Fast enemies ferrari peaks and so (cs2 valorant input lag))

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
User avatar
themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by themagic » 19 Aug 2024, 11:13

everything is messed up in our systems i think and the reason for this is still unknown.

i have most of same things and symptomes like most guys here. from audio quality to hitreg gets better randomly if i do some things to my system or some random tweaks and then this slow/fast ingame speed changes. those random speed changes in games i already notice some few years ago and that where all my problems and headache started...but the speed changes was the first thing what i noticed at the start of my input lag careere.

sometimes its like driving a tank and then randomly its like i play the game at 5+ speed and fly through map but then its even harder to track the enemy and hitregs/desync issue feeling still there with me. no matter at what speed...

but i know for sure that something hard messed up with timings in our systems and something hard affecting it and i think that the reason why we all can feel this things and changes and symptomes. and its never stable and every impossible thing can trigger a small or better improvement but it all dont stays for very long. and that the sad thing about all this when you one day realize it and already tried many crazy things.


Like Marv1n said one day on his Youtube Channel..."EVERYTHING IS DEAD". :cry:

its impossible to adapt to such random timings and all this changes that happen from day to day and match to match. we humans like stability and that things work like a good swiss clock especially when speaking about online games where every millisecond and consistency very matters.

and if these things are messed up then its impossible to improve and GIT GUD and even having fun to learn new things. cause you will be stuck at this point and fight only devils issues and focus on these forever. from fix to fix and to another fix...

z3rg1ch
Posts: 24
Joined: 10 Mar 2024, 11:23

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by z3rg1ch » 19 Aug 2024, 15:26

themagic wrote:
19 Aug 2024, 11:13
everything is messed up in our systems i think and the reason for this is still unknown.

i have most of same things and symptomes like most guys here. from audio quality to hitreg gets better randomly if i do some things to my system or some random tweaks and then this slow/fast ingame speed changes. those random speed changes in games i already notice some few years ago and that where all my problems and headache started...but the speed changes was the first thing what i noticed at the start of my input lag careere.

sometimes its like driving a tank and then randomly its like i play the game at 5+ speed and fly through map but then its even harder to track the enemy and hitregs/desync issue feeling still there with me. no matter at what speed...

but i know for sure that something hard messed up with timings in our systems and something hard affecting it and i think that the reason why we all can feel this things and changes and symptomes. and its never stable and every impossible thing can trigger a small or better improvement but it all dont stays for very long. and that the sad thing about all this when you one day realize it and already tried many crazy things.


Like Marv1n said one day on his Youtube Channel..."EVERYTHING IS DEAD". :cry:

its impossible to adapt to such random timings and all this changes that happen from day to day and match to match. we humans like stability and that things work like a good swiss clock especially when speaking about online games where every millisecond and consistency very matters.

and if these things are messed up then its impossible to improve and GIT GUD and even having fun to learn new things. cause you will be stuck at this point and fight only devils issues and focus on these forever. from fix to fix and to another fix...
Yeah the fun ended with ending of the pandemic and war started we are cooked.
Btw I am waiting for a video from Marvin idk why it is so interesting to watch)

XEM
Posts: 19
Joined: 05 Sep 2024, 20:24

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by XEM » 05 Sep 2024, 21:07

The rules of the game is changed with interpolation and lag compensation. Fast enemy peeks and movement speed changes are because of lag compensation.
In the old days, we could unplug ethernet cable and kill people in the time window of 2-3 seconds. Now our every action is confirmed on the server side, this is not possible. Also moving to the wrong location compared to your interpolated server side location changes your movement speed. Server tries to teleport you into it's interpolated location, and your valorant client tries to smooth you into that location.

Also it is not possible to move faster than interpolation rules on your specific game.

In valorant, everytime an interpolation and movement speed limit is set to a character.

In valorant, movement speed with knife can change between 3,5 m/s and 13,5 m/s but it is roughly 6,75 meters per second.

You can measure your interpolated movement speed pretty easily, in my case it was between 6 and 9 m/s.

Also watch this video named "The FASTEST MOVEMENT in VALORANT" in youtube watch?v=JyVkEjfPaBs&t=306s

Some valorant employees might deny this fact, but it is what it is. Everyone can test it out.

