16inch 240hz WXGA panel overclock/motion blur reduction?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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Cansky
Posts: 1
Joined: 20 Jul 2021, 00:17

16inch 240hz WXGA panel overclock/motion blur reduction?

Post by Cansky » 13 Oct 2025, 15:41

Hey guys,

I got my hands on a portable 16inch 2560x1600 16:10 240hz monitor with a Tianma electronics tl160admp16 panel. I was wondering what I could do in terms of motion blur reduction (software-based possible?) and see at overclocking the panel at lower resolutions for higher hz if possible.

I got the panel as DIY with a built in case, using mini-DP to DP cable, powered by USB-C. It looks very smooth, PPI is great for singleplayer games especially. I have no OSD other than a brightness knob, and the panel looks quite smooth at 240hz already (built-in overdrive since it's meant to be a gaming laptop panel?)

I play CS2 competitively.

I would start off with using CRU and testing/trying lower res with higher hz - but that's where my ideas end.

Any help would be appreciated. I can share pics if interested.

purplemelon1
Posts: 72
Joined: 16 Nov 2024, 04:13

Re: 16inch 240hz WXGA panel overclock/motion blur reduction?

Post by purplemelon1 » 16 Oct 2025, 18:53

Unfortunately even if you did have the coding skills to access to processor. The lcd itself probably doesn't have the gtg to display even 240hz properly. 800p 480hz would he interesting if it worked. Your time would be more valuable just spending the $800 for a 480hz oled.
I don't really know just how deep you would have to go. I know the programmers section has stories to lead you to what you need to know. You might need to hack if you aren't the assembler connecting the tcons and all that stuff.

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