with such high refresh rates from the new oleds, and 480hz upcoming, do you still use or find VRR useful?
At such high hz, is extremely difficult to see any kind of tearing, and VRR is kind of problematic on the new oleds, so I was thinking if still makes sense or is just a technology that will die on PC because it won't make sense anymore for anyone with high refresh displays.
Does VRR still make sense on +360hz displays?
Does VRR still make sense on +360hz displays?
Displays: Dell AW2725DF + LG 27GL850B + LG Dual-UP 28MQ780 PSU: Corsair HX850i Mobo: B650E-E CPU: 7800x3D Cooling: Arctic LiquidFreezer III 420 RAM: 32gb DDR 6000 CL28 GPU: Strix 4090 SSD: Samsung 990 PRO 4TB + WD SN850X 2TB Mice: G-wolves HSK pro 4K + Razer Naga V2 pro Keyboard: Wooting 80HE Sound: Topping DX7 Pro+ (using optical) / HifiMan Edition XS / Bose QuietComfort Ultra OS: W10 pro
Re: Does VRR still make sense on +360hz displays?
It makes less sense on 360Hz+ displays; G-SYNC is and always was a stop-gap.
Tearing is already so negligible on my 360Hz display, I barely even find a need for G-SYNC on + V-SYNC on, and can use G-SYNC on + V-SYNC off with little consequence compared to lower refresh rates.
I'd say at 500Hz and up, G-SYNC (and any form of sync) is nearing obsolescence for the average user, but it can still have its uses.
Tearing is already so negligible on my 360Hz display, I barely even find a need for G-SYNC on + V-SYNC on, and can use G-SYNC on + V-SYNC off with little consequence compared to lower refresh rates.
I'd say at 500Hz and up, G-SYNC (and any form of sync) is nearing obsolescence for the average user, but it can still have its uses.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
