Enemies move faster than normal on my screen

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BH_231
Posts: 11
Joined: 09 Aug 2024, 04:59

Enemies move faster than normal on my screen

Post by BH_231 » 09 Aug 2024, 13:27

Something is off with my PC, whether it be an online or offline game vs simple AI, they seem to move faster than normal, its made it hard for me to land any skill shots on players, or avoid them to begin with. I Assumed it was an issue with the timer resolution so i set it to 0.5 (confirmed by checking measuresleep) and that didn't fix the issue either. Any boss fight i go through, the AI always seems to undergo its recovery frames faster, and the fights tend to always end up in the corner, in a game like Lies of P for example. I went back to my older quad core PC from 2012 and i didnt have this issue, i even performed better on that than the new one which doesn't make sense.

Things that ive tried:
1. Setting timer res to 0.5
2. Turning HPET off
3. Various bcdedit commands such as ''useplatformtick yes/no


My Specs:
i9 12900kf
gigabyte z690 aorus tachyon
rtx 4070ti
xpg ddr5 5,200mhz
os windows 11 23h2



attachment=0]Untitled.png[/attachment]
Also I can't seem to get my DPC Latency lower than this, is there anything i can do?
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Untitled.png
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Asesino34
Posts: 30
Joined: 30 Jun 2022, 11:47

Re: Enemies move faster than normal on my screen

Post by Asesino34 » 09 Aug 2024, 16:04

The AI's performance in offline games depends on the MSI priority of the GPU.

I tested it myself several times; if your GPU is set to MSI priority high, the AI becomes very stupid. For example, it takes longer to react, becomes slower, and makes mistakes. However, this setting is useless for online play against other people. It’s a configuration that will only benefit you if you’re someone who plays single-player games

User avatar
Slender
Posts: 1539
Joined: 25 Jan 2020, 17:55

Re: Enemies move faster than normal on my screen

Post by Slender » 09 Aug 2024, 17:26

BH_231 wrote:
09 Aug 2024, 13:27
Something is off with my PC, whether it be an online or offline game vs simple AI, they seem to move faster than normal, its made it hard for me to land any skill shots on players, or avoid them to begin with. I Assumed it was an issue with the timer resolution so i set it to 0.5 (confirmed by checking measuresleep) and that didn't fix the issue either. Any boss fight i go through, the AI always seems to undergo its recovery frames faster, and the fights tend to always end up in the corner, in a game like Lies of P for example. I went back to my older quad core PC from 2012 and i didnt have this issue, i even performed better on that than the new one which doesn't make sense.

Things that ive tried:
1. Setting timer res to 0.5
2. Turning HPET off
3. Various bcdedit commands such as ''useplatformtick yes/no


My Specs:
i9 12900kf
gigabyte z690 aorus tachyon
rtx 4070ti
xpg ddr5 5,200mhz
os windows 11 23h2



attachment=0]Untitled.png[/attachment]
Also I can't seem to get my DPC Latency lower than this, is there anything i can do?
that is bad result, in perfect state you need get 500-1000.
try to set timer res 0.5033
all bcdedit deletevalue

Hyote
Posts: 464
Joined: 09 Jan 2024, 18:08

Re: Enemies move faster than normal on my screen

Post by Hyote » 09 Aug 2024, 17:50

If you don't play modern games thst require the latest Win 10/11, get on a version below 1809, everything else is horrible in terms of latency.
bcdedit /deletevalue useplatformclock
bcdedit /set disabledynamictick yes
bcdedit /set useplatformtick yes
bcdedit /set tscsyncpolicy legacy
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User avatar
Slender
Posts: 1539
Joined: 25 Jan 2020, 17:55

Re: Enemies move faster than normal on my screen

Post by Slender » 09 Aug 2024, 19:47

DO NOT SET THESE BCDEDITS IF YOU PLAY ON W11
W11 do not reque any bcdedits, you can broke your system after take that.
use default bcdedit + set timer to 0.5033 (if you use new gen intel) +

Code: Select all

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\kernel]
"GlobalTimerResolutionRequests"=dword:00000001
if you play on w10, play with open dpc.lat.cheker + set timer to 0.5033 (maybe you need set 0.5034 to work it)
open dpclat on w10 = GlobalTimerResolutionRequests on w11
and try bcdedit /set disabledynamictick yes / but your mouse can be floaty after that (but smoothly)
on your graph some driver can cause that.

