DX9 games and Flip presentation model
Posted: 03 Mar 2025, 11:37
Does anyone know if the following is accurate, based on my testing it seems there are only two presentation models for DX9 games on Windows 11:
Hardware: Legacy Flip
Composed: Copy with GPU GDI
If using Fullscreen Exclusive with disabling FSO in the game's properties, the presentation model will be Hardware: Legacy Flip.
However if using a borderless or windowed setting, enabling FSO and "Optimizations for windowed games" enabled (Settings->System->Display->Graphics->Default graphics settings) this will only give me a Composed: Copy with GPU GDI.
Is there no way to force DX9 games to use the Flip presentation model? I have an issue with an older DX9 game that whenever I use FSE it forces my display panel to use 60hz, which is undesirable as the display lag of my monitor is higher at this refresh rate. But doing borderless/windowed results in the worst presentation model with Composed: Copy.
Most of my other DX9 games can run FSE without changing my display's refresh rate so not sure the cause here.
Appreciate any help here!
Hardware: Legacy Flip
Composed: Copy with GPU GDI
If using Fullscreen Exclusive with disabling FSO in the game's properties, the presentation model will be Hardware: Legacy Flip.
However if using a borderless or windowed setting, enabling FSO and "Optimizations for windowed games" enabled (Settings->System->Display->Graphics->Default graphics settings) this will only give me a Composed: Copy with GPU GDI.
Is there no way to force DX9 games to use the Flip presentation model? I have an issue with an older DX9 game that whenever I use FSE it forces my display panel to use 60hz, which is undesirable as the display lag of my monitor is higher at this refresh rate. But doing borderless/windowed results in the worst presentation model with Composed: Copy.
Most of my other DX9 games can run FSE without changing my display's refresh rate so not sure the cause here.
Appreciate any help here!