What is weird about interpolation and lag compensation is:
1. We can't control other people's lag compensation. Someone with 100ms ping might appear on your screen with 13,5 m/s speed.

2. We can't control our interpolated speed, some games will be smooth where we literally run faster. And other times you will run slower, teleport back to server's interpolated location when you get shot.

3. This is not a hardware problem at all, even with the best systems, we will get unstable interpolation per match.

4. Interpolation&Lag compensation change per account, you can literally open an alt account and move smoother or slower.

5. I can't prove but the games i win, I have smoother movement, enemies don't have a ton of lag compensation and I move slightly faster. In the games I lose, enemies ferrari peek and insta kill me, I get hitreg issues with blood effect and so on, also RNG seems to be altered too. So I suspect Rito is rigging our games so we play longer (EOMM).

Btw, my system has RTX3060, 5800x, 32gb Cl14 3600mhz ram, Win10 Enterprise, All drivers and PCIE interrupts are manually assigned to a specific core, all USB buffers and DPC settings are fine tuned, my mouse (4k Polling) working on a different core where in Valorant cpu affinity settings that core is disabled. With a gigabit nic on my docking hub, getting 0 jitter with 3ms connection to Valorant servers, 0 packet loss and so on...

And I am severely negatively compensated for lag. This mostly happens on my main account, right now my alt account is turning into my main account because I don't have these problems.

XEM
Posts: 19
Joined: 05 Sep 2024, 20:24

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by XEM » 05 Sep 2024, 21:17

akylen wrote:
15 Aug 2024, 14:54
Older pc dont have that problem , but i would be lying if i told you that i knew why
I think there is a problem with Unreal engine and insane DDR4/DDR5 timings. My old 1866 mhz DDR3 workstation with 7-7-7 timings seems to run UE games better. It can't run valorant though so no tests possible here.

User avatar
themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by themagic » 06 Sep 2024, 03:25

XEM wrote:
05 Sep 2024, 21:07
The rules of the game is changed with interpolation and lag compensation. Fast enemy peeks and movement speed changes are because of lag compensation.
In the old days, we could unplug ethernet cable and kill people in the time window of 2-3 seconds. Now our every action is confirmed on the server side, this is not possible. Also moving to the wrong location compared to your interpolated server side location changes your movement speed. Server tries to teleport you into it's interpolated location, and your valorant client tries to smooth you into that location.

Also it is not possible to move faster than interpolation rules on your specific game.

In valorant, everytime an interpolation and movement speed limit is set to a character.

In valorant, movement speed with knife can change between 3,5 m/s and 13,5 m/s but it is roughly 6,75 meters per second.

You can measure your interpolated movement speed pretty easily, in my case it was between 6 and 9 m/s.

Also watch this video named "The FASTEST MOVEMENT in VALORANT" in youtube watch?v=JyVkEjfPaBs&t=306s

Some valorant employees might deny this fact, but it is what it is. Everyone can test it out.

What is weird about interpolation and lag compensation is:
1. We can't control other people's lag compensation. Someone with 100ms ping might appear on your screen with 13,5 m/s speed.

2. We can't control our interpolated speed, some games will be smooth where we literally run faster. And other times you will run slower, teleport back to server's interpolated location when you get shot.

3. This is not a hardware problem at all, even with the best systems, we will get unstable interpolation per match.

4. Interpolation&Lag compensation change per account, you can literally open an alt account and move smoother or slower.

5. I can't prove but the games i win, I have smoother movement, enemies don't have a ton of lag compensation and I move slightly faster. In the games I lose, enemies ferrari peek and insta kill me, I get hitreg issues with blood effect and so on, also RNG seems to be altered too. So I suspect Rito is rigging our games so we play longer (EOMM).

Btw, my system has RTX3060, 5800x, 32gb Cl14 3600mhz ram, Win10 Enterprise, All drivers and PCIE interrupts are manually assigned to a specific core, all USB buffers and DPC settings are fine tuned, my mouse (4k Polling) working on a different core where in Valorant cpu affinity settings that core is disabled. With a gigabit nic on my docking hub, getting 0 jitter with 3ms connection to Valorant servers, 0 packet loss and so on...

And I am severely negatively compensated for lag. This mostly happens on my main account, right now my alt account is turning into my main account because I don't have these problems.
Don't happens to me and don't matter on what account i am. Everywhere same and already hard broken from start and stuck in low ELO.

