Hi ! I’m a beginner in the optimization world for high performance stuff, and I need some explanation concerning how I could use the RTSS Scanline Sync to make the end result the smoothest possible (if it’s even doable).
The first thing I don’t know is how I can determine if scanline sync will help me on the avtual scenarios I’m facing. But first let’s put the basics on the table :
I got a 6950xt with a 13600k, 32gb ddr4 ram that I’ll upgrade in few weeks for a 9800x3d and 32gb 6000mhz cl30 memory from corsair (gpu will stay until I get an nvidia, too expensive for now). The motherboard will be a b850 aorus elite and the goal is top make it working perfectly fine with the amd expo technology. Actually the mouse is olugged in a pcie usb card that have usb’s up to 20gbps to ensure the least delay possible (my motherbozrd port were problematic before and that fixed it).
I also have a 360hz oled monitor by msi, and often play in lower resolutions in fps games. I use an op1 8k v2 that performs amazingly well in bf6 even at 8k polling rate which is stunning as only call of duty’s were able to have a stable gameplay without stutters with that rate.
Now that I’m looking at the badly optimized bf6, my testings lead me to try again frame gen when I heard a friend that is hardcore in system stability and very nervous gameplays. He’s having a blast apparently with no visible slowing down or instability on the tech.
As I’m more into optimizing than getting along with stuff that don’t work the best, I’m wondering if the scanline sync is working with the frame generated by the two technologies of fsr and the software framegen ? And if it does, how can I estimate what should I put as values to stabilize even more the high frames I’m getting in-game ? (Knowing that for now, I render around 640-730fps with both enabled but I’m trying to lock them on rtss at 500… don’t know if it’s placebo or if it works but it felt good with this locking than on 625fps on rtss).
Also noting that only having one frame gen seems to give me a feel of « not enough » stability, but I didn’t tried to use one or an other to see if they hit differently (game fsr or software framegen).
