Thank you for your answers, id appreciate itaxaro1 wrote: ↑05 Jul 2020, 04:20Overwatch:
270fps limit + ELMB-Sync + Freesync + ingame Vsync.
Rainbow Six Siege:
235fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
(280hz is bugged ingame and it automatically reverts to 240hz, you can use the config file to set it to 280hz and force "Read Only" but it works 20% of the time)
Hyper Scape
270fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
League of Legends:
It isn't a game that massively benefits from strobing but it can make Moba's typical movement (like this https://www.testufo.com/framerates-versus) way smoother.
Gsync /Freesync is a must, tearing in Moba games is imo very noticeable and tearing when moving the camera is extremely annoying.
There's no fps limiter ingame so you need to change the config file (or use a 3rd party/driver fps limiter)
(config file)
235fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
I always use ingame vsync + capped fps since vsync helps with frame pacing(capped vsync has no input lag, ingame vsync is tied to the game engine so it's generally superior to driver vsync) + it helps with fps drops.
I want to talk about Warzone to give you a different example, my fps fluctuate between 160 and 250. ELMB-Sync and ELMB are good only in the 200-280hz range so I keep it disabled. I enable Freesync/Gsync with a 235fps cap to make the framerate fluctuations smoother and I set the overdrive to OD60 since it is more consistent than OD80 in the 144-230fps range.

Overwatch:
270fps limit + ELMB-Sync + Freesync + ingame Vsync.
Rainbow Six Siege:
235fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
Hyper Scape
270fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
League of Legends:
235fps limit (config file)+ ELMB-Sync + Freesync + ingame Vsync.
What are your OD settings for those as well? Thanks