Why you will NEVER Fix "Desync/Lag" in CSGO.

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espresso
Posts: 63
Joined: 11 Feb 2022, 04:56

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by espresso » 04 Apr 2023, 12:22

Traveler wrote:
03 Apr 2023, 19:48

Will this be possible in CS2 with the new sub-tick system and Valve's newest update?
Skip to 0:47 - https://youtu.be/VxwgLt9FxF0
No, Valve has ZERO incentive to make the game truly more competitive.

We could easy have 250-500 Tick servers which would instantly negate tech mumbojambo "surpreme deluxe 64Tick" servers.

joseph_from_pilsen
Posts: 252
Joined: 01 Apr 2022, 23:51

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by joseph_from_pilsen » 06 Apr 2023, 10:50

You are right in the first part of your answer but the answer to previously quoted question is YES because the netcode will stay the same sh..t like in csgo so there will be again prefiring russkie shooting while moving, unsprayable turks, invisible kazakhstanians, ridiculous VPN exitlag online qualifier winners. So the trick will work most probably anymore, the netcode will be the same CRAP. Sadly nobody was able to deliver me clear info whats sv_maxunlag parameter set to in cs2 beta (csgo default is 200ms). So if you can please post it there.
The only POSITIVE difference will be lower inputlag (not solving this problem much) and a bit slower ferrari peeks (acceleration in cs2 is lower - helping but again not too much). So the peekers advantage with high ping will be reduced... maybe for 20 percent. Such wow. There are also negatives (hidden net_graph - no more telling you that server sucks again, very badly masked 64tick so sprays will be again a piece of sh..t even at low ping, not possible to set cl_interp_ratio, dunno whats default now).
Unfortunatelly i dont have beta access so i cant compare it on my own, no key, no chance to describe my feeling / measurement / tuning, im VERY curious and VERY pi...d valve doesnt give beta access to geeks (me), technicians (me), hardware tweakers (me), people with <140ms avg at hbenchmark (me), graphomaniacs (again, me me me me, gimme the f...g beta key...)....


At least i made 4.5k euro profit by selling my cases during this cs2 hype which i bought 3 years ago for 4-5 cents, being VERY pi..d i didnt buy more thinking i will cash out putins war and then investing into steam cases and the order was wrong :(

Traveler
Posts: 75
Joined: 20 Jan 2023, 22:06

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by Traveler » 06 Apr 2023, 14:09

espresso wrote:
04 Apr 2023, 12:22
Traveler wrote:
03 Apr 2023, 19:48

Will this be possible in CS2 with the new sub-tick system and Valve's newest update?
Skip to 0:47 - https://youtu.be/VxwgLt9FxF0
No, Valve has ZERO incentive to make the game truly more competitive.

We could easy have 250-500 Tick servers which would instantly negate tech mumbojambo "surpreme deluxe 64Tick" servers.
I think you wanted to respond to "naporitan", not me.

Traveler
Posts: 75
Joined: 20 Jan 2023, 22:06

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by Traveler » 06 Apr 2023, 14:11

joseph_from_pilsen wrote:
06 Apr 2023, 10:50
You are right in the first part of your answer but the answer to previously quoted question is YES because the netcode will stay the same sh..t like in csgo so there will be again prefiring russkie shooting while moving, unsprayable turks, invisible kazakhstanians, ridiculous VPN exitlag online qualifier winners. So the trick will work most probably anymore, the netcode will be the same CRAP. Sadly nobody was able to deliver me clear info whats sv_maxunlag parameter set to in cs2 beta (csgo default is 200ms). So if you can please post it there.
The only POSITIVE difference will be lower inputlag (not solving this problem much) and a bit slower ferrari peeks (acceleration in cs2 is lower - helping but again not too much). So the peekers advantage with high ping will be reduced... maybe for 20 percent. Such wow. There are also negatives (hidden net_graph - no more telling you that server sucks again, very badly masked 64tick so sprays will be again a piece of sh..t even at low ping, not possible to set cl_interp_ratio, dunno whats default now).
Unfortunatelly i dont have beta access so i cant compare it on my own, no key, no chance to describe my feeling / measurement / tuning, im VERY curious and VERY pi...d valve doesnt give beta access to geeks (me), technicians (me), hardware tweakers (me), people with <140ms avg at hbenchmark (me), graphomaniacs (again, me me me me, gimme the f...g beta key...)....


At least i made 4.5k euro profit by selling my cases during this cs2 hype which i bought 3 years ago for 4-5 cents, being VERY pi..d i didnt buy more thinking i will cash out putins war and then investing into steam cases and the order was wrong :(
It will be very interesting to hear from you this summer 👍🏻😁

mago
Posts: 95
Joined: 05 Sep 2022, 11:28

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by mago » 09 Apr 2023, 06:47

espresso wrote:
20 Feb 2022, 12:19
Chief Blur Buster wrote:
17 Feb 2022, 14:00
The playing field unfairly unexpectedly tilts because other people don’t have the same Internet as you do.
csgo has a built in Analyse tool for your connection, here are the stats for one of the most lagy games with absolut shit hitreg:
Ping Variance of 0.4ms, and 2 packets dropped of over 130k.
Image


If i play offline, all is perfect, so its not my PC, but as soon as you go online shit hits the fan, but it also is not my connection.
I am pretty sure that this problem is coming from the Server End.

