ULMB 144hz vs 240hz
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MauriceDupontel
- Posts: 2
- Joined: 09 Dec 2019, 18:47
ULMB 144hz vs 240hz
Hello, which one will be better for csgo and why?
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Re: ULMB 144hz vs 240hz
It depends on what kind of player you are. Some players perform better with ULMB and others do not.
144 Hz with blur reduction
- This helps you aim better in realtime while turning
- This helps more camoflaged situations, especially if you aren't a "fixed-gaze-at-crosshairs" type.
- Ideal if you have your mouse at high-DPI (1600dpi or 3200dpi) with low in-game sensitivity
- Your mouseturns are TestUFO smooth, so you can track your eyes while turning (just like CRT)
- You can get 1ms MPRT or better
- However, you have a lower Hz and a smidgen more lag
- However, you also have strobe-amplified microstuttering
- You may have to cap your framerate to Hz or use overkill framerate (e.g. 300fps or 500fps at 100-120Hz), to amplify your framerate:Hz ratio to minimize the strobe-amplified microstuttering
- If your playing tactics are CRT optimized, you may perform better with ULMB.
- Motion clarity nirvana is possible when you lock framerate to Hz, and de-stutter your mouse (good mouse, good mousepad, high DPI)
240 Hz without blur reduction
- This helps people who are fixed-gaze-at-crosshairs
- Higher Hz nonstrobed is lower latency
- You (usually) have a brighter picture
- Your MPRT response is bottlenecked by Hz. 1/240sec = 4.2ms MPRT(0%->100%) best-case.
- Blur reduction only helps people who track eyes all over the screen during mouseturns
- Blur reduction won't help people who only fixed-gaze at crosshairs
- However, turning can be much more motion-blurry and harder to track eyes (if you're not doing fixed-gaze-at-crosshairs)
- Many CS:GO players use VSYNC OFF uncapped or ultrahigh framerates.
- More compatible with VRR such as G-SYNC and FreeSync
Some games will benefit more from ULMB than others. There are people who will play DOTA2 with ULMB, but prefer non-strobed with CS:GO.
Most professional esports players have trained using the stare-stationary-at-crosshairs tactic for the specific game of CS:GO. For these players, ULMB doesn't help them much. But delete the crosshairs from the game (Example: DOTA2 panning or Rocket League) and suddenly ULMB becomes more useful. Different games force you to do more eye-tracking than others. ULMB benefits eye-tracking.
Related articles:
- GtG Versus MPRT: Pixel Response FAQ
- HOWTO: Using ULMB Beautifully or Competitively
- Stroboscopic Effect Of Finite Framerate Displays
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MauriceDupontel
- Posts: 2
- Joined: 09 Dec 2019, 18:47
Re: ULMB 144hz vs 240hz
IS the Alienware AW2518HF is a good monitor for 230€ ? And can you recommend me a good 144hz TN monitor (with ULMB if its possible) under 250€
