Q27G3XMN + HDR + CRT Shader

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LB2UI
Posts: 3
Joined: 24 Aug 2026, 06:25

Q27G3XMN + HDR + CRT Shader

Post by LB2UI » 24 Aug 2026, 07:17

I am trying to get a good crt quality feeling when playing SOTN for PS1 in retroarch.
I have adjusted crt shader settings and have ended up with this.
DSC_0000211.jpg
DSC_0000211.jpg (452.76 KiB) Viewed 30 times
I have done color and mask settings but still experimenting before i enable subframe shader in retroarch and then select crt beam simulator shader.

Anyone know of any good settings for 27 1440p HDR screen for emulating CRT?
Attachments
DSC_0000212.jpg
DSC_0000212.jpg (298.97 KiB) Viewed 24 times
Last edited by LB2UI on 26 Aug 2026, 07:54, edited 1 time in total.

LB2UI
Posts: 3
Joined: 24 Aug 2026, 06:25

Re: Q27G3XMN + HDR + CRT Shader

Post by LB2UI » 26 Aug 2026, 05:58

MOV_0000007.mp4
(227.77 KiB) Downloaded 1 time
Weird behaviour when display framebuffer (when the setting low input lag is turned off) is turned on.
When display framebuffer is off then it works great, even in HDR mode.
DSC_0000214.jpg
DSC_0000214.jpg (565.61 KiB) Viewed 27 times
I wonder if anyone know how i can color/contrast calibrate for a specific crt monitor type or standard.

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