Help: Can a monitor cause micro stuttering?
Re: Help: Can a monitor cause micro stuttering?
Yes monitor can RUIN your gaming experience no matter how good of a pc you have. As you when i set up my new gaming setup i purchased at that time without knowing much about monitors a 2k 144hz IPS panel(mind you thats my first experience with IPS,before that was always running on CRT and later TN),everybody was praising it that it was fast,good colors etc. But when i got it,the colours didnt make me go wow or something and in games i had microstutters and overshoot and it felt slow,mind you at that time i build a top end pc was wondering wtf was happening why everything runs so unsmooth,jittery and bad. Then i sold that monitor because i had enough and changed to 165hz TN panel with Native G-Sync module,and omg the difference was Night and Day. I got my buttery smooth sharp and responsive gaming experience. Now you get a hit with colours that is noticable,but trust me you can get used to bad colours but you CANT get used to stutter,jitter and all kinds of crap that IPS monitor bringed to me.After that experience i have sworn to never again buy IPS monitor. Now i run VA panel but thats different story lol. So yeah at end of story monitor is HUGE factor for gaming experience.
Re: Help: Can a monitor cause micro stuttering?
I did both things and change the monitor... now I have a XG2405 from ViewSonic and still have some micro-stutters. Not that bad (at least it didn't FEEL that bad), but anyways, here you have graphs. Please help to see if I have to return my GPU, RMA or something cause i really CANT have stutters on League Of Legends playing with any card basically, but a 6000 series ? Even if it's AMD.Chief Blur Buster wrote: ↑14 Apr 2022, 13:00Have you tried a complete uninstall of all graphics drivers, and reinstall with clean, fresh settings?frametimespikes.png
Have you perhaps tried a Windows reinstall?
This is GTA V capped at 75 with RTSS. All at ultra, Vsync Off and FreeSync ON. (old monitor)

This is GTA V without any cap. Again, all ultra, Vsync off and FreeSync ON. (new monitor)

This is 1 hour of PUBG. Ultra settings, Vsync off and Freesync ON. (old monitor)

This is LEAGUE OF LEGENDS... just a 20 minutes game (they surrendered). All at ultra, capped at 240 FPS (In-game option), FreeSync ON (new monitor)

