Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 21 Apr 2026, 13:11
I think the problem with flicker below 75 hz has to do with them tying the flicker to changes in fps. When it's around the flicker fusion threshold (around 72) most people might not notice the change in flicker but the moment you go below that value, variable flicker causes immense strain on your eyes vs a consistent 60 hz flicker where the scaler knows exactly when to pulse the backlight.
That's why I think the suggestion I made of allowing users to define per game/software profiles for monitor display mode (Pulsar/Gsync/ULMB2/Fixed mode) should be implemented alongside Display refresh rate mode (setting max display refresh rate to say 60 hz or 120 hz for ULMB2) without having to mess around with a physical monitor joystick and OSD or relying on some 3rd party scripts most users won't trust or understand. Cause realistically, the people (me included) who want 60 hz strobing to be included in pulsar want it so they can enjoy games that are locked to 60 fps (legacy content, elden ring or any souls series game, smash bros, etc) where it might be better to just facilitate an "nvidia only way" that automatically switches to ULMB 2 mode whenever such a program is open on the windows desktop. I also think IF they implement this, they should also allow ULMB 2 to TEMPORARILY stop flickering the moment someone tries to alt +tab out possibly because playing elden ring at 60 hz ULMB 2 and then having a white background web browser behind it when you alt + tab out is a flash bang to the face (and makes the flicker unbearable).
I don't disagree with nvidia not wanting to decrease pulsar minimum fps, I just think they should
1. Implement the profile switching idea because it leads to a much more satisfying customer experience
2. Improve Gsync pulsar at higher fps (200 fps - 360 fps doesn't look as good as lower refreshes, not sure if it's because light diffusion is too slow OR because the frame timing window is so small, that 10% (or whatever they have it set to) deviation causes it to fire compensation pulses left and right that ruins the picture quality)
3. Give us the option to use ULMB 2 proper with option of selecting rolling scan (for less eye strain and less crosstalk) or global scan (more motion clarity but more crosstalk) because Asus PG27AQN looks sharper to my eye than Gsync pulsar at 120, 240 and 360 hz ULMB (yes the PG27AQN has more crosstalk and red phophor but I expected we'd at least get more clarity at such high refresh rates).
4. Investigate what's going on with reflex + Gsync pulsar because historically I have only known Vsync + Gsync + Reflex on/Ultra low latency mode was the way to go but I get significantly better motion clarity using RTSS frontedge sync in most of the games I've tested and only a couple of games play nice with reflex + pulsar because their frames seem rock solid.
5. Allow Gsync pulsar to work at lower refresh display states so folks who own a 40 series or older GPU don't run into the DSC black screen flicker issue that's been reported on here. They invested into the nvidia ecosystem, they should also be able to have a good product experience given this product actually does more for them than anyone else (since I find that NOT using frame gen with pulsar looks better than using frame gen, the clarity of this screen makes frame gen artifacts really show because there's little to no motion blur to hide them).
That's why I think the suggestion I made of allowing users to define per game/software profiles for monitor display mode (Pulsar/Gsync/ULMB2/Fixed mode) should be implemented alongside Display refresh rate mode (setting max display refresh rate to say 60 hz or 120 hz for ULMB2) without having to mess around with a physical monitor joystick and OSD or relying on some 3rd party scripts most users won't trust or understand. Cause realistically, the people (me included) who want 60 hz strobing to be included in pulsar want it so they can enjoy games that are locked to 60 fps (legacy content, elden ring or any souls series game, smash bros, etc) where it might be better to just facilitate an "nvidia only way" that automatically switches to ULMB 2 mode whenever such a program is open on the windows desktop. I also think IF they implement this, they should also allow ULMB 2 to TEMPORARILY stop flickering the moment someone tries to alt +tab out possibly because playing elden ring at 60 hz ULMB 2 and then having a white background web browser behind it when you alt + tab out is a flash bang to the face (and makes the flicker unbearable).
I don't disagree with nvidia not wanting to decrease pulsar minimum fps, I just think they should
1. Implement the profile switching idea because it leads to a much more satisfying customer experience
2. Improve Gsync pulsar at higher fps (200 fps - 360 fps doesn't look as good as lower refreshes, not sure if it's because light diffusion is too slow OR because the frame timing window is so small, that 10% (or whatever they have it set to) deviation causes it to fire compensation pulses left and right that ruins the picture quality)
3. Give us the option to use ULMB 2 proper with option of selecting rolling scan (for less eye strain and less crosstalk) or global scan (more motion clarity but more crosstalk) because Asus PG27AQN looks sharper to my eye than Gsync pulsar at 120, 240 and 360 hz ULMB (yes the PG27AQN has more crosstalk and red phophor but I expected we'd at least get more clarity at such high refresh rates).
4. Investigate what's going on with reflex + Gsync pulsar because historically I have only known Vsync + Gsync + Reflex on/Ultra low latency mode was the way to go but I get significantly better motion clarity using RTSS frontedge sync in most of the games I've tested and only a couple of games play nice with reflex + pulsar because their frames seem rock solid.
5. Allow Gsync pulsar to work at lower refresh display states so folks who own a 40 series or older GPU don't run into the DSC black screen flicker issue that's been reported on here. They invested into the nvidia ecosystem, they should also be able to have a good product experience given this product actually does more for them than anyone else (since I find that NOT using frame gen with pulsar looks better than using frame gen, the clarity of this screen makes frame gen artifacts really show because there's little to no motion blur to hide them).