Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 02 Apr 2026, 06:15
Perfect, thanks so much. What a huge difference, down to 35ms with very smooth frame times.RealNC wrote: ↑02 Apr 2026, 04:59Your best bet is enabling fast sync in NVCP (or through Special K, see below) when using latent sync (or RTSS scanline sync) at 60Hz. Or in any situation where FPS matches Hz. With fast sync, you should try and have the (now invisible tearline) somewhere in the middle of the screen. At 1440p, targeting scanline 500 or so should do the trick. This provides good latency and avoids motion hiccups. Do that before enabling fast sync so you can actually see the tearline.
Fast sync does a really nice job of preventing tearing without using actual vysnc on the frame presentation of the game, meaning it completely gets rid of vsync backpressure lag.
If you use the "delay bias" setting of latent sync to lower input lag, you can get a lot of hiccups with fast sync when GPU load is low (which can happen easily at 60FPS with fast GPUs.) This is because the GPU clocks down and the delay bias feature doesn't leave the GPU a lot of time to render the frame in very small amount of time. You can enable Reflex boost mode in SK in that case (just "nothing but boost" without actual Reflex will do, unless you do want Reflex as well) to force high GPU clocks at all times. Using delay bias like this can reduce input lag quite drastically at 60FPS. ("Delay bias" in general helps the most at lower refresh rates because the frame times are high so shaving off a percentage of that frame time means a large latency reduction.)
To enable fast sync in SK, right click the "g-sync" or "variable refresh rate" text at the top of SK's UI (where the resolution is shown) and check the fast sync checkbox, which will set it in the game's nvidia driver profile so you won't have to deal with NVCP or profile inspector. Restart the game.