bleya99
Posts: 51
Joined: 24 Aug 2023, 16:04

Re: Enemies move faster than normal on my screen

Post by bleya99 » 10 Aug 2024, 01:19

Slender wrote:
09 Aug 2024, 19:47
DO NOT SET THESE BCDEDITS IF YOU PLAY ON W11
W11 do not reque any bcdedits, you can broke your system after take that.
use default bcdedit + set timer to 0.5033 (if you use new gen intel) +

Code: Select all

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\kernel]
"GlobalTimerResolutionRequests"=dword:00000001
if you play on w10, play with open dpc.lat.cheker + set timer to 0.5033 (maybe you need set 0.5034 to work it)
open dpclat on w10 = GlobalTimerResolutionRequests on w11
and try bcdedit /set disabledynamictick yes / but your mouse can be floaty after that (but smoothly)
on your graph some driver can cause that.
Why 0.5033 (or 0.5034) specifically on Windows 10?

Sandy
Posts: 124
Joined: 30 Mar 2024, 02:14

Re: Enemies move faster than normal on my screen

Post by Sandy » 10 Aug 2024, 02:38

BH_231 wrote:
09 Aug 2024, 13:27
Something is off with my PC, whether it be an online or offline game vs simple AI, they seem to move faster than normal, its made it hard for me to land any skill shots on players, or avoid them to begin with. I Assumed it was an issue with the timer resolution so i set it to 0.5 (confirmed by checking measuresleep) and that didn't fix the issue either. Any boss fight i go through, the AI always seems to undergo its recovery frames faster, and the fights tend to always end up in the corner, in a game like Lies of P for example. I went back to my older quad core PC from 2012 and i didnt have this issue, i even performed better on that than the new one which doesn't make sense.

Things that ive tried:
1. Setting timer res to 0.5
2. Turning HPET off
3. Various bcdedit commands such as ''useplatformtick yes/no


My Specs:
i9 12900kf
gigabyte z690 aorus tachyon
rtx 4070ti
xpg ddr5 5,200mhz
os windows 11 23h2



attachment=0]Untitled.png[/attachment]
Also I can't seem to get my DPC Latency lower than this, is there anything i can do?
I'm guessing you have mouse input lag and you don't realize it.

BH_231
Posts: 11
Joined: 09 Aug 2024, 04:59

Re: Enemies move faster than normal on my screen

Post by BH_231 » 10 Aug 2024, 12:29

Asesino34 wrote:
09 Aug 2024, 16:04
The AI's performance in offline games depends on the MSI priority of the GPU.

I tested it myself several times; if your GPU is set to MSI priority high, the AI becomes very stupid. For example, it takes longer to react, becomes slower, and makes mistakes. However, this setting is useless for online play against other people. It’s a configuration that will only benefit you if you’re someone who plays single-player games
Tried it out and it made no difference, i also had my NVME and USB driver on ''high'' MSI mode. ''Linebased MSI'' is the supported mode and setting it to undefined, high, or even off made no difference.

BH_231
Posts: 11
Joined: 09 Aug 2024, 04:59

Re: Enemies move faster than normal on my screen

Post by BH_231 » 10 Aug 2024, 12:32

Hyote wrote:
09 Aug 2024, 17:50
If you don't play modern games thst require the latest Win 10/11, get on a version below 1809, everything else is horrible in terms of latency.
bcdedit /deletevalue useplatformclock
bcdedit /set disabledynamictick yes
bcdedit /set useplatformtick yes
bcdedit /set tscsyncpolicy legacy
Those are some amazing results, what do you get when a game is running? Also is your W10 bare bones or just tweaked/debloated?

Hyote
Posts: 464
Joined: 09 Jan 2024, 18:08

Re: Enemies move faster than normal on my screen

Post by Hyote » 10 Aug 2024, 14:01

BH_231 wrote:
10 Aug 2024, 12:32
Hyote wrote:
09 Aug 2024, 17:50
If you don't play modern games thst require the latest Win 10/11, get on a version below 1809, everything else is horrible in terms of latency.
bcdedit /deletevalue useplatformclock
bcdedit /set disabledynamictick yes
bcdedit /set useplatformtick yes
bcdedit /set tscsyncpolicy legacy
Those are some amazing results, what do you get when a game is running? Also is your W10 bare bones or just tweaked/debloated?
I don't know the exact numbers but I guess it goes up to a few hundred microseconds. Barebones to the point where I have trouble launching more games than not, plus I can't alt-tab out because it bricks the system. I went for minimum compability with games which might not be worth it but I like the feel a lot more.
But as you might guess I'm here because I still have problems with delay and mouse heaviness.

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