How do you see the graphs? the problem its the frametimes right? Those spykes. FPS are good. I don't know if it reflected on the graphs but it felt a little better with the new monitor (maybe placebo effect).
Little better but micro-stutters still there and this build should go smooth AF with a Ryzen 5600X and 6600XT... Smart Access memories, FreeSync Premium and idk the other amd technologies. And we aren't talking about Horizon new dawn, Far Cry 6 or a newer games
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Re: Help: Can a monitor cause micro stuttering?
Frametimes still spiking to 50 is kinda weird.
It's really hard to figure out how to solve these. It could be any cause -- e.g. PCIe retransmits, ECC events, network lag, VRR range exceeds (e.g. framerate tries to exceed Hz).
Sometimes when framerate gets too close to Hz, it causes a "sudden stall" like a car crashing into a car in front. Slow down the frame rate so it framerate doesn't crash into Hz whenever FreeSync=ON.
So try a cap of 220 or 230 or 235. More safety margin = less likely to frametime-stall
Most people say "cap 3fps below" but sometimes people need to cap 5fps or 10fps below, especially on 240Hz or 360Hz displays, with less precise graphics drivers and less precise framerate caps.
RTSS is a more precise framerate capper (microsecond accurate), so 3fps below is easier with RTSS than in-game caps. If you cap in-game, use a bigger safety margin below max Hz. Remember 240 may mean some frames are 1/245sec and other frames 1/235sec -- framerate caps are simply framerate averagers. Those "fast frames" (e.g. 1/245sec, which is faster than a 240Hz VRR refresh cycle and can collide with a monitor still busy-in-refresh, since a 240Hz FreeSync monitor needs to be undisturbed for 1/240sec to fully refresh, before the next frame can be low-latency refreshed by FreeSync.). A too-fast frame can crash into the max-Hz of VRR, and suddenly stall (e.g. 50ms frametime spikes) from the VSYNC ON mode of FreeSync "framerate>Hz" situations. So capping slightly below max-Hz of FreeSync gives you more room between car bumpers behind the car in front of you on a freeway -- metaphorically. This is elementary rule of the Blur Busters GSYNC-101 FAQ, and also applies to FreeSync -- always cap slightly below max Hz to prevent framerate from crashing into Hz on VRR displays. A VRR display and its drivers can suddenly switches to a high-latency VSYNC mode when framerate gets too near Hz (or tries to go beyond). So capping a VRR display below Hz, solves the lag problem of too-fast refresh cycles being unceremoniously given the laggy "VSYNC ON" treatment for the specific frametime (causing a frametime spike). So add some cap below Hz when FreeSync is enabled, not cap at 240.
This may not be the cause of your specific spikes, but see if your spikes reduce with a bigger cap margin.
It's really hard to figure out how to solve these. It could be any cause -- e.g. PCIe retransmits, ECC events, network lag, VRR range exceeds (e.g. framerate tries to exceed Hz).
You need to try a cap of 220fps or 230fps and see if the spikes disappear.capped at 240 FPS (In-game option), FreeSync ON (new monitor)
Sometimes when framerate gets too close to Hz, it causes a "sudden stall" like a car crashing into a car in front. Slow down the frame rate so it framerate doesn't crash into Hz whenever FreeSync=ON.
So try a cap of 220 or 230 or 235. More safety margin = less likely to frametime-stall
Most people say "cap 3fps below" but sometimes people need to cap 5fps or 10fps below, especially on 240Hz or 360Hz displays, with less precise graphics drivers and less precise framerate caps.
RTSS is a more precise framerate capper (microsecond accurate), so 3fps below is easier with RTSS than in-game caps. If you cap in-game, use a bigger safety margin below max Hz. Remember 240 may mean some frames are 1/245sec and other frames 1/235sec -- framerate caps are simply framerate averagers. Those "fast frames" (e.g. 1/245sec, which is faster than a 240Hz VRR refresh cycle and can collide with a monitor still busy-in-refresh, since a 240Hz FreeSync monitor needs to be undisturbed for 1/240sec to fully refresh, before the next frame can be low-latency refreshed by FreeSync.). A too-fast frame can crash into the max-Hz of VRR, and suddenly stall (e.g. 50ms frametime spikes) from the VSYNC ON mode of FreeSync "framerate>Hz" situations. So capping slightly below max-Hz of FreeSync gives you more room between car bumpers behind the car in front of you on a freeway -- metaphorically. This is elementary rule of the Blur Busters GSYNC-101 FAQ, and also applies to FreeSync -- always cap slightly below max Hz to prevent framerate from crashing into Hz on VRR displays. A VRR display and its drivers can suddenly switches to a high-latency VSYNC mode when framerate gets too near Hz (or tries to go beyond). So capping a VRR display below Hz, solves the lag problem of too-fast refresh cycles being unceremoniously given the laggy "VSYNC ON" treatment for the specific frametime (causing a frametime spike). So add some cap below Hz when FreeSync is enabled, not cap at 240.
This may not be the cause of your specific spikes, but see if your spikes reduce with a bigger cap margin.
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Re: Help: Can a monitor cause micro stuttering?
I know... At this point I don't know if I have to RMA the GPU cause I literally can't do anything to make it better. Now its playable but stutters are still there and they shouldn't. It's not a High End PC, I know that. But 5600X and 6600XT... it's damn good, we're talking about GTA V, I'm not playing New World.
I have a 144Hz monitor. I put 240 cause IDK, I always played like that. But even with my old 60Hz I played always with that cap without any problem.Chief Blur Buster wrote: ↑28 Apr 2022, 19:19You need to try a cap of 220fps or 230fps and see if the spikes disappear.capped at 240 FPS (In-game option), FreeSync ON (new monitor)
Sometimes when framerate gets too close to Hz, it causes a "sudden stall" like a car crashing into a car in front. Slow down the frame rate so it framerate doesn't crash into Hz whenever FreeSync=ON.
So try a cap of 220 or 230 or 235. More safety margin = less likely to frametime-stall
This new monitor have FreeSync so... only here it can be a problem. I'll play a game with FreeSync off right now and see how it works. But again... we're talking about league of legends.
I don't use in-game cap. I only did it with league of legends cause as I said, I have those settings since I started playing the game years ago.Chief Blur Buster wrote: ↑28 Apr 2022, 19:19RTSS is a more precise framerate capper (microsecond accurate), so 3fps below is easier with RTSS than in-game caps.
But as you see in the screenshots, using RTSS cap at 75Hz (most stable number of FPS I have on it) to reduce the drops but nothing changed... same spykes with and without RTSS cap.
Now I set a 141 cap on Radeon Drivers so everything I'll play will not hit maximum FPS or exceed them but I'm sure that I'll be having those spykes anyways.
I know... that's why im thinking on RMA the GPU.Chief Blur Buster wrote: ↑28 Apr 2022, 19:19It's really hard to figure out how to solve these. It could be any cause -- e.g. PCIe retransmits, ECC events, network lag, VRR range exceeds (e.g. framerate tries to exceed Hz)
- VRR range exceeds can't be cause I already set RTSS cap top 3hz below max (141) and to a average FPS on a game (71 for GTA) and it didn't help
- network lag it's not... I have a good connection, and It happened in offline games to, like Shadows of the tomb raider
- PSU: Super stable. Tested with OCCT stress tool and it passed easily... V12 rail always stable.
- RAM: 8 hours of memtest without any error
- Disks: M.2 is 98% healthy according to official software and HDD are good according to Crystalmark, and I did a complete HDD Regenerator scan without any error or damaged sector on my HDDs.
- CPU: ran cinebench and everything it's fine... tested with OCCT too.
- Monitor: Already change it cause I was feeling that it was the source of the problem but no. I return the V249QGR and bought a ViewSonic XG2405 and spykes still there.
- GPU: Apparently works fine. I have the numbers (300+ FPS on Rainbow 6, 70+ on GTA V, 130+ on PUBG... all on ultra settings) and temps (60°average... maybe 70° on heavy games but as hottest point).
Re: Help: Can a monitor cause micro stuttering?
Update:
Still... cap with RTSS at 140, PUBG still stutters.

