480hz W-OLED feels worse than 240hz IPS?
480hz W-OLED feels worse than 240hz IPS?
Hi all, I recently bought the ASUS PG27AQDP 480hz W-OLED as an upgrade from my 240hz IPS XG2431, and after the 7 day honeymoon period of a new peripheral, I started to feel weird when playing, as if the motion clarity on this monitor was actually worse than my previous one, I'll try to explain it as best I can, if I am standing still watching something move, it looks good, but if I move, for example strafing while tracking an enemy players head, it feels like I cannot focus my eyes onto the target, everything seems blurry and I can't consistently read/predict their movement, where on the XG2431 I had no issues staying focused on targets whether I was moving or standing still. My gameplay also feels quite alot more inconsistent, I know everyone has off-days, but I noticed that good days felt great, but bad days I felt like my aim skill had been degraded 10 ranks. I had trouble deciding between a conventional strobed TN like the XL2566X+, or this 480hz OLED, and I feel quite disappointed in my purchase. But anyway I just wanted to know if anyone else shared my experience, or if, to put it bluntly, just my own skill issue.
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Re: 480hz W-OLED feels worse than 240hz IPS?
While 480Hz sample-and-hold OLED massively beats 240Hz sample-and-hold LCD, there's no denying that PureXP at well-tuned settings beat even a future 1000Hz OLED in motion clarity, if you're used to strobing.
Motion blur of flickerless = frametime
Motion blur of flicker = pulsetime
That's why a 1ms strobe has less motion blur than 2ms frametimes, if you're playing a at 480fps 480Hz.
So, if you're very used to strobe-backlight based motion blur reduction, the motion clarity of OLED is not quite as good. If you hate flicker and want sample and hold to be as blurless as possible, it is definitely hard to beat OLED. On the other hand, technologies like DyAc, ULMB, PureXP, etc, produce motion clarity that will take a long time to be beat by sample and hold (e.g. 1000fps at 1000Hz at 0ms GtG).
In order of motion clarity, this goes roughly as:
1. Good strobed LCD (at 120-240Hz)
2. 480Hz OLED
3. 480Hz LCD
4. 240Hz OLED ~= 360Hz E-TN LCD
5. 360Hz IPS LCD
Desktop OLEDs don't use subrefresh pulsing, while a strobe backlight can flash for a fraction of a refresh cycle = persistence that is a fraction of a refresh cycle.
-> Those of you who hate flicker, 480Hz OLED is the best
-> Those who don't mind flicker-based motion blur reduction (like a CRT), it's hard to beat good strobe backlights like PureXP.
Motion blur of flickerless = frametime
Motion blur of flicker = pulsetime
That's why a 1ms strobe has less motion blur than 2ms frametimes, if you're playing a at 480fps 480Hz.
So, if you're very used to strobe-backlight based motion blur reduction, the motion clarity of OLED is not quite as good. If you hate flicker and want sample and hold to be as blurless as possible, it is definitely hard to beat OLED. On the other hand, technologies like DyAc, ULMB, PureXP, etc, produce motion clarity that will take a long time to be beat by sample and hold (e.g. 1000fps at 1000Hz at 0ms GtG).
In order of motion clarity, this goes roughly as:
1. Good strobed LCD (at 120-240Hz)
2. 480Hz OLED
3. 480Hz LCD
4. 240Hz OLED ~= 360Hz E-TN LCD
5. 360Hz IPS LCD
Desktop OLEDs don't use subrefresh pulsing, while a strobe backlight can flash for a fraction of a refresh cycle = persistence that is a fraction of a refresh cycle.
-> Those of you who hate flicker, 480Hz OLED is the best
-> Those who don't mind flicker-based motion blur reduction (like a CRT), it's hard to beat good strobe backlights like PureXP.
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