Presentmon dwm.exe
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zENNy
- Posts: 17
- Joined: 08 Jan 2026, 12:44
Presentmon dwm.exe
Hello everyone,
I don’t have very deep knowledge on this topic, so I’m genuinely curious about something that’s been bothering me.
When I check PresentMon, I see that dwm.exe is running in Legacy Flip mode, while other applications are running in Composed Flip mode. What I’m wondering is whether DWM running in Legacy mode causes any issues, and if this is normal behavior for everyone.
If someone who understands this well could explain it, I’d really appreciate it.
I don’t have very deep knowledge on this topic, so I’m genuinely curious about something that’s been bothering me.
When I check PresentMon, I see that dwm.exe is running in Legacy Flip mode, while other applications are running in Composed Flip mode. What I’m wondering is whether DWM running in Legacy mode causes any issues, and if this is normal behavior for everyone.
If someone who understands this well could explain it, I’d really appreciate it.
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- RealNC
- Site Admin
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Re: Presentmon dwm.exe
DWM running with legacy flip means it can't bypass DWMzENNy wrote: ↑05 Feb 2026, 14:56Hello everyone,
I don’t have very deep knowledge on this topic, so I’m genuinely curious about something that’s been bothering me.
When I check PresentMon, I see that dwm.exe is running in Legacy Flip mode, while other applications are running in Composed Flip mode. What I’m wondering is whether DWM running in Legacy mode causes any issues, and if this is normal behavior for everyone.
If someone who understands this well could explain it, I’d really appreciate it.
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- kyube
- Posts: 1034
- Joined: 29 Jan 2018, 12:03
Re: Presentmon dwm.exe
It's a misleading thing which occurrs with the PresentMon CLI, don't mind that.
Rely on:
• SpecialK (if offline / no kernel AC game),
• RTSS' overlay (not the same as MSI Afterburner's overlay)
• FrameView .csv files
to figure out the presentation model of the specific game you're interested in.
FrameView works fine on AMD dGPUs, which is what you have.
The RTSS overlay is accessed by: opening up RTSS → clicking the 'Setup' button → opening the 'Plugins' tab → double clicking the OverlayEditor.dll setting (checkmark it beforehand) → clicking Layouts → Load → selecting 'presentmon_latency_analyzer.ovl' or 'reflex.ovl'
Off-topic — you shouldn't be using Razer's app, nor Bluetooth.
Last edited by kyube on 06 Feb 2026, 14:03, edited 4 times in total.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
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Hyote
- Posts: 680
- Joined: 09 Jan 2024, 18:08
Re: Presentmon dwm.exe
I JUST SAW THOSE ICONS, this guy is the final boss of input lag and data harvesting.kyube wrote: ↑06 Feb 2026, 09:31It's a misleading thing which occurrs, don't mind that.
Rely on SK (if offline / no kernel AC game), RTSS' overlay (not the same as MSI Afterburner's overlay) or FrameView .csv to figure out the presentation model of the specific game you're interested in.
FrameView works fine on AMD dGPUs, which is what you have.
Off-topic — you shouldn't be using Razer's app, nor Bluetooth.
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zENNy
- Posts: 17
- Joined: 08 Jan 2026, 12:44
Re: Presentmon dwm.exe
They’re all disabled anyway, nothing changes even like that — don’t worry. I just did a fresh format.Hyote wrote: ↑06 Feb 2026, 10:59I JUST SAW THOSE ICONS, this guy is the final boss of input lag and data harvesting.kyube wrote: ↑06 Feb 2026, 09:31It's a misleading thing which occurrs, don't mind that.
Rely on SK (if offline / no kernel AC game), RTSS' overlay (not the same as MSI Afterburner's overlay) or FrameView .csv to figure out the presentation model of the specific game you're interested in.
FrameView works fine on AMD dGPUs, which is what you have.
Off-topic — you shouldn't be using Razer's app, nor Bluetooth.
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zENNy
- Posts: 17
- Joined: 08 Jan 2026, 12:44
Re: Presentmon dwm.exe
Thank you for the information.kyube wrote: ↑06 Feb 2026, 09:31It's a misleading thing which occurrs, don't mind that.
Rely on SK (if offline / no kernel AC game), RTSS' overlay (not the same as MSI Afterburner's overlay) or FrameView .csv to figure out the presentation model of the specific game you're interested in.
FrameView works fine on AMD dGPUs, which is what you have.
Off-topic — you shouldn't be using Razer's app, nor Bluetooth.
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Hyote
- Posts: 680
- Joined: 09 Jan 2024, 18:08
Re: Presentmon dwm.exe
Sorry, I didn't mean to be rude, it was just funny for a moment because I didn't see them initially. Also I think Razer's app is fine, even though I only used it years ago.zENNy wrote: ↑06 Feb 2026, 11:54They’re all disabled anyway, nothing changes even like that — don’t worry. I just did a fresh format.Hyote wrote: ↑06 Feb 2026, 10:59I JUST SAW THOSE ICONS, this guy is the final boss of input lag and data harvesting.kyube wrote: ↑06 Feb 2026, 09:31It's a misleading thing which occurrs, don't mind that.
Rely on SK (if offline / no kernel AC game), RTSS' overlay (not the same as MSI Afterburner's overlay) or FrameView .csv to figure out the presentation model of the specific game you're interested in.
FrameView works fine on AMD dGPUs, which is what you have.
Off-topic — you shouldn't be using Razer's app, nor Bluetooth.
- RealNC
- Site Admin
- Posts: 4659
- Joined: 24 Dec 2013, 18:32
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Re: Presentmon dwm.exe
How do you inject SpecialK or RTSS into DWM.exe and have them show the overlay?
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- kyube
- Posts: 1034
- Joined: 29 Jan 2018, 12:03
Re: Presentmon dwm.exe
Re-read.
The DWM.exe being reported as Legacy Flip used to happen to me when I ran a game in the background which was in HW:LFlip and alt-tabbed to check CLI data.
Hence why I told him to disregard that data and use other tools for troubleshooting games (which is likely what he was trying and came across this behavior)
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list | display vs gpu scaling
