All games have massive Frame Rate Judder.

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Jbinn
Posts: 74
Joined: 30 Apr 2016, 18:34

Re: All games have massive Frame Rate Judder.

Post by Jbinn » 29 May 2016, 14:08

Glide wrote:I think you'll be in for an unpleasant surprise if you bought a PS4 considering that you find V-Sync unacceptable and consoles don't give you the option to disable it.
Stuttering is absolutely a problem on PS4, and the framerate is already much lower to begin with. Bloodborne is a complete mess for example.

I'd still recommend that you switch back to NVIDIA and buy a G-Sync display if you want the smoothest gaming experience possible, but FreeSync is the less expensive option and should still bring a huge improvement.
I get ZERO stutter on my XBOX one or XBOX 360, also zero screen tearing... nothing nearly as bad as what I'm seeing now. I'm all set buying a proprietary overpriced monitor that will have no benefit over going with AMD for 100's less. I owned a GTX 970 and had no noticeable benefit over the AMD so you can stop with your suggesting NVIDIA. I don't see one single reason why you think going NVIDIA is going to be an improvement... The 970 has gimped VRAM and no added benefit over AMD except overpriced variable refresh rate. IF you're going to suggest NVIDIA provide information for your reasons instead of just continuing to recommend me switch over. Otherwise I'll think your a fanboy and totally disregard anything you say from here on out. I mean seriously give me graphs charts reputable sources because I've never known NVIDIA to be any better than AMD except for power consumption and heat.

If console is so much worse than PC in terms of tearing and stutter then that alone should point out I have a serious issue with my PC because my 360/ONE don't have stutter/tearing like my PC does. I can actually play and enjoy it.

This is what leads me to believe after everything you guys still don't see or know what I'm talking about as far as my issue because my XBOX ONE runs 10x smoother than my PC, I get no stutter or tear like I am now.

Glide
Posts: 280
Joined: 24 Mar 2015, 20:33

Re: All games have massive Frame Rate Judder.

Post by Glide » 29 May 2016, 14:21

Are you running them both on the same display?
And I've already explained why NVIDIA is the better choice if you want a smooth gaming experience.

Jbinn
Posts: 74
Joined: 30 Apr 2016, 18:34

Re: All games have massive Frame Rate Judder.

Post by Jbinn » 29 May 2016, 14:29

Glide wrote:Are you running them both on the same display?
And I've already explained why NVIDIA is the better choice if you want a smooth gaming experience.
That's you're opinion theres nothing that backs that claim lol I've owned both I can say that's a load of BS. I went from a 970 to a 390 because of how bad it performed. Telling me one is smoother isn't not an explanation and you provided nothing to back it...

and yes the XBOX is ran on my monitor.

Glide
Posts: 280
Joined: 24 Mar 2015, 20:33

Re: All games have massive Frame Rate Judder.

Post by Glide » 29 May 2016, 14:57

Jbinn wrote:
Glide wrote:Are you running them both on the same display?
And I've already explained why NVIDIA is the better choice if you want a smooth gaming experience.
That's you're opinion theres nothing that backs that claim lol I've owned both I can say that's a load of BS.
Not understanding the information that I posted about frame-times and the fact that AMD's drivers do not support driver command lists (multithreading) in DX11 does not mean that it's a "load of BS".
Jbinn wrote:I went from a 970 to a 390 because of how bad it performed.
Bad in what way? Judder like this, or something else?

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: All games have massive Frame Rate Judder.

Post by Sparky » 29 May 2016, 17:54

Jbinn wrote: I get ZERO stutter on my XBOX one or XBOX 360, also zero screen tearing... nothing nearly as bad as what I'm seeing now.
And a hell of a lot of latency. It's the exact same thing you get if you use v-sync in fullscreen exclusive mode on the PC, which I recall is one of the suggestions made to you in this thread.

http://www.displaylag.com/video-game-in ... -database/

That's right, the BEST game they tested had 81ms of input lag. I consider that absolutely terrible. <20ms is good, and <10ms is excellent.

The only option that comes close to g-sync or freesync with a fixed refresh display would be gedosato with FlushGPUEveryFrame true and v-sync on. That gives just as smooth results as vsync on, but with about half the latency.

Jbinn
Posts: 74
Joined: 30 Apr 2016, 18:34

Re: All games have massive Frame Rate Judder.

