flaviowolff wrote:a) cap to exact fps with vsync disabled, or
Don't use the game capper or RTSS normal capping. It increases lag.
Instead, use the new RTSS scanline capping with an approximately -50 offset to do this.
flaviowolff wrote:b) enable low-lag vsync on (-0.007 via rtss)
This is the already documented method at
HOWTO: Low-Lag VSYNC ON
flaviowolff wrote:1) When using light strobing @ 120 Hz on constant 120fps (games like CSGO, Dota, etc), which would be best, a) or b)?
(a) is harder to be reliable but can produce better results for certain games; basically low-lag VSYNC ON with a perfect framerate match.
(b) is easier to be reliable in a wider range of games
flaviowolff wrote:2) When using light strobing @ 120 Hz on games that can keep 120fps most of the time (fortnite, COD, etc), but drops down to around 90 or 100 FPS from time to time, which would be best, a) or b)?
Approach (a) will show tearing and approach (b) will show severe stutters during framerate dips.
If you are prioritizing on permanent motion quality (e.g. solo gameplay where you want perfect strobed motion all the time), reduce your refresh rate to cover the valleys. e.g. 100Hz strobed mode. But don't bother doing this if it's usually running at full framerate, the drawbacks of a lower Hz will outweigh the occasional inconvenience of occasional framerate slowdowns at 120Hz.