Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 02 Apr 2026, 06:34
I think I notice this effect now. It seems to explain the slight "milky haze" over motion I would describe this monitor as having compared to Dyac and CRT motion. This could also explain the odd effect I have noticed where the very top and bottom edges are clearer than the center.Discorz wrote: ↑30 Mar 2026, 02:50- The poor diffusion of edge-lights raises the minimum MPRT floor. The lower the PW or higher the refresh rate, the more MPRT deviates from intended target. So what used to be a straight forward 25-2.5% duty cycle setting (PW 100-10) is now distorted and no longer scales consistently. This is of course assuming Nvidia here was going for the same 25-2.5% duty cycle as before.
If you have a pulsar monitor, check Pursuit camera and slide the ufos in fullscreen mode or use Strobe crosstalk.
Check the top and bottom vs. the center. When I say top and bottom, I really mean the very top and bottom edges. On 120hz ulmb pw10 1920px/sec, the ufo text is legible if it is nearly touching the monitor bezel. Move the ufos to the center, and the text is basically unreadable. Same settings on the strobe crosstalk test, the white rectangles are clearly separated at the very top and bottom, but are smeared together in the middle. It's not a night and day difference, but definitely noticeable.
The GtG vs MPRT test is also really good at showing this effect. Put it in fullscreen and pay attention to the thin lines on the bottom half. They are noticeably sharper where they touch the bezel compared to the center of the screen.
It's like the reverse effect of strobe crosstalk that you'd expect from other strobed LCDs. Normally you'd try to tune for a larger sweetspot in the middle while the top and bottom have the worst crosstalk (due to the panel transition times). What I see with my eyes is the opposite, there is very narrow spots at the very top and bottom where motion is clearer, while the middle is the blurriest. I assume this is because the backlight zones are simply getting diffused and somewhat light up areas that are supposed to be completely off, increasing the persistence. In other words, as the roll gets to one edge of the screen, the opposite edge is the farthest distance to a zone that is on. The middle, however, is only at most 1/2 the distance away from a lit up zone, so the MPRT deviates.
The 60hz mode completely avoids this issue, although I think we are all aware that the 60hz mode is somehow implemented differently from 120+ modes at this point.