The reason why you feel better on your alt acc is probably because you play (matchmaking) against lower elos at this moment until the day you reach again your exact same elo/stat point where you stuck already before on your Main and where you experience bad time with. And after you will tryhard again but then just against Players who have almost or similar condition as you. You have playable Game (but far away from Ideal too) and that why alt account helps you right now and you just see the posetive difference in Kills and Wins that you drop each Match if compare to your Main. I am Right ?

That the reason why Smurfs have very easy Time against all the hardstucks lower elos that suffer bad hitreg and desync and cant make stable 10 kills per match and rank up even after 1 year of grind/hardwork/training and more such bullshit...

The difference in hitreg/sync/input/condition is hard huge between hardstuck Silvers and Immos who going Smurf with there alt accounts. While the Silvers struggle to make 10-20 kills per Match and there Stats looking like pure Luck and random pure Lottery if you take a look at there overall K/D and Win/Loses and how inconsistent it all is from match to match...

At same time The Immo Smurfs have no problem at all to drop stable very easy 30-40+ kills per and each Match at lower elo and such matchmaking or if going against those unstable Silvers.


Now you know why alt Acc is helping you and why you feel better than on your Main. That the only explanation to this and the only Logic...

1. The most easy and Solution for such People like you is just to create always new alt Accounts if you want to keep this feel of happy "fixed" moment and dont more stuck at your Mains forever...where you have and feel only bad Experience and all the bad disadvantage things happen for 24/7...

2. Or you can try to figure out why You stuck and suck at your Mains and what really the problem is behind this all and after then getting even better and climb much higher in ELO and make easy KiIls/Wins there and be happy that way too...

It's on You what you want...

Good luck.

User avatar
themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by themagic » 06 Sep 2024, 06:53

damn i can even show stats of some Immos from deathmatch mode...they have like 10 and 20 wins in row :!: and even more such wins with account only 200hours...cause deathmatch mode dont rly has a MMR system and it get mixed up with irons to silver and golds and like 1 or 2 diamonds sometimes inside match and if there is an Immo in such matchmaking...then i don't wonder more that such Immo has easy 10 and 20 wins in row and more in his deathmatch mode stat tracker.

alone this is proof enough how unfair and broken everything is and how huge the difference is if compare such conditions and this advantage/disadvantage but reddito valorant kiddos still believe in 12 hours grind skills and training aim for rank up from silver to gold :lol: ...the sad side of all this bullshit and how braindead and brainwashed everyone is in his low IQ bubble world.

i had those deathmatches myself many times and after i just looked up on tracker and wtf that dude had his last 15+ deathmatch only win after win. and every match with K/D like 40/10 and 40/20...very nice patterns and dont looking "sus"...

I just Thank God that some people already awake and Forums and Input lag Discords and some Youtube channels like this exist and more People who try to tell and talk about this all Topics and Problems and still dont give up on this all till today. That the best People on this Earth...atleast they try to understand and are using there Logic and Brain. What i can't say about Reddit/Valorant and the People there...90% there are full delusional without hope for a Therapy and Mind Change...
Last edited by themagic on 06 Sep 2024, 07:24, edited 1 time in total.

bwainzz
Posts: 42
Joined: 13 Mar 2024, 08:54

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by bwainzz » 06 Sep 2024, 07:23

As I reported in another topic, the desync and hitreg problem is strangely solved when we set our monitor to 60/75hz instead of 240/360. I'm sure my home can't push the energy needed to reproduce my 360hz without errors as it should, since 60hz consumes less energy, I instantly notice that the desync disappears and the hitreg is much higher, the mouse becomes much more agile and more sensitive, at the same time that when changing to 60hz on the monitor, the monitor itself gains brightness without me changing any settings.

This is really weird.

User avatar
themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by themagic » 06 Sep 2024, 08:15

bwainzz wrote:
06 Sep 2024, 07:23
As I reported in another topic, the desync and hitreg problem is strangely solved when we set our monitor to 60/75hz instead of 240/360. I'm sure my home can't push the energy needed to reproduce my 360hz without errors as it should, since 60hz consumes less energy, I instantly notice that the desync disappears and the hitreg is much higher, the mouse becomes much more agile and more sensitive, at the same time that when changing to 60hz on the monitor, the monitor itself gains brightness without me changing any settings.

