Hello!
Apologies for my delay, I've been extremely busy with behind-the-scenes Blur Busters stuff.
For the most flexible motion blur reduction (harder but more configurable), the XL2546 is the best and it supports Blur Busters Strobe Utility.
For the easiest motion blur reduction, the NVIDIA implementation of ULMB in PG258Q is hard to beat, as they've always made the best "easy" blur reduction modes.
For the XG258Q, their ELMB is quite similiar.
If you want motion blur reduction, to avoid ghosting you want:
1. Blur reduction refresh rate well below max Hz.
2. Overdrive set as neutral as possible
3. Slight contrast ratio reduction digitally (raise black levels slightly, lower white levels slightly) to roughly 95% dynamic range. That avoids the problematic "ghosting" at the fully saturated color values. It's a contrast ratio tradeoff
but eliminates more than 50% of strobe crosstalk!
If you want lowest lag motion blur reduction:
1. Use one of the low-lag VSYNC tricks now available, since strobing benefits framerate=Hz
2. Advanced trick: Large Vertical Total to gain the quick frame transport effect (deliver a 144Hz refresh cycle in 1/240sec) as well as reduce strobe crosstalk on some of them (though due to internal scan conversion, less effective on many 240Hz panels).
The alternative is simply to use overkill framerate as the method of blur reduction (motion blur is frametime, as seen at
www.testufo.com/vrr -- the higher the frame rate, the less motion blur for non-strobed frame rates). In that situation, using VRR is extremely helpful in non-strobe-based motion blur reduction so that you don't get stutters of a "160fps-240fps" fluctuating frame rate situation or such. It won't be as low-blur as strobing, but the higher the frame rate, the less motion blur. (That's why I'm looking forward to even higher Hz, such as 480Hz+ monitors, becoming mainstream eventually -- we can finally begin to say goodbye to the strobing-bandaid -- and instead go with strobeless method of display motion blur reduction via sheer frame rate instead).