Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag.
List of G-SYNC Monitors.
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jorimt
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by jorimt » 28 Sep 2022, 08:50
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
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binodynamic
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by binodynamic » 24 Jan 2023, 06:14
jorimt wrote: ↑26 Sep 2022, 08:18
daninthemix wrote: ↑26 Sep 2022, 02:00
G-sync + V-sync ON + NULL
In the above scenario, will the frame-rate always be capped below the refresh rate, even in DX12 / Vulkan games that ignore the MPRF setting? And will they do so only with G-Sync enabled (i.e. only in full-screen mode)?
Whether the auto FPS limiter of G-SYNC + NVCP V-SYNC + Low Lantency Mode "Ultra" will engage is game-dependent. It also typically doesn't engage in DX12 or Vulkan.
I had previously done a test of some of my own games at one point to see when it would and would not engage:
G-SYNC + NVCP V-SYNC + LLM Ultra @165Hz
158 FPS Auto Limit:
– Amid Evil (DX11)
– Battlefield 1 (DX11)
– Control (DX11)
– Counter-Strike: Global Offensive (DX9)
– Deus Ex: Mankind Divided (DX11)
– Hollow Knight (DX11, Unity)
– Journey To The Savage Planet (DX11)
– Overwatch (DX11)
– Tom Clancy’s The Division 2 (DX11)
– Valorant (DX11)
– We Happy Few (DX11)
No 158 FPS Auto Limit:
– Battlefield 1 (DX12)
– Call of Duty Warzone (DX12)
– Control (DX12)
– Deus Ex: Mankind Divided (DX12)
– Doom 2016 (Vulkan & OpenGL 4.5)
– Doom Eternal (Vulkan)
– Journey To The Savage Planet (DX12)
– Outward (DX11)
– Tom Clancy’s The Division 2 (DX12)
– Yooka-Laylee and the Impossible Lair (DX11, Unity)
Basically, it's not reliable as a global framerate limiter, since it doesn't always apply to every game.
You can achieve virtually the same thing globally with G-SYNC by using G-SYNC + NVCP V-SYNC + LLM "On" (note: LLM won't engage in all games, and not in DX12 or Vulkan at all) + manual NVCP Max Frame Rate FPS limit.
Even when I have Ultra Low Latency mode “off” it still auto limits fps when I have gsync and NVCP vsync on. Any idea if a recent Nvidia Driver update made it so that no matter what your ULL setting is your fps is capped if you have gsync and NVCP vsync enabled? Although I’m only losing 12 fps since it would be at 237 without the auto limit It’ll be nice to have the extra frames.
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jorimt
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by jorimt » 24 Jan 2023, 09:22
binodynamic wrote: ↑24 Jan 2023, 06:14
Even when I have Ultra Low Latency mode “off” it still auto limits fps when I have gsync and NVCP vsync on. Any idea if a recent Nvidia Driver update made it so that no matter what your ULL setting is your fps is capped if you have gsync and NVCP vsync enabled? Although I’m only losing 12 fps since it would be at 237 without the auto limit It’ll be nice to have the extra frames.
Do you have Reflex enabled? Because it also automatically limits the max framerate to ~224 at 240Hz with G-SYNC + V-SYNC.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
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binodynamic
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by binodynamic » 26 Jan 2023, 02:25
jorimt wrote: ↑24 Jan 2023, 09:22
binodynamic wrote: ↑24 Jan 2023, 06:14
Even when I have Ultra Low Latency mode “off” it still auto limits fps when I have gsync and NVCP vsync on. Any idea if a recent Nvidia Driver update made it so that no matter what your ULL setting is your fps is capped if you have gsync and NVCP vsync enabled? Although I’m only losing 12 fps since it would be at 237 without the auto limit It’ll be nice to have the extra frames.
Do you have Reflex enabled? Because it also automatically limits the max framerate to ~224 at 240Hz with G-SYNC + V-SYNC.
I tested g-sync on, NVCP v-sync on, ULL off, and reflex disabled in-game but it still capped my fps at 225. This happened on Destiny 2 and Fortnite. However on Apex Legends even with ULL on and reflex + boost enabled in-game it doesn’t auto limit the fps to 225.
I wonder if enabling g-sync and v-sync NVCP simultaneously regardless of ULL or reflex settings automatically caps the fps on certain games.