This is really weird.
Yes i noticed something similar with lower FPS and HZ...

Idk but try this method...create 2 accounts (or use ur actually main and create sec acc for party) and join in deathmatch or unrated from 2 PC if you have . the first account (bad laptop or pc that u have) you set at 15 fps limit and keep him Afk ingame/match with by W button forced (so the sec acc dont get kicked out of match) and the other account you just go play with and maybe after some time and matches/matchmaking you start to gonna notice a diffrence in hitreg and aim to spray improves and you notice how you able easy to track and get a kill after a kill and headshots easy...

I know sounds like am debile crazy one but i had with this method like 10+ wins in row and very EZ after long time of suffering unstable random bullshit matche which depends on luck and where i queued solo. but the hitreg suddenly start from pistoles to snipers guns to work precise and everything else ingame and i start end every matches with almost 30-40+ kills almost by Solo carry and even in Unrated i carried that way to Win 4vs5 matches. sadly i dont record all this moments at that days with this method to proof and show how it look like and works...i was just amazed by the fact that it worked for whole 10+ matches here (that never happned here before after all things that i tried this years and tweaking and stuff). normally it was always like 2/3 match and after everything goes to unplayable shit after that if solo queue without that method...
but with this method it was easy and i could suddenly easy win deathmatches and carry 4vs5 unrated matches...it was just all mindblow for me at that moment when i realized that something start to work here but i dont rly understand what and how.


But I litreally could feel the Advantage over all others in the Matches i played with such crazy Method and even my Teammates and Enemy start to cry that i am Cheat and asked/report why the one guy is Afk in my Team (which was just my another pc and just in party with me) :lol: ...that the most FUN thing about this bullshit Method which I experienced here. But it was just FUN to see how others react after Match and Match where they losing 4vs5 and get rekt only almost by me... :lol:

I tried to repeat this method some months ago but sadly it dont worked more like that good more and i still have no idea why and what that all bullshit is and why and how or what triggered that good state here with this method with 2 PC and 2 Accounts Party in same Match...



If im honestly then i think to know the reasons why and how this method worked and this probably has all to do with Matchmaking. But its still crazy how everything improved here from hitreg to peekers advantage with such Method and 2 Accounts in Match and I finally could play 10 normal Matches and Carry and Win on EZ without much bullshit and the feeling of bad hitreg/desync.


and that all just another facts and proofs how everything is bullshit and unfair in online Esports these days.

User avatar
DukeDice929
Posts: 85
Joined: 02 Nov 2019, 08:33

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by DukeDice929 » 06 Sep 2024, 10:05

IMO such unresponsive behavior is based all around internet connection. And modern Esports organizations are encouraging online-only competitive scene only to make it worse.
All that "new era of competitive" started since pandemic hit he world. Unable to participate in LAN for an average person played into the hands of big companies. Simple. Just less money being spent on events.

:!: Actually, fast peeks and instant deaths were a thing in media all way back to BF4 days.
That's when people learned about: "super-bullets", "tick rate" and couple of other new words.

TL;DR: most hosting services and game companies were (and still) scumbagging people to cut costs (server hardware, bandwidth, connection quality). Have fun with that new shiny 480Hz OLED on a 5 tick rate server with packet drops! :D
My bad English :0

Vocaleyes
Posts: 438
Joined: 09 Nov 2021, 18:10

Re: Fast enemies ferrari peaks and so (cs2 valorant input lag))

Post by Vocaleyes » 06 Sep 2024, 10:09

bwainzz wrote:
06 Sep 2024, 07:23
As I reported in another topic, the desync and hitreg problem is strangely solved when we set our monitor to 60/75hz instead of 240/360. I'm sure my home can't push the energy needed to reproduce my 360hz without errors as it should, since 60hz consumes less energy, I instantly notice that the desync disappears and the hitreg is much higher, the mouse becomes much more agile and more sensitive, at the same time that when changing to 60hz on the monitor, the monitor itself gains brightness without me changing any settings.

This is really weird.
Quickly chiming in with an observation I made a while ago. When I select 60hz, the window borders in the OS become paler, like someone has adjusted the contrast. The only other time I have observed that is when forcing Microsoft basic display driver to be active after disabling pcie x16. Possibly related?

Post Reply