I think the price is worth it, even if it is IPS, the value of having such great blur reduction with VRR and a bright screen that even does decent-ish HDR ontop of it is just justifying it to me.
The 10-bits wide color gamut also shows far better whites and just general better popping colors than the PG279Q with its 8-bit SDR could ever achieve, which even cost me about €150,- more 10 years ago, but then again that is also far older tech as this point.
The new 1.1.6 firmware really helps a ton with eliminating that double-ghosting problem we had prior and caused Pulsar not to show the capabilities properly it was capable of.
Sure there are a few cons like DSC for older cards, startup times and no capability to disable DP-deep sleep but I can look past that if the display works well when it is turned on.
I see one store here even selling it for €589,- now on discount for a while which is very acceptable.
Can't wait to see MiniLED monitors equipped with Pulsar tech in the future, at higher resolutions, different aspect ratio's etc, that should basically take away the 'IPS caveats' and make a best of both worlds type display, no more burn in, great colors and contrast, VRR with Pulsar, high brightness, what is not to like.
The future for Pulsar seems really bright and I hope developments continue because this is pretty much as close as we'll get in terms of CRT-like displays for blur reduction, well putting aside ULMB but then you give up VRR.
But for Pulsar + VRR it is still important to have stable frametimes, it might be impossible to fully solve possible 'blur' issues with frametime spikes as its not really predictable and easy to adapt to so maybe some games you're better off without it, like WoW in crowded areas.
I sat playing Jak & Daxter through OpenGOAL with a locked 150 FPS and pretty stable frametimes and it was pretty much flawless, no flickering. However, if I started to stream it with OBS the x264 encoder on medium preset may cause some slight frametime hitches capturing the data from the GPU which may cause moments where the display messed up the strobing timing so it would show very short spikes of motion blur and regain its visual stability after.
But generally I'm having a great blast with this monitor.
I also played Metro 2033, the original with GPU PhysX on the RTX 5090 the past week using the GoG release and it's working great! Even with the game locked to 120 FPS because the GoG release does this intentionally to avoid game-breaking bugs. No flickering either, visuals were sharp in motion.
The only confusing part with the Metro 2033 and Last Light Complete Edition games right now is that PhysX with GPU only works on the GoG release and not on Steam despite having the correct GPU profiles set.
Interestingly though, I am currently on the 596.49 driver, and the Metro 2033 steam benchmark tools works with GPU PhysX, and Last Light Complete Edition benchmark tool on Steam does not, despite knowing that Last Light Complete Edition on Steam did in fact work with PhysX on the benchmark tool when PhysX was first reinstated for the RTX-5000 series, even after reinstalling PhysX + Legacy PhysX it keeps not functioning so something broke in newer drivers along the way (Windows 10 22H2 x64 Pro + ESU)
Still would recommend getting those games on GoG they are on sale right now and unlike the Redux versions these were tailored towards the PC ecosystem instead of consoles.
Speaking of CRT, I actually found out I have Sony Trinitron on the attic, looks to be the model KV21T1R with the BE-4A chassis.
Not used it in 20 years, probably still works, still have remote and it supports teletext, seems to be one of the models to have for retro gaming. 
Sometimes you don't realize what gems you still have in storage, have three CRT TVs and five or six CRT monitors but it hardly gets used these days