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Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 14 Nov 2023, 08:13
by RealNC
rasdore wrote:
13 Nov 2023, 22:53
Good afternoon, thank you for the guide. I play Hunt Showdown on PC and my framerate is not stable even on minimum settings (120-160 fps), as is the frame. Monitor - Asus PG258Q (g-sync, overdrive, 240hz), video card - nvidia suprimx 3080. After reading the manual, I could not find the settings for myself. I ask for your help, I will be glad for any hint. In search of the lowest latency with an adequate frame rate...
If 120 is the lowest FPS, then cap to 120 and see if you like the result.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 14 Nov 2023, 09:01
by jorimt
rasdore wrote:
13 Nov 2023, 22:53
Good afternoon, thank you for the guide. I play Hunt Showdown on PC and my framerate is not stable even on minimum settings (120-160 fps), as is the frame. Monitor - Asus PG258Q (g-sync, overdrive, 240hz), video card - nvidia suprimx 3080. After reading the manual, I could not find the settings for myself. I ask for your help, I will be glad for any hint. In search of the lowest latency with an adequate frame rate...
I answered your question in my article comments, but as I said there, G-SYNC will not strictly improve performance, only prevent tearing.

What average framerate your system can achieve in that particular game is unrelated to optimal G-SYNC settings and down the capability of your specs, so you'll need to determine your lowest achievable average framerate and then limit it slightly below that target for a more consistent experience.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 14 Nov 2023, 09:34
by rasdore
https://imgur.com/a/0N47wCO

These are my performance with v sync + g sync + low latency + frame limit by nvidia. Is it possible to somehow change the delay? I see gaps in the image when the framerate drops to 100-120. 140-180 is normal.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 14 Nov 2023, 09:39
by rasdore
RealNC wrote:
14 Nov 2023, 08:13
rasdore wrote:
13 Nov 2023, 22:53
Good afternoon, thank you for the guide. I play Hunt Showdown on PC and my framerate is not stable even on minimum settings (120-160 fps), as is the frame. Monitor - Asus PG258Q (g-sync, overdrive, 240hz), video card - nvidia suprimx 3080. After reading the manual, I could not find the settings for myself. I ask for your help, I will be glad for any hint. In search of the lowest latency with an adequate frame rate...
If 120 is the lowest FPS, then cap to 120 and see if you like the result.
At 240 Hz, 120 frames in this game look very sluggish and out of sync with sudden movements. If I don’t lower the monitor’s Hertz, is there no way out?

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 14 Nov 2023, 09:39
by jorimt
rasdore wrote:
14 Nov 2023, 09:34
https://imgur.com/a/0N47wCO

These are my performance with v sync + g sync + low latency + frame limit by nvidia. Is it possible to somehow change the delay? I see gaps in the image when the framerate drops to 100-120. 140-180 is normal.
This is not related to G-SYNC settings. Please create a new topic here:
viewforum.php?f=2

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 02 Mar 2024, 11:17
by toprak
I do not know its nature, but I am trying to use it on mpv, it seems it works but should not it have fixed fps? I mean video is 23.97 fps but my hertz is not stable its moves around 48-165 does it work in that way? I have Lenovo R25i-30 adn RTX 3050

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 09 Apr 2024, 08:45
by Mwandishi
I hope somebody could help me with that?
What is the benefit of having v-sync 'on' within the g-sync range: variable refresh rate? I have not noticed any difference in quake champions.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 09 Apr 2024, 16:09
by RealNC
Mwandishi wrote:
09 Apr 2024, 08:45
I hope somebody could help me with that?
What is the benefit of having v-sync 'on' within the g-sync range: variable refresh rate? I have not noticed any difference in quake champions.
It prevents tearing in cases where you get tearing. If you don't have any cases where you get tearing, then it won't do anything. Tearing with g-sync can happen sometimes at the very bottom of the screen.

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 28 May 2024, 21:47
by gv0
Hi,
Could anyone please help with the recommendation for dx12 games for gsync+vsync to work correctly? I.e. for Apex Legends specifically, there are dx11 and dx12 options to run the game in, dx11 works perfectly well with gsync+vsync, however, dx12 doesn't feel as smooth as dx11 even though g-sync indicator shows green. Is there anything specific to keep in mind with dx12 version?


In Game options:
Fullscreen
Reflex - enabled+boost
V-sync - off

NVCP:
G-sync - fullscreen + windowed
V-sync - force on
Low latency Mode: On

Windows 11 Registry:
Computer\HKEY_CURRENT_USER\System\GameConfigStore:

GameDVR_DXGIHonorFSEWindowsCompatible = 1
GameDVR_EFSEFeatureFlags = 0
GameDVR_Enabled = 0
GameDVR_FSEBehaviorMode = 2
GameDVR_HonorUserFSEBehaviorMode = 0

Re: Blur Buster's G-SYNC 101 Series Discussion

Posted: 03 Jun 2024, 04:28
by RealNC
gv0 wrote:
28 May 2024, 21:47
Hi,
Could anyone please help with the recommendation for dx12 games for gsync+vsync to work correctly?
The recommendations are the same as with DX11. If a game has stutters, g-sync can't help you. All it does it match refresh rate and frame rate, it can't fix stutters.