I guess it maybe wont if I downgrade graphics but the hole point of spending that amount of money was exactly that one... playing games at ultra 1080p.
And even on League of legends I still have stutters.. practically minimum, but I have them. And you can run that game literally on your cellphone.

Just 4 or 5 spikes... but still. Spikes with a 8 moths old GPU in a 12 years old game.
I don't even know why im posting on the forum, screenshoting RTSS. You gave all the advise you could, I tried them and didn't worked. I'm really frustrated... but anyways, thanks for the help and the time.
Still... cap with RTSS at 140, PUBG still stutters.

I guess it maybe wont if I downgrade graphics but the hole point of spending that amount of money was exactly that one... playing games at ultra 1080p.
And even on League of legends I still have stutters.. practically minimum, but I have them. And you can run that game literally on your cellphone.

Just 4 or 5 spikes... but still. Spikes with a 8 moths old GPU in a 12 years old game.
I don't even know why im posting on the forum, screenshoting RTSS. You gave all the advise you could, I tried them and didn't worked. I'm really frustrated... but anyways, thanks for the help and the time.
Re: Help: Can a monitor cause micro stuttering?
Hi..
I'm currently using Asus VG259QM 240hz 24 inch, it can oc up to 280 hz. unfortunately, im experiencing micro stutters too when i play CSGO. it got too noticeable recently, when my screen had stuttered for a complete who second. then i tried to change to my another monitor Asus XG17ahp, and it was fine, no obvious stutters..
I'm currently using Asus VG259QM 240hz 24 inch, it can oc up to 280 hz. unfortunately, im experiencing micro stutters too when i play CSGO. it got too noticeable recently, when my screen had stuttered for a complete who second. then i tried to change to my another monitor Asus XG17ahp, and it was fine, no obvious stutters..
Re: Help: Can a monitor cause micro stuttering?
I found this forum because I have had stutter for 6 years with dozens of solutions and hundreds of hours wasted in that time, I upgraded my whole system to the latest 7800X3D/4070 and cap fps to just below my monitors 165hz refresh rate and while it is a noticeable improvement in smoothness my stutters are not completely gone, the latest and greatest hardware and butt load of money spent AGAIN and I STILL get stutters FUCK ME. Like every half hour I get a handful without fail that I notice and look up at the frametime and sure enough a small spike or a really huge one.
The only thing I haven't replaced is my keyboard and mouse and my monitor and here I am, still searching for the answer.
The only thing I haven't replaced is my keyboard and mouse and my monitor and here I am, still searching for the answer.