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jorimt
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by jorimt » 26 Jan 2023, 10:03
binodynamic wrote: ↑26 Jan 2023, 02:25
I tested g-sync on, NVCP v-sync on, ULL off, and reflex disabled in-game but it still capped my fps at 225. This happened on Destiny 2 and Fortnite. However on Apex Legends even with ULL on and reflex + boost enabled in-game it doesn’t auto limit the fps to 225.
I wonder if enabling g-sync and v-sync NVCP simultaneously regardless of ULL or reflex settings automatically caps the fps on certain games.
If you truly have LLM and Reflex "Off" (and you don't accidentally have an Nvidia Max Frame Rate, RTSS or in-game limit in place) and are still experiencing the ~224 FPS auto limit with G-SYNC + V-SYNC, it must be a glitch in the affected games (and/or the driver install).
Also, G-SYNC + NVCP V-SYNC is typically required for the auto limit to take effect, at least with Reflex. I.E. G-SYNC + in-game V-SYNC may not always cause Reflex to auto limit the framerate, depending on the game.
binodynamic wrote: ↑26 Jan 2023, 02:25
I wonder if enabling g-sync and v-sync NVCP simultaneously regardless of ULL or reflex settings automatically caps the fps on certain games.
Again, short of a glitch, not in my experience, and not that I know of.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
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mbm
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by mbm » 28 Mar 2023, 01:48
from what Ive seen NULL and Reflex doesnt do anything better than a framelimiter below refreshrate.
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Kyouki
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by Kyouki » 24 Jan 2024, 09:05
jorimt wrote: ↑26 Sep 2022, 08:18
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Wanted to inform this is no longer the case, though haven't yet tested myself.
"Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles"
Per Nvidia driver update 551.23.
https://www.nvidia.com/Download/driverR ... 113/en-us/
CPU: AMD R7 5800x3D ~ PBO2Tuner -30 ~ no C states
RAM: Gskill Bdie 2x16gb TridentZ Neo ~ CL16-16-16-36 1T ~ fine tuned latency
GPU: ASUS TUF 3080 10G OC Edition(v1/non-LHR) ~ disabled Pstates ~ max oced
OS: Fine tuned Windows 10 Pro, manual tuned.
Monitor: Alienware AW2521H ~ mix of ULMB/Gsync @ 240hz/360hz
More specs: https://kit.co/Kyouki/the-pc-that-stomps-you
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jorimt
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by jorimt » 24 Jan 2024, 09:48
Thanks for the heads up, I'll take a look.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
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Kyouki
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by Kyouki » 25 Jan 2024, 03:56
jorimt wrote: ↑24 Jan 2024, 09:48
Thanks for the heads up, I'll take a look.
Please poke me here and let me know! Very curious to your results as well.
CPU: AMD R7 5800x3D ~ PBO2Tuner -30 ~ no C states
RAM: Gskill Bdie 2x16gb TridentZ Neo ~ CL16-16-16-36 1T ~ fine tuned latency
GPU: ASUS TUF 3080 10G OC Edition(v1/non-LHR) ~ disabled Pstates ~ max oced
OS: Fine tuned Windows 10 Pro, manual tuned.
Monitor: Alienware AW2521H ~ mix of ULMB/Gsync @ 240hz/360hz
More specs: https://kit.co/Kyouki/the-pc-that-stomps-you
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MachinaDiscipulus
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by MachinaDiscipulus » 24 Feb 2024, 06:52
jorimt wrote: ↑24 Jan 2024, 09:48
Kyouki wrote: ↑24 Jan 2024, 09:05
Wanted to inform this is no longer the case, though haven't yet tested myself.
"Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles"
Per Nvidia driver update 551.23.
Thanks for the heads up, I'll take a look.
Did you have time to thoroughly test Low Latency Mode for DX12. On my side games work without a hitch, always 138 cap when set to Ultra. Hoping that same would be done for Vulkan since Ultra Low Latency feels more natural to use with G - Sync for me...
OS: Windows 11 x64 Home CPU: Intel Core i5 8400 MOBO: ASUS TUF Z370 PLUS Gaming RAM: Kingston HyperX Fury 16GB DDR4 3200MHz GPU: Sapphire Nitro + Radeon RX 7700 XT SSD: WD Black SN750 NVMe 1TB Monitor: ASUS TUF Gaming VG249Q