RonsonPL wrote: ↑29 Jan 2025, 05:55
I'm not at all interested in 24 and 30fps content. I simply skip the games if I can't get at least 60 (more if mouse controlled) and I watch like 1 movie per year so..

I mistakenly thought Retrotink can do better than 8ms. Thanks for the info.
off-topic: And about VR, you seem to like it a lot.
I'm a bit old and I am not and will never be able play anything well. If you are on Quest (standalone VR) platform and don't need a teammate for competetive games, who's very good and able to play on higher level edging on "pros", feel free to drop me a private message and we could play together sometime. I should be entering PC VR later this year or a bit later.
Be warned though: If I start talking in VR about motion or retro gaming, I won't shut up for hours, which is fine in Walkabout Minigolf, but maybe be bothersome in Pavlov and such
Sorry, I was strictly talking 24-30fps for Movies & TV, not video games. I can't stomach 30fps when gaming in most cases. It's gotta be 60(locked), and 120fps depending on the title. 120, regardless of the 50% motion blur reduction and snappier controls(Assumingly' from the 5ms drop in input lag) are awesome and all, but that extra smooth 60fps being applied on top of 60 isn't suitable for all games.
60fps + 144hz CRT Simulation is what I'd want for Switch 2 & PS5, and my future 65" S90F QD-OLED, launching this Spring. Unfortunately, this years flagship Samsung QD-OLED, the S95F, which is boasting 165hz(64% Motion blur reduction with CRT simulation, compared to 58% with 144hz.) has a matte finish...Which supposedly softens the image, dulls colour vibrancy and mucks with the contrast. Samsung blew it. And there's no way I'm going back to WOLED colour with the LG G5, regardless of it supporting 165hz. I'd rather gain QD-Colour and drop back down to 144hz.
And ya, TINK4K, unless I'm mistaken reduces MB by 50% for all 60fps titles, regardless if you have a 144hz or 165hz display. It's locked to 50% by default, as long as your OLED supports 120hz. 50% makes a big difference, it goes from making games look nearly-unplayable in motion, to playable. Hopefully I'm wrong and that you do in fact get 58% less blur from a 144hz OLED with 60fps titles.
Here are TINK4K's input lag numbers >
*
2ms of lag - just by using TINK4K....But does turning on
Frame Lock add any more?
*
10ms of lag - From your OLED/QD-OLED TV's Game mode.
*
8.3ms Lag - From TINK4K's 120hz BFI for 60fps gaming.
That's a grand total of around 20.3ms, IF Frame Lock(Which i hear is essential when using TINK4K's BFI) doesn't add more on top of it. As is, 20-21ms is a pinch too much for me personally. I want sub 16ms.
I'm assuming CRT Simulation will add 6.94ms of lag with a 144hz QD-OLED to cut down 58% of blur, but I'm guessing there won't be any additional lag just by using the Algorithm, compared to a scaler device like TINK4K. So basically, 6.94ms(144hz CRT Simulation) + 10ms of lag from QD-OLED Game mode. Total = 16.94ms, best case scenario. The higher the hz, the less lag. A '240hz' QD-OLED 32" Monitor + CRT Simulation would add 4ms of lag, on top of 10ms from the monitor's GM. so 14ms in that case.
CRT simulation lag numbers, not including the 10ms from an OLED TV or monitor.
120hz = 8.3ms lag
144hz = 6.94ms lag
165hz = ?
240hz = 4ms lag
If only 240hz QD-OLED 'TV's were officially a thing. It's going to continue to be a slow-drip with marginal hz boosts each year by the looks of things...Oh, and IF TINK4K can do a 58% motion blur reduction with 144hz QD-OLED/OLED TV's, while adding just 6.94ms of lag, or 165hz with even less lag, for 60fps games than I'd be all over it for gaming, even with the 1080p cap/limitation.