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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 13 Mar 2026, 21:16
by kyube
passballtotucker wrote: ↑13 Mar 2026, 20:49
I'd be satisfied with playing games at 60fps with this clarity, but now I have to deal with vsync lag.
If the game in question is has a frame rate above the refresh rate of your display (60Hz, in this case) and is using D3D9–D3D11, you can use
Nvidia Fast-Sync instead.
Alternatively, you can always rely on
Special-K's Latent Sync or
RTSS' Scanline Sync instead, to keep the tearling line at bay.
VSYNC's only relevant use-case is for the GSYNC+VSYNC+Reflex setup.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 00:00
by edgintheledge
kyube wrote: ↑13 Mar 2026, 18:54
There's genuinely no way they've only allowed good tuning for ULMB on the 60Hz refresh rate setting....
I refuse to believe such levels of little care was put into making the FW update good...
There's no way only the 60Hz mode is a global scan solution, when the display has the ability to use rolling scan...
Someone pinch me, this has to be a nightmare?
I filmed the 60hz mode with my phone's 240fps slowmo (flashing warning). Looks like a full screen pulse, unless it's doing something unexpected that would need a faster camera to see. I assume if it was rolling in any way, the camera and screen would eventually desync slightly and show frames with the screen partially illuminated. That effect only happens on camera when I try ≥120hz
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 07:32
by mawi
Well, I have also tested this update last night and I am not as happy as everyone else.
Yes, the clear double image when going below 90 fps is gone... But it seems like at the cost of having clear image at 120 fps?! What did they do? I played RE9 with 2x frame gen for many days now with perfect picture clarity and I cannot retrieve this anymore. Now its still some kind of clear when walking straight or strafing sideways and looking at the wall. But when panning the mouse fast while looking around, I see everything multiple times. That was clearly not the case before.
I also cannot see any benefit on high FPS games like CS2. I was hoping the announcement of working better during irregular frametimes fixes the situation with reflex on and having rather low 1%fps compared to average. But this has not changed. Having 300fps on average and 100 fps lows with reflex on still leads to noticable stutters.
So I still need RTSS, reflex and vsync off to get this smoothened out and having 240 fps lows.
The CS2 thing is fine with me. They did not announce much regarding improvements on high FPS segment. And there is a proper workaround. But RE9s is so much worse, I have no idea to fix it. I tried 120hz ULMB as with 2x frame gen I am anywaya above 120 and setting 120 as target fps within RE9. That looked even worse.
For now it looks like they added some options for 60hz and improved some double image situations below 90fps at cost of visuals at the low 100fps range...
is it possible to downgrade the fw?
(also no improvements on black outs or the "pulsar is gone when waking up from standby)
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 07:47
by hamza_tm
Can anyone explain how the 60Hz clarity is so good and how that isn’t replicated on higher Hz? I’m somewhat confused.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 08:00
by kyube
edgintheledge wrote: ↑14 Mar 2026, 00:00
I filmed the 60hz mode with my phone's 240fps slowmo (flashing warning). Looks like a full screen pulse, unless it's doing something unexpected that would need a faster camera to see. I assume if it was rolling in any way, the camera and screen would eventually desync slightly and show frames with the screen partially illuminated. That effect only happens on camera when I try ≥120hz
Thank you for confirming it.....
I am beyond disappointed at what Nvidia is doing with these QHD@360Hz models...
It's impossible for me to grasp the mind which decided to add a global scan solution for 60Hz, instead of just implementing a rolling scan (sine pulse) solution for every refresh rate target?....
The biggest issue is, 60Hz global scan (square pulse) is absolute grotesque in terms of eye comfort.
It's the worst possible combination you can have.... pure visual pathway destruction.
There's no hardware limitation at hand here, it's simply a issue of care for the end-user.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 09:55
by brownvim
mawi wrote: ↑14 Mar 2026, 07:32
Well, I have also tested this update last night and I am not as happy as everyone else.
