Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
Post Reply
supermcdaddy
Posts: 3
Joined: 23 Jun 2024, 03:00

Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by supermcdaddy » 23 Jun 2024, 03:04

As the title says, I wanna inquire if there are other ways to reduce blur in gameplay when using a monitor that is Gsync compatible but does not have variable overdrive. I am using the Dell S2522HG 240HZ monitor and was interested in trying out different tech after reading through forums and the Gsync 101 post, but could not get over the blur on objects when gaming (a whole another issue compared to screen tearing).

My system isnt the strongest so now I am stuck on choosing the lesser of the two evils.

UNLESS there is a way to overcome not having Variable Overdrive..

User avatar
Chief Blur Buster
Site Admin
Posts: 12077
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by Chief Blur Buster » 23 Jun 2024, 19:41

Are you playing casually or competitively? What's your goals?

One idea:
You could turn off G-SYNC/VRR and turn on motion blur reduction (if your monitor has a strobed mode), and try a fixed frame rate.
Try setting your refresh rate to your 0.1% framerate minimum (if it's still triple digits) and use RTSS Scanline Sync.
Some people prefer that.

Sometimes motion quality is better at fraerate=refreshrate=stroberate (during strobed mode), even if you reduced the frame rate to make sure everything is triple synchronized, as long as you don't mind a strobe-based motion blur reduction mode.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

Image
Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
  2. Please report rule violations If you see a post that violates forum rules, then report the post.
  3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!

supermcdaddy
Posts: 3
Joined: 23 Jun 2024, 03:00

Re: Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by supermcdaddy » 24 Jun 2024, 00:12

Well right now I'm a decently high ranked FPS enthusiast. That's what I think would describe me the best. I've played for a long time and only now treating myself with better peripherals for my OWN enjoyment. Honestly getting the last 3% boost in whatever to gain competitive edge isn't my goal but I want to enjoy it when I game.

I've really been trying to decide if I prefer the screen tearing that partly makes it seem like micro stutters but clarity of models is better (maybe placebo but I can see them a bit clearer, especially when playing BRs like Apex). OR if I prefer a smooth gaming experience but more ambiguity when spotting and reacting to player models.

Unfortunately, my monitor doesn't have a motion blur reduction tech. Only 3 static overdrive settings: fast, super fast, extreme.

The problem is in Valorant I range from 300 to 200 fps but apex I sgo from 140 to 90 fps (minimum). So the frame drops can get quite significant at times of high load (gunfights). And this fps is nowhere close to my monitor refresh rate of 240hz, which is why I was playing around with gsync

Luviaz
Posts: 33
Joined: 07 Apr 2024, 16:34

Re: Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by Luviaz » 24 Jun 2024, 00:45

If you're aiming to reduce motion blur, consider MRPT. It's likely that your monitor supports a strobe mode. As Chief pointed out, you'll need a consistent frame rate, ideally equal to the refresh rate, and you'll have to get used to the flicker and dimmed brightness. The strobe flicker causes me significant eye strain, so I avoid it. Note that VRR and MRPT cannot be enabled simultaneously; you must choose one. However, Nvidia Pulsar is in development, promising to combine strobing and VRR. It might be worth exploring.

supermcdaddy
Posts: 3
Joined: 23 Jun 2024, 03:00

Re: Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by supermcdaddy » 24 Jun 2024, 01:44

Luviaz wrote:
24 Jun 2024, 00:45
If you're aiming to reduce motion blur, consider MRPT. It's likely that your monitor supports a strobe mode. As Chief pointed out, you'll need a consistent frame rate, ideally equal to the refresh rate, and you'll have to get used to the flicker and dimmed brightness. The strobe flicker causes me significant eye strain, so I avoid it. Note that VRR and MRPT cannot be enabled simultaneously; you must choose one. However, Nvidia Pulsar is in development, promising to combine strobing and VRR. It might be worth exploring.
I am aiming to reduce motion blur from lack of variable overdrive when using GSYNC. because my monitor is only gsync compatible with static overdrive, I am assuming the blurring I see is from the sub-optimal overdrive settings.

Correct me if im wrong though.

Luviaz
Posts: 33
Joined: 07 Apr 2024, 16:34

Re: Reducing blur from lack of Variable Overdrive with Gsync compatible monitor

Post by Luviaz » 25 Jun 2024, 11:12


I am aiming to reduce motion blur from lack of variable overdrive when using GSYNC. because my monitor is only gsync compatible with static overdrive, I am assuming the blurring I see is from the sub-optimal overdrive settings.

Correct me if im wrong though.
I believe it's reverse ghosting you're dealing with. It's an artifact that comes with aggressive overdrive. I'm not really experienced in fighting motion blur, just trying to be responsive so try searching it up yourself. Give MRPT a try if you haven't already. I'm not that susceptive to motion blur but I do see significant reduction when strobbing at refresh rate. Your monitor definitely has that function, try looking in Gaming section of your monitor menu.

Post Reply