Search found 1111 matches

by jorimt
Yesterday, 18:47
Forum: FreeSync
Topic: Some Freesync Questions
Replies: 17
Views: 235

Re: Some Freesync Questions

If you use RTSS or a well framepaced 8bit emulator, one only needs about 60.5Hz for VRR to engage at 60fps. Emulators and RTSS have consistent framepacing. RTSS is precise enough and the refresh rate slow enough (half Hz = 8ms) that a 0.5fps cap-below helps emulators a LOT. Also GPU use closer to 5...
by jorimt
Yesterday, 17:34
Forum: FreeSync
Topic: Some Freesync Questions
Replies: 17
Views: 235

Re: Some Freesync Questions

I was vaguely aware, but have no personal experience with it as I'm just used to just having all my emulators separated, perhaps I'll give it a try. I just remembered hearing about RetroArch specific issues and figured it was perhaps more involved than a simple aggregate interface. Do they develop ...
by jorimt
Yesterday, 16:34
Forum: G-SYNC
Topic: what settings do i need to get the most out of my native g sync module monitor? (also side question)
Replies: 3
Views: 110

Re: what settings do i need to get the most out of my native g sync module monitor? (also side question)

is there any downside to using g sync? besides negligible amount of input lag. (or none if i have module). If you don't want tearing, not really, it's the lowest possible lag no-tear solution (across any framerate within the refresh rate) available. also do you think i would notice stepping down to...
by jorimt
Yesterday, 16:22
Forum: FreeSync
Topic: Some Freesync Questions
Replies: 17
Views: 235

Re: Some Freesync Questions

Thanks for the info about those two emulators. It is probably the older ones (like the GBA and SNES, etc.) emulators that would lack dedicated support for this, I imagine. Not sure if you're aware, but RetroArch is simply an aggregate interface for some of the more popular emulators. You should tak...
by jorimt
Yesterday, 14:16
Forum: FreeSync
Topic: Some Freesync Questions
Replies: 17
Views: 235

Re: Some Freesync Questions

I see. I'm used to using borderless fullscreen due to my habit of tabbing out of games quite often. Dedicated fullscreen usage is far and few between. As far as I can recall, some emulators don't even do dedicated fullscreen, do they? Would that be a concern given the spotty performance as you ment...
by jorimt
Yesterday, 09:41
Forum: Input Lag
Topic: Is it ok if my monitor's fps counter is exceeding my ingame fps counter?
Replies: 3
Views: 113

Re: Is it ok if my monitor's fps counter is exceeding my ingame fps counter?

The system side fps counter does respect the limit, whether I use an ingame fps limiter or 3d party fps cap. There are no tearing or artifacts (or even input lag issues), I just want to make sure that everything is working correctly. Then I'd say it's safe to ignore it for FPS monitoring-purposes. ...
by jorimt
Yesterday, 07:56
Forum: General — Displays, Graphics & More
Topic: LG CX OLED vs good pc monitor input lag?
Replies: 27
Views: 759

Re: LG CX OLED vs good pc monitor input lag?

My friend measured the cx oled with bfi enabled at 60hz and the input lag is 29ms. That seems higher then i would expect. This is with motion pro on high(medium is double strobing for some dumb reason). I'm wondering if they are doing 240hz internally in this sequence (black | black | black | real ...
by jorimt
Yesterday, 07:46
Forum: Input Lag
Topic: Is it ok if my monitor's fps counter is exceeding my ingame fps counter?
Replies: 3
Views: 113

Re: Is it ok if my monitor's fps counter is exceeding my ingame fps counter?

I know that with Freesync I have to avoid reaching the maximum refresh rate and cap for example at 237fps with a 240hz monitor. However when I cap the fps ingame to something like 237 it often exceed this value and almost constantly show 240fps in the Monitor's OSD counter (it is much more precise ...
by jorimt
30 Jun 2020, 22:18
Forum: FreeSync
Topic: Some Freesync Questions
Replies: 17
Views: 235

Re: Some Freesync Questions

it seems quite involved to get things working properly, especially on a per-game basis, it seems. Not necessarily. General recommendation for 100% tear-free G-SYNC is: G-SYNC on + V-SYNC on (NVCP) + V-SYNC off (in-game) + LLM "On" + minimum -3 FPS in-game or external FPS limit. First: The 38GN has ...
by jorimt
30 Jun 2020, 21:45
Forum: Input Lag
Topic: Why lower resolutions are more smoother in gaming?
Replies: 11
Views: 1248

Re: Why lower resolutions are more smoother in gaming?

That's incorrect. It didn't depend on the game. I was specifically referring to downscaling/upscaling resolution and its direct effect on mouse DPI, not GPU/CPU performance, which others were pointing out here. senny22 then replied to that and said that CS:GO won't be affected by DPI changes due to...