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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 18:32
by liquidshadowfox
No more updates to pulsar going below 75 fps? are you kidding me? damn bro, the LEAST they could do is add a software profile toggle in nvidia control panel like they did for ULMB 1 to enable fixed refresh per game and then allow us to set the 60 hz mode on specific games we want to switch to ULMB 2. Nobody wants to sit there every day toggling between ULMB 2 60 hz and Gsync/pulsar using the monitor OSD, I would think they would move past this and allow at least DDC commands for us to toggle ULMB/pulsar using keyboard shortcuts or something. Really sad to see we won't see 60 hz pulsar :( They should at least work on improving pulsar at higher refreshes because right now it doesn't look as good as lower refreshes do.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 19:21
by brownvim
liquidshadowfox wrote:
16 Mar 2026, 18:32
No more updates to pulsar going below 75 fps? are you kidding me? damn bro, the LEAST they could do is add a software profile toggle in nvidia control panel like they did for ULMB 1 to enable fixed refresh per game and then allow us to set the 60 hz mode on specific games we want to switch to ULMB 2. Nobody wants to sit there every day toggling between ULMB 2 60 hz and Gsync/pulsar using the monitor OSD, I would think they would move past this and allow at least DDC commands for us to toggle ULMB/pulsar using keyboard shortcuts or something. Really sad to see we won't see 60 hz pulsar :( They should at least work on improving pulsar at higher refreshes because right now it doesn't look as good as lower refreshes do.
I’m hoping they just found it tricky and are still working on Pulsar support down to 60hz. This would be perfect as I can keep the monitor in Pulsar mode on PC and 60hz mode on console, no messing around with the OSD.

The ULMB2 60hz toggle gets saved on the HDMI inputs so it’s convenient that I don’t have to press anything on the monitor for my Switch 2 and PS5 Pro on each HDMI input. Just have to adjust pulse width for how bright I want the display.

Well we should at least be getting an update to fix the 120hz - 200hz ghosting/frame pacing errors this firmware introduced.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 19:38
by liquidshadowfox
brownvim wrote:
16 Mar 2026, 19:21
liquidshadowfox wrote:
16 Mar 2026, 18:32
No more updates to pulsar going below 75 fps? are you kidding me? damn bro, the LEAST they could do is add a software profile toggle in nvidia control panel like they did for ULMB 1 to enable fixed refresh per game and then allow us to set the 60 hz mode on specific games we want to switch to ULMB 2. Nobody wants to sit there every day toggling between ULMB 2 60 hz and Gsync/pulsar using the monitor OSD, I would think they would move past this and allow at least DDC commands for us to toggle ULMB/pulsar using keyboard shortcuts or something. Really sad to see we won't see 60 hz pulsar :( They should at least work on improving pulsar at higher refreshes because right now it doesn't look as good as lower refreshes do.
I’m hoping they just found it tricky and are still working on Pulsar support down to 60hz. This would be perfect as I can keep the monitor in Pulsar mode on PC and 60hz mode on console, no messing around with the OSD.

The ULMB2 60hz toggle gets saved on the HDMI inputs so it’s convenient that I don’t have to press anything on the monitor for my Switch 2 and PS5 Pro on each HDMI input. Just have to adjust pulse width for how bright I want the display.

Well we should at least be getting an update to fix the 120hz - 200hz ghosting/frame pacing errors this firmware introduced.
Is there proof they are working on it? Is there proof the ghosting/frame pacing errors are actually there in this firmware? To me it looks similar enough and I'm quite lazy to try to roll back just to see if it's true XD I hope they do give this monitor at least a couple more firmware updates to improve pulsar cause I think it's really the closest thing to perfect VRR + Strobe we have on the market today.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 20:18
by Katzenwerfer_MX
mawi wrote:
16 Mar 2026, 09:45
If you use Gsync on, Vsync on - you get pulsar clarity - higher latency (15ms)
Are you sure this isn't because you are outside the G-Sync range and therefore falling back to regular V-Sync?
Could try combining G-Sync + V-Sync + any good limiter and see if you get similar results to the ideal setup you mentioned.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 20:51
by passballtotucker
It’s so good at 60hz I don’t really need anything higher. They need to release an 8k monitor with this. Perfect image clarity and motion clarity.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 21:34
by RynoW
How strict is the 60Hz locked mode? Does it work for framelock output woth RT4k on noncompliant refresh rates? (arcade game refresh rates go down to 54Hz)

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 16 Mar 2026, 23:51
by kyube
https://tftcentral.co.uk/articles/nvidi ... -reduction
Another article by TFTCentral, which is supposed to go deeper into the VRR+Strobing behavior...
Locked out for general public for now

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 17 Mar 2026, 02:20
by brownvim
kyube wrote:
16 Mar 2026, 23:51
https://tftcentral.co.uk/articles/nvidi ... -reduction
Another article by TFTCentral, which is supposed to go deeper into the VRR+Strobing behavior...
Locked out for general public for now
Really good article, shows the strobing behaviour with oscilloscope (it is strobing at 60hz).

Also goes into a lot of detail on how the tech works and how it’s improved on previous monitors and methods.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 17 Mar 2026, 02:56
by brownvim
liquidshadowfox wrote:
16 Mar 2026, 19:38
brownvim wrote:
16 Mar 2026, 19:21
liquidshadowfox wrote:
16 Mar 2026, 18:32
No more updates to pulsar going below 75 fps? are you kidding me? damn bro, the LEAST they could do is add a software profile toggle in nvidia control panel like they did for ULMB 1 to enable fixed refresh per game and then allow us to set the 60 hz mode on specific games we want to switch to ULMB 2. Nobody wants to sit there every day toggling between ULMB 2 60 hz and Gsync/pulsar using the monitor OSD, I would think they would move past this and allow at least DDC commands for us to toggle ULMB/pulsar using keyboard shortcuts or something. Really sad to see we won't see 60 hz pulsar :( They should at least work on improving pulsar at higher refreshes because right now it doesn't look as good as lower refreshes do.
I’m hoping they just found it tricky and are still working on Pulsar support down to 60hz. This would be perfect as I can keep the monitor in Pulsar mode on PC and 60hz mode on console, no messing around with the OSD.

The ULMB2 60hz toggle gets saved on the HDMI inputs so it’s convenient that I don’t have to press anything on the monitor for my Switch 2 and PS5 Pro on each HDMI input. Just have to adjust pulse width for how bright I want the display.

Well we should at least be getting an update to fix the 120hz - 200hz ghosting/frame pacing errors this firmware introduced.
Is there proof they are working on it? Is there proof the ghosting/frame pacing errors are actually there in this firmware? To me it looks similar enough and I'm quite lazy to try to roll back just to see if it's true XD I hope they do give this monitor at least a couple more firmware updates to improve pulsar cause I think it's really the closest thing to perfect VRR + Strobe we have on the market today.
No proof they are working on it but the TFT Central article says it’s very much a live project.

100% new firmware has introduced ghosting issues to a different range of frame rates but fixed the 75-90 range. I can see it clearly.

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Posted: 17 Mar 2026, 03:09
by mawi
brownvim wrote:
17 Mar 2026, 02:56
100% new firmware has introduced ghosting issues to a different range of frame rates but fixed the 75-90 range. I can see it clearly.
Yes, I havent even played RE9 since the update after my initial test. To me it looks horrible. If you know what it looked like before...