Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more!
Input Lag Articles on Blur Busters.
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themagic
- Posts: 465
- Joined: 02 Jul 2024, 08:22
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by themagic » 10 Oct 2025, 11:39
donger wrote: ↑10 Oct 2025, 11:32
themagic wrote: ↑10 Oct 2025, 11:19
Your Game works very fine...playable. enjoyable...
other than getting clown teams and -100 fps because of the stream i can't complain
Like i saw some moments in your Gameplay where you should get kill but it dont happened...
You saw this too ? But it was rly rare and like 2 or 3 moments or maybe even more ?...
But at all overall you performed very good...Like i dont saw many issue other than that.
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donger
- Posts: 64
- Joined: 27 May 2018, 16:56
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by donger » 10 Oct 2025, 11:47
themagic wrote: ↑10 Oct 2025, 11:39
donger wrote: ↑10 Oct 2025, 11:32
themagic wrote: ↑10 Oct 2025, 11:19
Your Game works very fine...playable. enjoyable...
other than getting clown teams and -100 fps because of the stream i can't complain
Like i saw some moments in your Gameplay where you should get kill but it dont happened...
You saw this too ? But it was rly rare and like 2 or 3 moments or maybe even more ?...
But at all overall you performed very good...Like i dont saw many issue other than that.
thb i never judge before watching my recording in 120 fps framy by frame analysis then i call bullshit or not because in 99% of cases after watching in the recording in slowmo it's a skill issue
look what they wrote about BS the too fast TTD they tried to fix this after the beta but i can tell they didn't full fix it, it still happens very much less than in open beta. But they will fix it since it doesn't happen in BF5 like at all. It's still games fault not pc/connection issue.

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ManWhoSoldTheWorld
- Posts: 20
- Joined: 18 Jun 2021, 18:58
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by ManWhoSoldTheWorld » 10 Oct 2025, 21:28
donger wrote: ↑30 Sep 2025, 08:58
If you want your inputlag to be like on the video, read on:
Thanks for sharing your setup and showing what's working for you.
Followed your steps exactly, and sadly CS2 is not any more playable than before.
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donger
- Posts: 64
- Joined: 27 May 2018, 16:56
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by donger » 11 Oct 2025, 07:17
Then it's probably your ISP but without a video it's hard to tell.
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Unreazz
- Posts: 220
- Joined: 30 Dec 2019, 06:45
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by Unreazz » 11 Oct 2025, 13:38
If you can't hit shiet then probably it is yeah. but you are doomed anyways if its ISP since there is not much what you can do besides of switching ISP with other devices. in germany we are out of luck since every phone discriber line is telekom and all devices belong to them. The other providers are just resellers, besides if its Fiber
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ManWhoSoldTheWorld
- Posts: 20
- Joined: 18 Jun 2021, 18:58
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by ManWhoSoldTheWorld » 12 Oct 2025, 12:45
Unreazz wrote: ↑11 Oct 2025, 13:38
If you can't hit shiet then probably it is yeah. but you are doomed anyways if its ISP since there is not much what you can do...
Moving in to a new flat, in two weeks, where the Internet access is delivered from my own company - Let the debugging begin!
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Unreazz
- Posts: 220
- Joined: 30 Dec 2019, 06:45
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by Unreazz » 13 Oct 2025, 06:46
ManWhoSoldTheWorld wrote: ↑12 Oct 2025, 12:45
Unreazz wrote: ↑11 Oct 2025, 13:38
If you can't hit shiet then probably it is yeah. but you are doomed anyways if its ISP since there is not much what you can do...
Moving in to a new flat, in two weeks, where the Internet access is delivered from my own company - Let the debugging begin!
Keep us updated pls
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MouseDPI876
- Posts: 2
- Joined: 22 Oct 2025, 06:48
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by MouseDPI876 » 22 Oct 2025, 06:56
That’s a really impressive setup — you clearly spent a lot of time fine-tuning every part of your system for low input lag and consistent frame pacing. I totally agree that a clean Windows environment and balanced polling rate make a big difference.
I’ve also been experimenting with different DPI levels and polling rates using Mouse DPI Analyzers, and it really helps visualize how sensitivity changes affect aim stability. Running around 1500–2000 DPI with 2000 Hz polling seems to give that “one-with-the-machine” feel you described.
Thanks for sharing such a detailed build — this kind of data-driven testing is what keeps the community improving.