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Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 09 Aug 2025, 06:58
by JimProfit
1)Regarding local dimming, I'm legitimately impressed with mine, set to High.
It has weaknesses, Stars in a night sky may look over-dimmed (I assume turning it to Normal or Low would allow them to be brighter but create blooming and greyish blacks). Also fast strobing pictures in a black background (think night club scenes) do appear more "flimsy" than on OLED. But overall it's not a big deal at all, I'm willing to live with it when my content requires motion clarity.
It is a gaming TV that is no slouch for video. I want my OLED TVs to be the other way around, if that makes sense.
So yeah, hopefully yours is nothing like that video, perhaps it was since fixed via software, perhaps it does affect larger models more, I wouldn't know.
2)I'll try to do some 50hz testing whenever my GF goes home this week, my gut tells me that it strobes at 60 and there's automatic interpolation (of the low-lag variety in Game Mode at least). I could notice artifacts on the UFO tests but my early testing was so messy that it could have been something else.
And do remember that if you're very sensitive to flicker, you might as well use Game Mode > De Blur 10 > lower brightness to modulate BFI pulse width. It may be worth the small lag penalty.
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 10 Aug 2025, 00:41
by roginthemachine
Thanks Jim. No need to test out the 50hz BFI as I’ve been able to do that myself!
Was able to play around with the settings on the display QN90D 65” at my local tech shop, thanks to a very accommodating retail guy. I have confirmed that the TV displays 50hz content correctly, but does not flicker appropriately at 50hz when BFI is enabled (enabling Clear Motion with 50hz content forces the judder reduction setting to 10/10 by default, so the game keeps flickering at 60hz)
I was able to get a glimpse of the motion clarity with Sonic Mania at 60fps. Was able to make out all the squares pretty much at full speed with brightness at 25, motion clarity was excellent. The SDR brightness with BFI on was decent, but when dimmed it began to remind me of the CX. didn’t test HDR.
The flicker was maybe a little bit harsher than the CX’s rolling scan, but reducing the brightness helped a lot.
I can also confirm that the TV does not like external BFI. Using the retrotinks 60hz full frame BFI in a 120hz container, I got better motion clarity but atrocious color distortion - full white screen turned ocean blue. CRT Beam Sim fared only somewhat better, distorting only the top and bottom of the screen’s colours.
I also found incidentally that it does not support 1440p100! Doesn’t look like it’s likely to take any and all weird resolutions thrown at it - unlike the CX/C1
This still might be the TV for me. It’s a trade off. it will likely look stunning for 60fps/60hz content and 120fps content. But for 60hz/30fps content, I’ll be getting worse motion clarity than my OLED thanks slower LCD response times. and for 50hz content, illl be stuck playing my old retro PAL games running at 50hz with sample and hold alone (The CX still allows me to use the RT4K’s CRT Beam at 100hz to get a tolerable experience for 50FPS with some form of blur reduction)
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 10 Aug 2025, 04:04
by JimProfit
Do remember that motion clarity is affected by brightness/pulse width on the Samsung and that even at 60hz full brightness it should exceed the LG OLEDs at 120hz Motion Pro High.
If you display 30fps over a 60hz signal you'll get double image artifacts no matter what. Whether it's on the LG or the Samsung, whether strobing is turned on or off (though without strobing is is hidden by the blur but you can still see the little UFO has four legs for instance).
Since you can lower the brightness down to reach a very low MPRT, I don't understand how 30fps double strobed would look worse on the Samsung than on the LG OLEDs? It's not ideal by any means but at equal brightness the Samsung should be clearer than any LG OLED.
OK yes there is added ghosting, which may or may not be visible depending on content, but the MPRT is lower on the Samsung once LED Motion is on, no matter what.
Then you can bring in motion interpolation into the debate.
I'm not sure how Game Mode - 30hz - De-Judder 10 feels like in terms of lag, but I'm pretty damn sure is is lower than on LG OLEDs where you only have interpolation outside of Game Optimizer Mode.
Then again on the Samsung you do the 120hz brightness trick to reach the brightness desired, and on the LG OLEDs, for some reason, Motion Pro High has issues with interpolation set to max (whereas true 120hz is fine).
So even if lag was tolerable for you, you can only double the motion clarity to reach 4.16ms MPRT/240hz equivalent via Motion Pro Medium.
I have nothing to retort if you tell me that the LG OLEDs are more accommodating to uncommon signals and might be the better way to do PAL-related content without interpolation though.
Personally I can live with interpolation for the handful of PAL exclusives I have (even though I'm in Europe, I actually replaced my collection with NTSC versions in the mid-2000s...).