And that is the Gist of my Post here. I tried everything to get that snappy feeling but you only get it very randomly like every 50 game or so.
what is the cmd for this tool ?
Ⓢк𝕀lŁ เ𝓢 ᵗⒺм𝕡σr𝐀𝐑Ⓨ, lά𝔾 I𝐬 F𝔬ʳ𝔢𝓿ᗴ𝔯

User avatar
dervu
Posts: 405
Joined: 17 Apr 2020, 18:09

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by dervu » 09 Apr 2023, 10:19

mago wrote:
09 Apr 2023, 06:47
espresso wrote:
20 Feb 2022, 12:19
Chief Blur Buster wrote:
17 Feb 2022, 14:00
The playing field unfairly unexpectedly tilts because other people don’t have the same Internet as you do.
csgo has a built in Analyse tool for your connection, here are the stats for one of the most lagy games with absolut shit hitreg:
Ping Variance of 0.4ms, and 2 packets dropped of over 130k.
Image


If i play offline, all is perfect, so its not my PC, but as soon as you go online shit hits the fan, but it also is not my connection.
I am pretty sure that this problem is coming from the Server End.

And that is the Gist of my Post here. I tried everything to get that snappy feeling but you only get it very randomly like every 50 game or so.
what is the cmd for this tool ?
This summary appears in console after match.
Ryzen 7950X3D / MSI GeForce RTX 4090 Gaming X Trio / ASUS TUF GAMING X670E-PLUS / 2x16GB DDR5@6000 G.Skill Trident Z5 RGB / Dell Alienware AW3225QF / Logitech G PRO X SUPERLIGHT / SkyPAD Glass 3.0 / Wooting 60HE / DT 700 PRO X || EMI Input lag issue survivor (source removed) 8-)

mago
Posts: 95
Joined: 05 Sep 2022, 11:28

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by mago » 09 Apr 2023, 12:16

dervu wrote:
09 Apr 2023, 10:19
mago wrote:
09 Apr 2023, 06:47
espresso wrote:
20 Feb 2022, 12:19
Chief Blur Buster wrote:
17 Feb 2022, 14:00
The playing field unfairly unexpectedly tilts because other people don’t have the same Internet as you do.
csgo has a built in Analyse tool for your connection, here are the stats for one of the most lagy games with absolut shit hitreg:
Ping Variance of 0.4ms, and 2 packets dropped of over 130k.
Image


If i play offline, all is perfect, so its not my PC, but as soon as you go online shit hits the fan, but it also is not my connection.
I am pretty sure that this problem is coming from the Server End.

And that is the Gist of my Post here. I tried everything to get that snappy feeling but you only get it very randomly like every 50 game or so.
what is the cmd for this tool ?
This summary appears in console after match.
is there manual way to call it ?
cos im playing on local servers and also retakes mod
and there no stats
Ⓢк𝕀lŁ เ𝓢 ᵗⒺм𝕡σr𝐀𝐑Ⓨ, lά𝔾 I𝐬 F𝔬ʳ𝔢𝓿ᗴ𝔯

User avatar
dervu
Posts: 405
Joined: 17 Apr 2020, 18:09

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by dervu » 09 Apr 2023, 12:55

mago wrote:
09 Apr 2023, 12:16
dervu wrote:
09 Apr 2023, 10:19
mago wrote:
09 Apr 2023, 06:47
espresso wrote:
20 Feb 2022, 12:19


csgo has a built in Analyse tool for your connection, here are the stats for one of the most lagy games with absolut shit hitreg:
Ping Variance of 0.4ms, and 2 packets dropped of over 130k.
Image


If i play offline, all is perfect, so its not my PC, but as soon as you go online shit hits the fan, but it also is not my connection.
I am pretty sure that this problem is coming from the Server End.

And that is the Gist of my Post here. I tried everything to get that snappy feeling but you only get it very randomly like every 50 game or so.
what is the cmd for this tool ?
This summary appears in console after match.
is there manual way to call it ?
cos im playing on local servers and also retakes mod
and there no stats
net_connections_stats
Ryzen 7950X3D / MSI GeForce RTX 4090 Gaming X Trio / ASUS TUF GAMING X670E-PLUS / 2x16GB DDR5@6000 G.Skill Trident Z5 RGB / Dell Alienware AW3225QF / Logitech G PRO X SUPERLIGHT / SkyPAD Glass 3.0 / Wooting 60HE / DT 700 PRO X || EMI Input lag issue survivor (source removed) 8-)

User avatar
F1zus
Posts: 177
Joined: 07 Nov 2022, 17:59

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by F1zus » 09 Apr 2023, 17:41

joseph_from_pilsen wrote:
06 Apr 2023, 10:50
You are right in the first part of your answer but the answer to previously quoted question is YES because the netcode will stay the same sh..t like in csgo so there will be again prefiring russkie shooting while moving, unsprayable turks, invisible kazakhstanians, ridiculous VPN exitlag online qualifier winners. So the trick will work most probably anymore, the netcode will be the same CRAP. Sadly nobody was able to deliver me clear info whats sv_maxunlag parameter set to in cs2 beta (csgo default is 200ms). S

I have access to the beta. In cs2, sv_maxunlag is 1.000000 by default.

joseph_from_pilsen
Posts: 252
Joined: 01 Apr 2022, 23:51

Re: Why you will NEVER Fix "Desync/Lag" in CSGO.

Post by joseph_from_pilsen » 10 Apr 2023, 20:59

Thats ridiculous, 1.0... thats 1000ms ???? Are you sure? Cuz if yes, not only the game will suck the same way like it does in csgo but backtrack will be working even better... [Removed cheatsite links -- not allowed on Blur Busters Forums] - with 1000ms it will be 5x stronger. In csgo they "limited" lagcompensation few years ago from absurd 500ms to same absurd 200ms just to tackle backtrack (but BT still works fine even with 200ms as it allows to rollback still enough time, the same way like high pingers do fully legit whenever peeking anyone).

Yep it seems that you are right... cheaters already celebrating it [Removed cheatsite links -- not allowed on Blur Busters Forums]

Hopefully there is something countering it but i believe valve even less than official propaganda of Russlan state.

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