Possible Input Lag or Network Desync in Valorant? [Test Video]
Posted: 24 Apr 2025, 02:39
Hey guys,
I’m new to Blur Busters but I’ve seen in many posts that this community is extremely helpful.
I've been feeling like I die way too fast in Valorant, often without having a chance to react properly. So I decided to run a small test with a friend to see whether it’s my reaction time or something deeper like desync or input lag.
About us:
- Immortal 3 (me) and Immortal 2 (my friend)
- Both with 1,500+ hours in the game
- Familiar with things like Valorant’s netcode and OS-level settings that might affect latency
- My friend has a highly tweaked Windows setup; I’m using a more standard config
Why I did this:
Sometimes I notice small amounts of packet loss in matches (usually 50, sometimes up to 100–200 total packets lost). I'm not sure if that’s relevant, but I figured it might be worth mentioning.
The test:
- Custom match on Warsaw servers
- Map: Ascent – CT Spawn
- Both players took turns swinging from behind cover and trying to kill the other
- Each of us did 3 rounds (so 6 kills total – I know, not a huge sample)
- In the first 6 clips, I started the timer at the same time for each
- In the later clips, I started the timer the instant a single pixel of the opponent was visible
Setup details:
- ~50km distance between us
- Same internet provider
- Stable ping (30–35ms)
- My friend has years of experience optimizing systems for latency
Video:
What I’m wondering:
- Is this just how Valorant handles peeker’s advantage or are there signs of desync or input delay?
- Could BIOS/Windows tweaks really make a difference here?
- Are there better tools or more precise methods to analyze this kind of behavior?
I’m kind of stuck and would love some expert opinions.
Thanks in advance, and happy to provide more info if needed!
I’m new to Blur Busters but I’ve seen in many posts that this community is extremely helpful.
I've been feeling like I die way too fast in Valorant, often without having a chance to react properly. So I decided to run a small test with a friend to see whether it’s my reaction time or something deeper like desync or input lag.
About us:
- Immortal 3 (me) and Immortal 2 (my friend)
- Both with 1,500+ hours in the game
- Familiar with things like Valorant’s netcode and OS-level settings that might affect latency
- My friend has a highly tweaked Windows setup; I’m using a more standard config
Why I did this:
Sometimes I notice small amounts of packet loss in matches (usually 50, sometimes up to 100–200 total packets lost). I'm not sure if that’s relevant, but I figured it might be worth mentioning.
The test:
- Custom match on Warsaw servers
- Map: Ascent – CT Spawn
- Both players took turns swinging from behind cover and trying to kill the other
- Each of us did 3 rounds (so 6 kills total – I know, not a huge sample)
- In the first 6 clips, I started the timer at the same time for each
- In the later clips, I started the timer the instant a single pixel of the opponent was visible
Setup details:
- ~50km distance between us
- Same internet provider
- Stable ping (30–35ms)
- My friend has years of experience optimizing systems for latency
Video:
What I’m wondering:
- Is this just how Valorant handles peeker’s advantage or are there signs of desync or input delay?
- Could BIOS/Windows tweaks really make a difference here?
- Are there better tools or more precise methods to analyze this kind of behavior?
I’m kind of stuck and would love some expert opinions.
Thanks in advance, and happy to provide more info if needed!