MSIfanboy wrote: ↑25 Jun 2026, 12:00
is there a reason why monitors with adjustable pulse, barely look any different, not just talking about asus pulsar or pg27aqn or pg248qp, even strobe utility on benqs barely look much different, like it is just a brightness slider it seems, i mean there some clarity improvements, but so subtle
is this changing the duty cycle?, i thought reducing duty cycle would be a dramatic increase in motion clarity
For Benq displays:
Only DyAC1/DyAC+ have the necessary VCP commands to be able to actually adjust the duty cycle (pulse width) to a non-preset option.
Blurbusters Utility acts as a GUI for these commands.
The benefits of that is usually seen in a larger
effective motion clarity, which can be spotted by looking at fast UFOs.
For example:
3840px/s would be ≤1px of blur ("perfect" / static-like) eye-tracked motion clarity on a CRT.
The most important part that users don't talk about is the
physical speed at which objects move (measured in pixels / second)
If your game is relatively slow, you won't
see any benefits from lower duty cycle. That doesn't mean they aren't there.
Lower duty cycle is mostly necessary for achieving a short pulse on interval at lower refresh rates.
On 240-360Hz, one can get away with a higher pulse width.