Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 22 Mar 2026, 14:14
If you see someone giving you concrete information without proof, you can safely ignore itliquidshadowfox wrote: ↑22 Mar 2026, 14:10on rtings I saw someone comment this below
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With V-Sync ON + Reflex Ultra, the system hard caps at ~320 FPS and latency increases from roughly 4 ms to ~12 ms. 1% lows worsen and frametime consistency degrades.
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That's precisely what I'm referring to.brownvim wrote: ↑21 Mar 2026, 04:25At 60 Hz ULMB, dropping the pulse width below ~30 gives a very noticeable jump in clarity (exactly as TFTCentral showed).
It shows clarity difference across the whole PW range.
At 120/240/360 Hz ULMB2, lowering the pulse width slider has almost no visible effect on clarity — it mostly just dims the screen.
It really feels like the higher refresh rate modes are still locked (or limited) around the same ~25% duty cycle that normal VRR Pulsar uses, while only the 60 Hz mode got the full adjustable treatment.
This is why I'm disappointed with this (fixed refresh rate) backlight strobing implementation.
ULMB1/2, in general, don't allow for custom refresh rate targets (e.g.: 72Hz, 96Hz & 250Hz, 300Hz...), hence I already gave up on that benefit.
The use-case for this above is displaying 24FPS content with 3-4x frame interpolation & backlight strobing.
I always like to use this animation to showcase what the 'on' pulse & 'off' pulse portion are:brownvim wrote: ↑20 Mar 2026, 09:47The way I understand it (and I could be wrong) is that the longer “strobe off” / dark time at 60 Hz is the main reason why the 60 Hz ULMB mode can often look less blurry — and sometimes even sharper — than the 120/240/360 Hz modes when using the same low pulse width (below ~30).
More strobe off time generally equals better perceived clarity is how I understand it, yet you're saying "That's.... not the case at all." So I'm a bit confused.

The “strobe on” period would be when the signal (pulse) is at it's high value (“1”), while the “strobe off” period is when the signal is at it's low value (“0”)
The blue vertical line indicates the end of the “strobe on” period.
The white numerical values would be referred to as the MPRT (slight misnomer) or the “strobe on” period
The shorter the “strobe on” period, the sharper the UFO will be in the TestUFO pursuit photograph.
This also means that, when the “strobe on” period is shorter, the “strobe off” period will be longer
That, however, doesn't exempt the higher refresh rate modes missing the same duty cycle range.
Higher refresh rate makes chasing shorter “strobe on” periods easier.
I understood your term "settlng time" as related to G2G RTs, hence why the confusion arose.
Yes, that's precisely why I think they've made a separate 60Hz setting as well.
Yes, in essence, as mentioned in my explanation above.
Yes to the latter question as well. ULMB2 should be fixed refresh rate backlight strobing. Seemingly rolling scan on 60Hz & on the +120Hz modes.
Avoiding DSC aka using the scaler IC's full potential, so one can warrant shelling out 700€ for a LCDbrownvim wrote: ↑20 Mar 2026, 09:47On the HDMI 2.1 side — why do you think full FRL6 bandwidth is such a big deal? The current implementation already supports everything current consoles (including the PS5 Pro) need right now — you already get 4K 120 Hz + VRR + HDR + ALLM. All modern GPUs also have far more DisplayPort outputs than HDMI anyway. So I’m struggling to see why it’s considered a major limitation. Could it also just be cost-cutting on the manufacturers’ side?
For PC users the biggest losses seem to be: no Pulsar over HDMI and no 1440p 240/360 Hz over HDMI. Or you could just use the DisplayPort cable and have it all...