvement no doubt) but you can't use pulsar for games locked to anything below 80 fps.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:10
by purplemelon1
brownvim wrote: ↑13 Mar 2026, 12:57
Just tried it with my PS5 and Switch 2, it looks amazing, 60fps is great again.
Even with the pulse width at 100 which is max brightness, it blows away the motion clarity on my OLED, without sacrificing any brightness at all. Going down the range to 10 (lowest) its a massive hit to brightness but it does look less blurry. I will test brightness on PC and report back.
You can do ULMB2 on 120hz mode too on the PS5 but I don't have any games with a locked 120fps to test. They all run in VRR at around 90fps but VRR not supported in conjunction with ULMB2 so the game just doesn't display right. Frames and pulse are out of sync.
You hav a ps5 pro right? War thunder and rainbow six seige are two free games with locked 120fps mode. Infact r6s without vsync runs at 140fps. (Which adds blur from tearing of course). Im not sure about rocket league and apex legends but atleast the first two will run so. War thunder and apex also have pssr. So with the upcoming pssr 2 update next week or two. This would be a massive clarity boost.
They can both be started at like 20gb. So you can downpoad them quick if you want.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:38
by kyube
brownvim wrote: ↑13 Mar 2026, 14:35
Can make the custom resolution at 72 and 96hz but Pulsar and ULMB2 is disabled
That's a shame... so it's locked to specific refresh rate targets...
Which I assume are 60, 120, 144, 240 & 360?
liquidshadowfox wrote: ↑13 Mar 2026, 15:09
...BUT ULMB 60 hz > ULMB 120 feels really bad lol I really hope they keep updating this monitor with more updates to allow for ULMB 120 at the same motion clarity as 60 hz because that REALLY looked clear and 120 ULMB looks LESS clear than 60 hz ULMB which is nuts.
That's a extremely concerning claim to read, which would imply that they've only allowed for a low duty cycle experience for the 60Hz refresh rate....
It would be hillarious if this is true.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:39
by brownvim
purplemelon1 wrote: ↑13 Mar 2026, 15:10
brownvim wrote: ↑13 Mar 2026, 12:57
Just tried it with my PS5 and Switch 2, it looks amazing, 60fps is great again.
Even with the pulse width at 100 which is max brightness, it blows away the motion clarity on my OLED, without sacrificing any brightness at all. Going down the range to 10 (lowest) its a massive hit to brightness but it does look less blurry. I will test brightness on PC and report back.
You can do ULMB2 on 120hz mode too on the PS5 but I don't have any games with a locked 120fps to test. They all run in VRR at around 90fps but VRR not supported in conjunction with ULMB2 so the game just doesn't display right. Frames and pulse are out of sync.
You hav a ps5 pro right? War thunder and rainbow six seige are two free games with locked 120fps mode. Infact r6s without vsync runs at 140fps. (Which adds blur from tearing of course). Im not sure about rocket league and apex legends but atleast the first two will run so. War thunder and apex also have pssr. So with the upcoming pssr 2 update next week or two. This would be a massive clarity boost.
They can both be started at like 20gb. So you can downpoad them quick if you want.
Thanks, I will download them and test it out over the weekend, I tried Stellar Blade and Mario Kart, they look so good!
Even PC games now look even better in motion, Nvidia could have told us we were beta testing.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:46
by brownvim
liquidshadowfox wrote: ↑13 Mar 2026, 15:09
It feels like a big bummer that we can't get the same motion clarity from 60 hz in pulsar. Granted pulsar by itself in my opinion is a motion clarity bump over regular Gsync and it's def worth using BUT ULMB 60 hz > ULMB 120 feels really bad lol I really hope they keep updating this monitor with more updates to allow for ULMB 120 at the same motion clarity as 60 hz because that REALLY looked clear and 120 ULMB looks LESS clear than 60 hz ULMB which is nuts. I'd also argue I don't think they are done tuning gsync pulsar because it's supposed to go down to 60 hz (and I think cheif mentioned an update to allow for 48 hz) so I'd hope they would try to at least improve gsync pulsar further. Also despite the lower limit being 75 fps, gsync pulsar disables below 80 fps so I assume they changed the buffer from 20 fps to 5 fps (big improvement no doubt) but you can't use pulsar for games locked to anything below 80 fps.
I'm not sure what you mean, 120hz motion clarity is the same as 60hz for me in ULMB2 mode, it just depends what Pulse Width setting you select.
I think there will be further updates because of the 48hz support, will be interesting to see, I reckon the new Pulsar (VRR 48 to 360hz) mode will just look like the current 100 pulse width mode at 60hz to keep a steady brightness across the whole range.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 15:56
by kyube
Can someone do TestUFO pursuit photographs of the ULMB2 mode [PW=10] to confirm?
For example: 60Hz, 120Hz, 240Hz, 360Hz.
Make sure to set the UFO to 1920px/s or higher and the shutter speed of the camera to refrate/4