Post by Jbinn » 30 May 2016, 11:12

Glide wrote:
Jbinn wrote:
Glide wrote:Are you running them both on the same display?
And I've already explained why NVIDIA is the better choice if you want a smooth gaming experience.
That's you're opinion theres nothing that backs that claim lol I've owned both I can say that's a load of BS.
Not understanding the information that I posted about frame-times and the fact that AMD's drivers do not support driver command lists (multithreading) in DX11 does not mean that it's a "load of BS".
Jbinn wrote:I went from a 970 to a 390 because of how bad it performed.
Bad in what way? Judder like this, or something else?
My 970 build actually ran great for awhile then 3 months in I was getting the stutter issues, I figured it bad hardware didn't feel like trouble shooting so I sold it and built a new PC, have the same issue. Weird thing is the problem started when I installed a HDD on my 970 build, even removing the drive and formatting didn't help. I've owned a ton of PC's all different brands and never had this issue until these last 2 recent builds.

So yes the 390 and 970 both have judder issues. Also I have checked frame times between NVIDIA and AMD and I don't see any difference?
Last edited by Jbinn on 30 May 2016, 18:33, edited 1 time in total.

Falkentyne
Posts: 2805
Joined: 26 Mar 2014, 07:23

Re: All games have massive Frame Rate Judder.

Post by Falkentyne » 30 May 2016, 16:01

I kept my mouth shut this entire time, but I simply can't keep quiet anymore.

This entire thread is a fucking joke and a half.

There are three ways to minimize frame stuttering:

1) Use Vsync and keep in game FPS completely equal to refresh rate, combined with a backlight strobed monitor and a custom refresh rate (e.g. Benq XL2720Z). Hardest to do in newer games, requires many custom refresh rates. e.g. in COD games with an artificial 91 FPS cap, you would need a custom res of 1920x1080, 91hz refresh rate, Vertical Total 1498, HT 2080, Single Strobe=enabled, and enjoy.
Vsync on of course.

I used 85hz, Vsync on, Vertical Total 1501, HT 2080, Strobe duty =007 + Strobe phase=064 (notice that strobe phase 071 (064+007) shuts off the backlight), for Call of Duty Black Ops 3 and kept 85hz/85 FPS at all times for a stutter free experience. Unfortunately 100hz (VT 1500/VT 1502) could not be maintained enough. Even with the drop in input lag from 11.3ms to 10.0ms (input lag with vsync is equal to 1000 divided by refresh rate in ms), it was not worth dropping below the refresh rate in FPS or my enjoyment was ruined.

2) For games that can run at 100 fps or 120 fps at all times, with a backlight strobed monitor (e.g. Benq XL2720Z), use a mouse polling rate equal in divisor to the refresh rate (See masterotaku's posts as well as Chief Blur Buster's articles and posts): 125hz mouse polling rate ->125hz refresh rate (1/1), 500hz mouse polling rate ->100hz refresh rate (5/1), 125hz refresh rate (4/1), 1000hz polling rate ->100hz refresh rate (10/1), 125hz refresh rate (8/1). Avoid mouse polling rates that do not divide evenly or you will get MICROSTUTTERS.

*** 1 and 2 combined give the MOST IMPROVEMENT as far as glass smooth images WITH blur reduction / ULMB / Lightboost or CRT monitors ***

3) Gsync/Freesync displays with supported cards. This eliminates the vsync required issues, and gives smooth gameplay, but you will have blurring from pixel persistence. But strobed backlight modes only work well if FPS=refresh rate at all times or you will lose the benefit of blur reduction anyway.

Of course you could disable vsync with blur reduction modes to avoid full frame input lag (1000 divided by refresh), but we all know what disabling vsync does to image quality.


If one of these three criteria are being met fully and you STILL have stuttering/juddering, then the problem is either bad hardware, drivers causing repeated cpu interrupts or improper freezes, multiple video cards, or the problem is between the chair and the monitor.

I am not going to reply to this thread again.

Jbinn
Posts: 74
Joined: 30 Apr 2016, 18:34

Re: All games have massive Frame Rate Judder.

Post by Jbinn » 30 May 2016, 18:22

Falkentyne wrote:I kept my mouth shut this entire time, but I simply can't keep quiet anymore.

This entire thread is a fucking joke and a half.

There are three ways to minimize frame stuttering:

1) Use Vsync and keep in game FPS completely equal to refresh rate, combined with a backlight strobed monitor and a custom refresh rate (e.g. Benq XL2720Z). Hardest to do in newer games, requires many custom refresh rates. e.g. in COD games with an artificial 91 FPS cap, you would need a custom res of 1920x1080, 91hz refresh rate, Vertical Total 1498, HT 2080, Single Strobe=enabled, and enjoy.
Vsync on of course.

