Manimal 5000 wrote: ↑06 Jun 2026, 05:53
A GPU can use integer mapping for artifact-free scaling. Would this be better or same as using a "dual mode" monitor?

scaling from Nvidia control panel
Any type of scaling (between frame/image res & display res) introduces either software algorithms which degrade total image quality on the spatial axis (bilinear/bicubic/nearest neighbour) or the temporal axis (TAA solutions)
The best solution is... using no scaling between the two resolutions at all. This preserves the pixel density (display resolution) and doesn't have any side effects.
The NvCPL "Integer Scaling" setting does not work on every monitor on the market, especially not while the dual mode functionality is enabled.
I know for certain that LG models are usually on the worse end in that regard.
I also know that ASUS 32" 4K 240Hz OLED models can do 16" FHD 480Hz with no sweat, but you need to use the internal "Pixel by Pixel mode".
I also know that the HD@720 Hz OLED cannot run 13.5"@HD either... only works in the 540 Hz mode
It seems that the NVCPL settings don't affect these set of models, though I cannot confirm for certain.
Manimal 5000 wrote: ↑06 Jun 2026, 05:53
I can see how having the monitor doing the scaling can reduce load on the GPU and can also scale independant from any render source. And there's a nifty button now to change modes (where the application used to do it automatically!?). Besides that, all monitors are "dual mode" when scaling from the GPU are they not.
The appeal of the dual mode models is the increased refresh rate.
Ideally, we'd have the ability to choose between no scaling (between display res & frame/image res), nearest neighbour with a integer factor (called "integer scaling") & other software algorithms... but manifacturers skip out on this portion.