JimProfit wrote: ↑10 Jul 2025, 18:06More testing done and a few observations.
I'm completely happy on the motion blur side of things.
At 60hz the afterimage effect seen on UFOtest full screen strobe crosstalk test is almost never detectable on real world content.
Motion clarity at max (50) brightness is already great but at daylight viewing SDR-level (25) is is absolutely excellent.
There are two levels on the Game Motion Plus settings, one labeled "fast" another named "fastest". Those terms being relative to input lag.
Using the "fastest" mode doesn't seem to impact 60hz strobing performance.
While a few ULMB monitors can do clearer motion with less crosstalk/afterimage effect (most notably, my new PG27AQN, and my PG27VQ/PG278QR from 2018), these monitors don't hold a candle to the QN90D's contrast, peak brightness, and of course panel size.
KSF phosphor red trails seems to be a near universal problem in high performance ULMB2 LCDs which is another thing the QN90D is able to avoid.
I feel confident recommending a 43" model as a main monitor for PC use over these, provided your desk can accommodate such a large display (which isn't my case).
120hz Game Mode strobing (achieved by simply lowering the brightness the reach the desired compromise) is good but not per se clearer than the 60hz mode. It's less flickery and you get the input lag advantage of 120fps gaming, so it's good that it is there but it's not an automatic +100% boost in motion clarity VS 60hz.
50hz and 100hz strobing also work but I suspect these are automatically interpolated to 60/120, because I detect some artifacts. Since they do work in Game Mode I have to assume the lag would be minimal though, I don't have a time sleuth and can only rely on future gaming sessions to ascertain that fact.
Speaking of 120hz, for those few games where input lag is completely irrelevant (imagine let's say, an absolutely gorgeous turn-based RPG), I am happy to report that in 120hz Filmmaker Mode (and perhaps some other modes), there is a MASSIVE interpolation effect turned on by default.
Which means that at zero brightness loss, you get near CRT-level motion. I believe it reaches the motion clarity of the maximum flicker rate of the TV which is 960hz. I don't know how they can make interpolation so clear but I've seen it and it's real.
It's far, far clearer than my GX/G1 OLEDs interpolating the picture to 120hz with De Blur/De Judder cranked to max.
Again, like any traditional interpolation on any TV, it's very laggy so it's only for video or slow menu-based games, anything that requires responsible controls need to rely on Game Mode backlight strobing, with a brightness penalty.
The black levels are very impressive. Even with white text end credits the blooming is tolerable, though I'm not sure yet what Local Dimming settings is the best overall. I can still tell it is LCD if for instance I let my Ribbons screen saver play on the TV, but it is very, very impressive nonetheless.
One problem regarding black levels though, is that I'm experiencing black crush and I have yet to find a perfect solution.
I can play with local dimming, use the Black Details setting and for BT1886 gamma mode specifically, you can raise the picture a little bit, but I was playing an old dark game (Alien Trilogy on Duckstation specifically) and it was still harder to see than it should have been.
Black levels are set to Auto (Low) because in my case using High results in washed-out grey-ish blacks. I believe it is only for the 4:4:4 color space, which it appear we can only have by setting the input to PC Mode (or perhaps it is a limitation of my GPU, the DP>HDMI 2.1 adapter or Splitter that I use, I dunno).
Since motion options appear to be disabled in PC input mode, if you want to use Game Mode BFI and/or low-lag interpolation, you forfeit access to full color space, which in itself shouldn't be a big deal, but I fear my black-crush issues could only be solved that way.
I have no idea if doing stuff in the service menu will bring out even more potential out of the TV. I hope I can improve real-content HDR brightness in Game Mode (RTINGS test show a noticeable drop in real scene brightness, however the theoretical white window test seems perfectly acceptable in comparison to non-Game-Mode HDR).
I hope I can find time and hopefully the solutions to fix these few issues.
Overall I'm very impressed and excited and it would definitely be worth it to calibrate the TV to the best possible performance.
In general the TV doesn't suffer from the comparison to a CRT, Plasma or my older W-OLEDs. Some retain an edge over others in certain things of course, but I would say the QN90D is, as of today, my most well-rounded, does-everything-well option.
Which is high praise if you take a look at my humble personal selection in my signature.
I'm of course not suggesting that the picture quality competes with the latest, best QD-OLEDs however, that is simply impossible.
But at the moment these TVs have abysmal motion options so there we are.
Thanks for the postings jim. One thing to note. The 43 inch versions are not the same panel as the rest of the lineup. Last checked about 2 years ago. Im not sure the 2025 lineup would be. People would need to get the 55 inch version to be sure they can replicate your results.
It may actually even be better to use a big display for esports. Nvidia did a study showing the bigger displays got more accurate scores. Going the opposite of esports wisdom.
As for the rest. Well, it's hard to say much without more visual examples/results of what you were testing. For example, the interpolation. LG displays have had the marketing of 240hz. Which i assume means actual 240hz output but not input. If samsung has the same thing, they may be interpolating to 240hz. And then strobing was applied in your case. I do not fully understand as I do not know what you tested. My comment may be gibberish.
Lastly. I see the rtings bls photo would reach 360hz clarity if not for the crosstalk. Maybe we can get hardware unboxed on board to test this. 960hz on tvs would be good.