Yes, the clear double image when going below 90 fps is gone... But it seems like at the cost of having clear image at 120 fps?! What did they do? I played RE9 with 2x frame gen for many days now with perfect picture clarity and I cannot retrieve this anymore. Now its still some kind of clear when walking straight or strafing sideways and looking at the wall. But when panning the mouse fast while looking around, I see everything multiple times. That was clearly not the case before.
I also cannot see any benefit on high FPS games like CS2. I was hoping the announcement of working better during irregular frametimes fixes the situation with reflex on and having rather low 1%fps compared to average. But this has not changed. Having 300fps on average and 100 fps lows with reflex on still leads to noticable stutters.
So I still need RTSS, reflex and vsync off to get this smoothened out and having 240 fps lows.
The CS2 thing is fine with me. They did not announce much regarding improvements on high FPS segment. And there is a proper workaround. But RE9s is so much worse, I have no idea to fix it. I tried 120hz ULMB as with 2x frame gen I am anywaya above 120 and setting 120 as target fps within RE9. That looked even worse.
For now it looks like they added some options for 60hz and improved some double image situations below 90fps at cost of visuals at the low 100fps range...
is it possible to downgrade the fw?
(also no improvements on black outs or the "pulsar is gone when waking up from standby)
You can downgrade, I remember the Nvidia site mentioning it when upgrading the firmware.
I can see what you mean in Resident Evil at around 120fps, double image like ghosting, they need to fix that. That was the effect i was seeing at 75 to 110fps.
At 200+ it looks noticeably better than the previous firmware for me. Been playing the Division 2 and it looks better too.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 10:26
by brownvim
edgintheledge wrote: ↑14 Mar 2026, 00:00
kyube wrote: ↑13 Mar 2026, 18:54
There's genuinely no way they've only allowed good tuning for ULMB on the 60Hz refresh rate setting....
I refuse to believe such levels of little care was put into making the FW update good...
There's no way only the 60Hz mode is a global scan solution, when the display has the ability to use rolling scan...
Someone pinch me, this has to be a nightmare?
I filmed the 60hz mode with my phone's 240fps slowmo (flashing warning). Looks like a full screen pulse, unless it's doing something unexpected that would need a faster camera to see. I assume if it was rolling in any way, the camera and screen would eventually desync slightly and show frames with the screen partially illuminated. That effect only happens on camera when I try ≥120hz
I recorded it using my iPhone and I see the screen partially lit so its strobing down the screen, I see full black frames too. it looks really good even at full brightness on my Switch 2 playing Mario Kart, colours really pop!
I see it very different to that video.

- Screenshot 2026-03-14 160120.png (1022.67 KiB) Viewed 1081 times
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 12:31
by Chokobolt
I just downloaded and installed the new firmware on my ASUS Pulsar monitor and while I can activate and deactivate "ULMB 2 60Hz available", "ULMB2 pulse width" is greyed out and I can't choose that one.
Do you know what to do?
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 12:53
by Damien009
ashrr wrote: ↑13 Mar 2026, 14:18
Can anyone with the AOC model check if they can adjust the pulse width at 60hz or 120hz? Can't seem to find an option for it. Also the 60hz mode looks really clear, it's so much better compared to pulsar at 330fps which for me is only a small bump in clarity over regular gsync.
I don’t see it on mine yet either. But as a side note I wonder if you have the same issue as mine turn on the osd frame monitor which watches the monitors hz. With a frame cap of 330fps if my game is constantly stable at that the monitor will lock to 321hz on the latest nvidia driver after a bit and 320hz on older drivers.
Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 14 Mar 2026, 13:12
by shapaco
hamza_tm wrote: ↑14 Mar 2026, 07:47
Can anyone explain how the 60Hz clarity is so good and how that isn’t replicated on higher Hz? I’m somewhat confused.
I only want to play my games with 60hz now

. 60hz ULMB2 looks so good, as someone said it - the colors really pop. I don't understand why it doesn't look as good with 120,240 and 360 hz... So funny! Maybe the lower the FPS, the more motion clarity comes to the forefront?
I have not tested it a lot but It looks as The Finals has improved now - looks clear even with reflex+boost. Plays better than before imo.
Hey kyube what settings do you recommend for 60hz?