Edit: Hopefully sometimes soon you can find another scaler that outputs 4K 100hz, even without BFI you could use Game Mode low brightness, for double/quadruple strobed PAL content.
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 11 Aug 2025, 19:35
by roginthemachine
I think I'm probably sold on the display at this point! If they ever released the QN95D in Australia, I probably would have opted for that but alas no.
I take your point re 30fps with 60hz strobing. Personally, I find the double image effect far more distracting than standard sample-and-hold motion blur, so I never really strobe over 30fps. I'd rather bright flashy blurry 30fps with sample-and-hold, then the wierd 'split-universe' feeling of having two separate images every time there is motion, even if those images are very clear.
That just leaves the question of whether LCD ghosting/blur is more tolerable than OLED stutter at 30fps, which is very subjective. I've not used an LCD screen to game in years, so I guess I'll find out.
I generally avoid motion interpolation, especially for retro games where I feel it interferes too much with getting that creative intent. I would also be doubtful that any interpolation, no matter how good, would handle the artificial scanlines of the RT4K well, let alone the masks. I imagine those CRT effects would throw off the algorithm!
I suppose the most acceptable use-case for motion interpolation, if any, for me would be 50fps PAL games. They arbitrarily had to remove 10 frames every minute back in the 1990's ... so restoring those ten frames with an AI algorithm's best guess feels more restorative than superfluous!
I can live without 100fps gameplay for my PAL games for now via the RT4K 100hz BFI. There is no display that currently does it all! Just waiting until one day there's a sufficiently 32" 4K OLED monitor that can do 480hz that either has the CRT Beam Sim built in, or alternatively there's a version of the CRT Beam Sim on Shaderglass that works properly and with minimal lag - could be a few years at least!
I was just curious - I wasn’t able to test out 120hz/120fps content. When using the 120hz strobing dimming “trick” over 120fps content, how good do you think you’ve been able to get the motion clarity roughly? Another user said 1-2 msec approx mprt- is this your experience?
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 11 Aug 2025, 20:23
by JimProfit
roginthemachine wrote: ↑11 Aug 2025, 19:35
I think I'm probably sold on the display at this point! If they ever released the QN95D in Australia, I probably would have opted for that but alas no.
I take your point re 30fps with 60hz strobing. Personally, I find the double image effect far more distracting than standard sample-and-hold motion blur, so I never really strobe over 30fps. I'd rather bright flashy blurry 30fps with sample-and-hold, then the wierd 'split-universe' feeling of having two separate images every time there is motion, even if those images are very clear.
That just leaves the question of whether LCD ghosting/blur is more tolerable than OLED stutter at 30fps, which is very subjective. I've not used an LCD screen to game in years, so I guess I'll find out.
I generally avoid motion interpolation, especially for retro games where I feel it interferes too much with getting that creative intent. I would also be doubtful that any interpolation, no matter how good, would handle the artificial scanlines of the RT4K well, let alone the masks. I imagine those CRT effects would throw off the algorithm!
I suppose the most acceptable use-case for motion interpolation, if any, for me would be 50fps PAL games. They arbitrarily had to remove 10 frames every minute back in the 1990's ... so restoring those ten frames with an AI algorithm's best guess feels more restorative than additional!
I can live without 100fps gameplay for my PAL games for now via the RT4K 100hz BFI. There is no display that currently does it all! Just waiting until one day there's a sufficiently 32" 4K OLED monitor that can do 480hz that either has the CRT Beam Sim built in, or alternatively there's a version of the CRT Beam Sim on Shaderglass that works properly and with minimal - could be a few years at least!
But that is something that always confused me. I see many people say that double image artifacts are only visible on impulse displays, but whenever I turn off BFI completely on LCDs and OLED, I still see double image artifacts on 24/30fps content.
I am right now in front of my PG27AQN at 120hz with ULMB disabled on the testUFO page, and I can clearly see double image artifacts on the 60fps and 30fps UFOs, in pure sample and hold: At 60fps two UFOs that separate more clearly at faster movement, 4 legs, and at 30fps everything gets multiplied by two again.
You could argue that is is masking the double image artifacts a little bit, but is is really worth it for all that blur?
Hell, I've even seen double image artifacts on 60hz/60fps content in some TVs, just because the panel is native 120hz and they didn't bother making a true 60hz mode (at least not without interpolation).
It is also worth mentioning that double image artifacts are, like motion blur, a function of how fast objects are moving on the screen.
You rarely hear complains about double image artifacts of 24fps movies on a 120hz TV because when it's just close up shots of people talking, nothing moves fast enough to make duplicates noticeable.
It's mostly in panning shots that we truly see how choppy and messed up 24fps truly is. And these kinda suck even on the best displays for film motion (i.e. plasmas that have somewhat low MPRTs and a good 48hz or 72hz movie mode to minimize double image artifacts.