I used 85hz, Vsync on, Vertical Total 1501, HT 2080, Strobe duty =007 + Strobe phase=064 (notice that strobe phase 071 (064+007) shuts off the backlight), for Call of Duty Black Ops 3 and kept 85hz/85 FPS at all times for a stutter free experience. Unfortunately 100hz (VT 1500/VT 1502) could not be maintained enough. Even with the drop in input lag from 11.3ms to 10.0ms (input lag with vsync is equal to 1000 divided by refresh rate in ms), it was not worth dropping below the refresh rate in FPS or my enjoyment was ruined.

2) For games that can run at 100 fps or 120 fps at all times, with a backlight strobed monitor (e.g. Benq XL2720Z), use a mouse polling rate equal in divisor to the refresh rate (See masterotaku's posts as well as Chief Blur Buster's articles and posts): 125hz mouse polling rate ->125hz refresh rate (1/1), 500hz mouse polling rate ->100hz refresh rate (5/1), 125hz refresh rate (4/1), 1000hz polling rate ->100hz refresh rate (10/1), 125hz refresh rate (8/1). Avoid mouse polling rates that do not divide evenly or you will get MICROSTUTTERS.

*** 1 and 2 combined give the MOST IMPROVEMENT as far as glass smooth images WITH blur reduction / ULMB / Lightboost or CRT monitors ***

3) Gsync/Freesync displays with supported cards. This eliminates the vsync required issues, and gives smooth gameplay, but you will have blurring from pixel persistence. But strobed backlight modes only work well if FPS=refresh rate at all times or you will lose the benefit of blur reduction anyway.

Of course you could disable vsync with blur reduction modes to avoid full frame input lag (1000 divided by refresh), but we all know what disabling vsync does to image quality.


If one of these three criteria are being met fully and you STILL have stuttering/juddering, then the problem is either bad hardware, drivers causing repeated cpu interrupts or improper freezes, multiple video cards, or the problem is between the chair and the monitor.

I am not going to reply to this thread again.

Let's not turn my thread into a flame war... You didn't need to respond and be a ass. I assure you this thread is 100% serious. I don't see how you have contributed anything to this thread that 9 other people havn't said already including myself, it's pretty obvious how VSYNC works and all of that, but my problem isn't screen tearing which is what happens with frame rate that isn't equal to monitor, stuttering does NOT. So my issue isn't that. I also tried a different mouse and polling rate it did nothing.

Maybe if you took time to read the thread or atleast a few pages before responding you would know all of this and not have wasted your time and mine. Thank you though.
Last edited by Jbinn on 30 May 2016, 18:27, edited 2 times in total.

Jbinn
Posts: 74
Joined: 30 Apr 2016, 18:34

Re: All games have massive Frame Rate Judder.

Post by Jbinn » 30 May 2016, 18:24

Sparky wrote:
Jbinn wrote: I get ZERO stutter on my XBOX one or XBOX 360, also zero screen tearing... nothing nearly as bad as what I'm seeing now.
And a hell of a lot of latency. It's the exact same thing you get if you use v-sync in fullscreen exclusive mode on the PC, which I recall is one of the suggestions made to you in this thread.

http://www.displaylag.com/video-game-in ... -database/

That's right, the BEST game they tested had 81ms of input lag. I consider that absolutely terrible. <20ms is good, and <10ms is excellent.

The only option that comes close to g-sync or freesync with a fixed refresh display would be gedosato with FlushGPUEveryFrame true and v-sync on. That gives just as smooth results as vsync on, but with about half the latency.
oh I'm sure the input lag on consoles is much worse but you don't notice it on a controller. but that's the thing you don't have an option on console to enable or disable vsync so everyone is on the same playing field, so I wouldn't mind VSYNC on console. If you enable vsync on PC and someone else isnt using it, you are at a severe disadvantage. I would take input lag over stutter/tearing anyday but unfortunately I can't do that on PC because I will be at a disadvantage.

OK my newest question why when I run games in windowed mode and cap at 60fps it runs smooth as hell with no tearing and low latency BUT every 3-5 seconds it gets stutter lag like the FPS has dropped but it hasn't.

Sparky
Posts: 682
Joined: 15 Jan 2014, 02:29

Re: All games have massive Frame Rate Judder.

Post by Sparky » 30 May 2016, 18:41

Jbinn wrote: OK my newest question why when I run games in windowed mode and cap at 60fps it runs smooth as hell with no tearing and low latency BUT every 3-5 seconds it gets stutter lag like the FPS has dropped but it hasn't.
Literally the third post in this thread. Framerate caps aren't synchronized to the refresh rate, so they drift, and occasionally drop or gain a frame.

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