Hey there BlurBusters forums, I apologize for making this type of thread as I'm aware these pop up all the time and are a little rudimentary.
I play a few FPSs competitively (TF2, CSGO, Quake) and am moving from my old crt to the aforementioned XL2411Z. Now, I read over other threads asking for assistance with settings, but I'm afraid even those were a little too advanced considering my lack of monitor knowledge.
For the BlurBusters utility for BenQ Blur Reduction, is there a relative consensus on the best values for Persistence and Crosstalk?
Just to make sure I understand, for Persistence, lower = image clarity, higher = brightness, and there isn't any other real trade off like input latency? Whereas for Crosstalk, lower = more ghosting/less latency, while higher = less ghosting/more latency?
If I were to have Crosstalk on the lowest value, would there be any added latency from the Blur Reduction at all?
As a side note, should you not run stock blur reduction/ Blur Busters utility on 144hz? There was another post somewhere recommending either 120hz with Blur Reduction, or 144hz without.
I appreciate any assistance someone could provide, again I apologize for the very basic/repetitive questions.
BenQ XL2411Z Settings Help
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Q83Ia7ta
- Posts: 761
- Joined: 18 Dec 2013, 09:29
Re: BenQ XL2411Z Settings Help
BenQ Blur Reduction (BBR) mode works badly at 144Hz - too big double image effect. This persistence and crosstalk settings has so tiny difference comparing to BBR ON/OFF difference. Just try to play play with and w\o BBR and you will see difference.
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Split_
- Posts: 2
- Joined: 23 Oct 2014, 18:34
Re: BenQ XL2411Z Settings Help
I appreciate the response, thank you for that information.
Alright I am incredibly sorry, I've been searching for an hour now and I can't find a fix for this single issue I've run into. Every 30 seconds - 1 minute or so in-game (tested with TF2) objects will begin to appear very stuttery, whether circling a pillar or just running around a map, all the walls will have this stuttering look around them for around 10 seconds before going back to normal. Again I'm very inexperienced with these things so it might just be extreme ghosting? but I'm not certain. The perplexing part is that it's cyclic as previously mentioned, and I have absolutely no idea on how to fix it.
I'm running things at 120hz/1.5ms persistence/ lowest level for crosstalk/ vt 1502 tweak/ 1920x1080
Alright I am incredibly sorry, I've been searching for an hour now and I can't find a fix for this single issue I've run into. Every 30 seconds - 1 minute or so in-game (tested with TF2) objects will begin to appear very stuttery, whether circling a pillar or just running around a map, all the walls will have this stuttering look around them for around 10 seconds before going back to normal. Again I'm very inexperienced with these things so it might just be extreme ghosting? but I'm not certain. The perplexing part is that it's cyclic as previously mentioned, and I have absolutely no idea on how to fix it.
I'm running things at 120hz/1.5ms persistence/ lowest level for crosstalk/ vt 1502 tweak/ 1920x1080