In any case, with the QN90D you'll have plenty of options at the very least, and I encourage you to try things on a case by case basis.
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 18 Aug 2025, 16:58
by purplemelon1
JimProfit wrote: ↑11 Aug 2025, 20:23
roginthemachine wrote: ↑11 Aug 2025, 19:35
But that is something that always confused me. I see many people say that double image artifacts are only visible on impulse displays, but whenever I turn off BFI completely on LCDs and OLED, I still see double image artifacts on 24/30fps content.
I am right now in front of my PG27AQN at 120hz with ULMB disabled on the testUFO page, and I can clearly see double image artifacts on the 60fps and 30fps UFOs, in pure sample and hold: At 60fps two UFOs that separate more clearly at faster movement, 4 legs, and at 30fps everything gets multiplied by two again.
You could argue that is is masking the double image artifacts a little bit, but is is really worth it for all that blur?
Hell, I've even seen double image artifacts on 60hz/60fps content in some TVs, just because the panel is native 120hz and they didn't bother making a true 60hz mode (at least not without interpolation).
It is also worth mentioning that double image artifacts are, like motion blur, a function of how fast objects are moving on the screen.
You rarely hear complains about double image artifacts of 24fps movies on a 120hz TV because when it's just close up shots of people talking, nothing moves fast enough to make duplicates noticeable..
Jim are you sure you are running the ufo at 960px/s rather than 1920px/s? At 60fps on oled i see the middle of ufo at it's most colorfull while the outer edges are faded. Of course i see two ufos during eye tracking at 60fps 1920px/s and 30fps 960px/s. (32 pixels of motion blur each. Something something however many pixels the ufo is)
There is also the difference between eye tracking and fixed gazed vision. Maybe you are capable of seeing much more than average with fixed gazed vision. Hence you see double imaging as the screen is "static" ... Well
https://blurbusters.com/wp-content/uplo ... Motion.png
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 18 Aug 2025, 17:08
by purplemelon1
JimProfit wrote: ↑11 Aug 2025, 20:23
I am right now in front of my PG27AQN at 120hz with ULMB disabled on the testUFO page,
Also could i bother you with testing your PG27AQN with
viewtopic.php?f=4&t=14889
It's about combining software bfi with your own displays backlight strobing. The second user found his 1080p benq (custome pulseto 1200fps effective i believe) to become effectively 1920hz clarity wise. He has pictures and videos.
I know with ulmb2 you reach 1440hz. So maybe combining it gets you above 2000fps. Or equal to having a static ufo on testufo at 2000px/s.
If you need links to the app. Well supermodel_evelynn has been kind of spammy about it lol.
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 17 Oct 2025, 07:15
by roginthemachine
Okay SO - I have had the QN90D for a few weeks now and really put it through its paces. Here are my thoughts, for anyone who might at all still be interested in this.
I can confirm the motion clarity using strobing is excellent. Better than anything the CX could achieve, especially as you lower the brightness setting. With respect to motion clarity, I'd take the overall package of the QN90D over the CX any day - the flicker is less intense, the brightness (especially in SDR) is actually high enough to allow for the steep brightness losses required to get a 1-2msec MPRT over 60fps content, and the MPRT can go far lower. There is no detectable lag either with strobing, whereas the CX BFI I believe did add a meaningful, but not game-breaking, dollop of it.
HOWEVER
As the RTings review notes, the QN90D's strobing pattern does produce a slight image duplication. Sadly to my eyes this *is* noticeable in actual gameplay. especially on 2D content. This mars the motion clarity benefits somewhat - for example, scrolling 2D backgrounds ghost onto themselves, creating their own sort of smear that falls short of the LG CX/C1s perfect motion for slower moving objects. For 3D games and slower moving content, or when the colours in question do not contrast quite as much, the double image does become unnoticeable - and its an absolute treat when it does.
The subtle double image is still in my view WAY better than 60fps motion blur (even on OLED) - but it does mean that the QLED takes a hit when compared to the CX/C1 in terms of motion clarity.
I also fear the monitor's response times are too slow for 120fps gaming, with strobing or without. I've only tried out DMC5 on PS5, which has a very unstable and inconsistent 120fps mode, so perhaps I need to a better test study. But it looked blurry with quite apparent ghosting.
Finally, the QN90D appears to suffer from a curious motion bug, which I can only replicate with strobing (LED Clear motion) on. For some reason, in certain cases where the content goes from highly static to fast-paced motion, the QN90D freaks out and drops down to 30fps for about 3 seconds. A great example is the start of a Mario Kart race, going from stationary to racing. It never lasts long, and honestly isn't that distracting (since at least it drops to a *stable* 30fps) but it is does happen from time to time.
