jorimt wrote: ↑30 Dec 2023, 12:43
Frametime spikes still exist in older games, and can be caused by things like asset-streaming and auto saves, which aren't always performance-related, but engine-limited, hence no matter how overkill your PC is, those will typically remain.
That said, one thing you can do with an Nvidia GPU is ensure you have it set to “Prefer maximum performance” for older games so they don't unnecessarily downclock it, which can cause lower overall performance and, in some cases, more stutter.
Thanks for the reply. I will make sure that 'max perf' settings is manually forced for every game and test it out once again!
I tend to think that there's something fishy going on really.
GTA:VC should not stutter randomly while traveling in the game at all - you can literally run it on almost every CPU that exist today, including low-tier smartphones. No matter how much stuff game engine does in the background or how terrible code is, any modern CPU definitely is capable of calculating that within 16 ms and even way, way less. Hell, even to emulate PS2 option without issues!
More than that I see that my CPU is barely touching 3% of usage in that case and we should also keep in mind that this is 'ultimate' performance plan when it is constantly running at 5+Ghz (manually 99% lowest CPU state)...I think problem lies somewhere else but where? Game is running of SSD. RAM can be an issue for the latest games but for the games from 2000's I think 3600 is plenty, not to mention the amount of RAM available...
Also, I can understand GTA 4 lagging in some areas (or even 5 as most recent example) due to terrible engine/optimization and game using only 1 or 2 cores at best (I do not blame my PC for this), but GTA:VC? In theory it is possible to fit whole game inside 3d chip cache by this point lol it shouldn't lag at all.
I do not remember any stutters with my amd fx cpu when it was released on far worse hardware, then 2500k nor 4790k back in the days had any problems...well maybe 4790k had some issues (not sure) because I was @4k and 7 yo 'bloated' Win7 and honestly had tons of crap installed/uninstalled during all these years not to mention godawfully slow ram.
Can somebody with a
7800x3d make a quickie?
A good testing area that I found is in HL2U (prob. that applies to vanilla HL2 too) in chapter 4 (water hazard) that one can start from the 'new game' menu.
If player proceeds to the red barn down the river he will most likely to encounter stuttering while making 2nd jump before leaving canals. I guess this is the place where all loading/buffering is happening so most likely there will be stutters. Wonder if that large 96/128-something-mb cache might help...
P.S. making a cold-run is necessary, 2nd time I ran it on my system w/o restarting the game gives me no stutters (another point towards caching/compilation issue really)
P.S.S. also, during loading/saving there is a noticeable stutter happening. I wasn't talking about these, these are not issue and I understand where they come from