The QN90D can process 50hz correctly, but it can't do 50hz strobing - it will simply interpolate up to 60fps and strobe at 60hz - not a huge loss, but a shame nonetheless. The response time of around 8-10msec creates a fairly nice stutter-free 30fps/50fps experience.
OVERALL
Despite the above gripes, I feel this TV offers a better overall sense of motion clarity than the LG CX, while at the same time being way brighter and with strobing that is definitely more gentle on the eyes. The endgame display remains a very bright 4K OLED display with either an aggressive sub-refresh rolling scan to outmatch the CX, or a high hz display with the Chief's CRT Simulator algorithm built in and ready to go. Until then, I'm very pleased with this display! (seriously, Mario Kart 8 with 60hz strobing on this TV looks *stunningly smooth*)
Re: Potentially low MPRT on many 4K and 8K Samsung QLED TVs (lots of RTINGS BFI Test image comparisons)
Posted: 02 Nov 2025, 04:01
by roginthemachine
roginthemachine wrote: ↑17 Oct 2025, 07:15
Okay SO - I have had the QN90D for a few weeks now and really put it through its paces. Here are my thoughts, for anyone who might at all still be interested in this.
I can confirm the motion clarity using strobing is excellent. Better than anything the CX could achieve, especially as you lower the brightness setting. With respect to motion clarity, I'd take the overall package of the QN90D over the CX any day - the flicker is less intense, the brightness (especially in SDR) is actually high enough to allow for the steep brightness losses required to get a 1-2msec MPRT over 60fps content, and the MPRT can go far lower. There is no detectable lag either with strobing, whereas the CX BFI I believe did add a meaningful, but not game-breaking, dollop of it.
HOWEVER
As the RTings review notes, the QN90D's strobing pattern does produce a slight image duplication. Sadly to my eyes this *is* noticeable in actual gameplay. especially on 2D content. This mars the motion clarity benefits somewhat - for example, scrolling 2D backgrounds ghost onto themselves, creating their own sort of smear that falls short of the LG CX/C1s perfect motion for slower moving objects. For 3D games and slower moving content, or when the colours in question do not contrast quite as much, the double image does become unnoticeable - and its an absolute treat when it does.
The subtle double image is still in my view WAY better than 60fps motion blur (even on OLED) - but it does mean that the QLED takes a hit when compared to the CX/C1 in terms of motion clarity.
I also fear the monitor's response times are too slow for 120fps gaming, with strobing or without. I've only tried out DMC5 on PS5, which has a very unstable and inconsistent 120fps mode, so perhaps I need to a better test study. But it looked blurry with quite apparent ghosting.
Finally, the QN90D appears to suffer from a curious motion bug, which I can only replicate with strobing (LED Clear motion) on. For some reason, in certain cases where the content goes from highly static to fast-paced motion, the QN90D freaks out and drops down to 30fps for about 3 seconds. A great example is the start of a Mario Kart race, going from stationary to racing. It never lasts long, and honestly isn't that distracting (since at least it drops to a *stable* 30fps) but it is does happen from time to time.
The QN90D can process 50hz correctly, but it can't do 50hz strobing - it will simply interpolate up to 60fps and strobe at 60hz - not a huge loss, but a shame nonetheless. The response time of around 8-10msec creates a fairly nice stutter-free 30fps/50fps experience.
OVERALL
Despite the above gripes, I feel this TV offers a better overall sense of motion clarity than the LG CX, while at the same time being way brighter and with strobing that is definitely more gentle on the eyes. The endgame display remains a very bright 4K OLED display with either an aggressive sub-refresh rolling scan to outmatch the CX, or a high hz display with the Chief's CRT Simulator algorithm built in and ready to go. Until then, I'm very pleased with this display! (seriously, Mario Kart 8 with 60hz strobing on this TV looks *stunningly smooth*)
I thought I'd add one extra finding. As it turns out, the 'ghosting' I was describing above was simply just good old-fashioned strobe crosstalk, rather than being a consequence of duplication from the strobing pattern.
And as such, I've happily found, it is responsive to ambient temperatures! On warm days, the QN90D's ghosting becomes much harder to appreciate. It's enough to change the experience. With the ghosting artefacts becoming so negligible, you just perceive the dramatic motion clarity increase in full.
I did some reading on the forums here and found out that LCD response times (in particular VA panels) are responsive to temperature - which would explain what I'm seeing.
Of course, even at warm temperatures the strobe crosstalk artefacts don't disappear completely - but they truly do become all but imperceptible in real content. With this, I'm happy to say that the QN90D convincingly beats out the CX in motion clarity terms for 60fps content - as long as you keep the room toasty!