You are treating cs2 like already released game. But the game is not even in alpha stage right nowjoseph_from_pilsen wrote: ↑10 Apr 2023, 20:59Thats ridiculous, 1.0... thats 1000ms ???? Are you sure? Cuz if yes, not only the game will suck the same way like it does in csgo but backtrack will be working even better... https://www.[cheats-site]/forum/coun ... 00-ms.html - with 1000ms it will be 5x stronger. In csgo they "limited" lagcompensation few years ago from absurd 500ms to same absurd 200ms just to tackle backtrack (but BT still works fine even with 200ms as it allows to rollback still enough time, the same way like high pingers do fully legit whenever peeking anyone).
Yep it seems that you are right... cheaters already celebrating it https://www.[cheats-site]/forum/3720102-post13.html
Hopefully there is something countering it but i believe valve even less than official propaganda of Russlan state.
Why you will NEVER Fix "Desync/Lag" in CSGO.
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InputLagger
- Posts: 249
- Joined: 13 Sep 2021, 12:39
- Location: RUS
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
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joseph_from_pilsen
- Posts: 252
- Joined: 01 Apr 2022, 23:51
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
Its in semi-closed beta... And i treat CS2 like a game released by a company which everybody knows... So there is only very little chance the netcode will get any better except some minor cuts, they will prefer as high lagcompensation as possible to milk money from all the ass..s of the world without needing to invest into more accessible server coverage or caring about fairness of gameplay.
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
I have a potential solution that helped desync very much for me. Results may vary. I don't guarantee this will work on your system because it might function differently from mine in some ways. All I know is it worked for me consistently. I think it has something to do with CPU scheduling and how the CPU + GPU + Ethernet + USB are prioritized. I don't know anything for sure though because I am not an expert in hardware or software engineering.
Windows 10
2080 Ti
i9 9900k with default Turbo Boost settings in BIOS, no manual overclock
32 GB 3600 MHz RAM
Samsung NVME M.2 SSD 1TB
Realtek Gaming 2.5GB network adapter
EDIT: I have my Windows Power Plan set to Power Saving.
- Download MSI Util v3
- Make sure your Nvidia graphics card and your ethernet network adapter both have MSI mode either checked or unchecked. They must be the same. I also make sure my USB devices are synced with the same setting as well, here.
- On the right column, set priority to Normal (or High) for every single item on the list.
- Set fps_max 250 in CS:GO.
- (optional) Set -high in CS:GO's launch options. I get good results with and without -high.
- Any time Nvidia or Windows gets an update, check these settings because they will get reset.
- Nvidia control panel: Set power to Optimal Power and set Low Latency Mode to off.
Windows 10
2080 Ti
i9 9900k with default Turbo Boost settings in BIOS, no manual overclock
32 GB 3600 MHz RAM
Samsung NVME M.2 SSD 1TB
Realtek Gaming 2.5GB network adapter
EDIT: I have my Windows Power Plan set to Power Saving.
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
Hi, I found out today about "Frame delay variation" how much does it affect the game?espresso wrote: ↑04 Apr 2023, 12:22No, Valve has ZERO incentive to make the game truly more competitive.Traveler wrote: ↑03 Apr 2023, 19:48
Will this be possible in CS2 with the new sub-tick system and Valve's newest update?
Skip to 0:47 - https://youtu.be/VxwgLt9FxF0
We could easy have 250-500 Tick servers which would instantly negate tech mumbojambo "surpreme deluxe 64Tick" servers.
https://forums.whirlpool.net.au/archive/9yqm5w1v
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
It is the same thing as jitter, so it affects game as much.naporitan wrote: ↑15 Jul 2023, 08:03Hi, I found out today about "Frame delay variation" how much does it affect the game?espresso wrote: ↑04 Apr 2023, 12:22No, Valve has ZERO incentive to make the game truly more competitive.Traveler wrote: ↑03 Apr 2023, 19:48
Will this be possible in CS2 with the new sub-tick system and Valve's newest update?
Skip to 0:47 - https://youtu.be/VxwgLt9FxF0
We could easy have 250-500 Tick servers which would instantly negate tech mumbojambo "surpreme deluxe 64Tick" servers.
https://forums.whirlpool.net.au/archive/9yqm5w1v
Ryzen 7950X3D / MSI GeForce RTX 4090 Gaming X Trio / ASUS TUF GAMING X670E-PLUS / 2x16GB DDR5@6000 G.Skill Trident Z5 RGB / Dell Alienware AW3225QF / Logitech G PRO X SUPERLIGHT / SkyPAD Glass 3.0 / Wooting 60HE / DT 700 PRO X || EMI Input lag issue survivor (source removed)
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
Thanks for sharing this.
Gonna share my experience also..
I have the exact same issue, the feeling of being 0.2s - 0.5s behind everyone else, being ferrari peeked by running headshots, and killed by impossible reaction times, and have experienced this issue ever since going from 1.6 to csgo.
Around 5 years ago i "quit" cs until 3 months ago, as i wanted to give it a go again(due to cs2), and honestly it feels just as bad, if not even worse than before i quit.
I have played cs ever since 1.0 beta, and know what cs could and should feel like, sure I'm in my 30's, but I still have a reaction time of around 140-150ms average, and I'm global elite in mm, not that it matters when you get wrecked by silvers in casual due to these issues.
Back when we played 1.5 and 1.6 over old DSL connections barely reaching 2mbit down and 0.3 up, i can never say I've experienced any issues like these.
My average ping to csgo servers are 5-15ms, with console stats saying "0 dropped packets" in lifetime stats.
Net_graph showing 0 choke, 0 loss.
I recently built a new pc to update my hw and also to compare if the issues persists, and they did.
Went from VDSL to Fiber 100\100mbit, still same issues.
current pc specs are:
-rtx 4080
-13700k
-16gb ddr5
-nvme m.2's
-360hz monitor
-4k mouse
-etc etc... makes no difference.
I have tried every fix around this issue i can find out there. only fix i could not successfully test is the msi util tool, as when i change msi mode my pc bluescreens(think its related to newer hardware).
On my old pc i tried changing MTU on that mobo's NIC, no effect, on my new pc, i cant even change MTU sizes, as the setting isn't there anymore on I226-v NIC.
In my case, I feel like I have narrowed it down to 2 things, the game itself, or my ISP's gear from my house and out.
I have tested my connection on "Waveform", getting a bufferbloat score "B" ,15ms download bloat, 55-62ms upload, when upload bloat goes above 60ms the score becomes "C".
And on speedtest's page it show download latency of 165+ ms, upload latency of 65ms, while I have 6 ms unloaded.(so dl latency varies from server location)
STILL though, this boat is never consistently above 200ms, and is only this high under max load, and I don't see csgo's servers packets loading my internet to this extent, when for example doing ping tests while playing.
I have contacted my ISP regarding this issue, trying to get some assistance, which is hard as you can only talk to their deskworkers, not actual technicians. They supposedly "tested my connection", and it tested OK, according to them, and if i still experienced any issues, it was supposedly on my equipment.
I have tested 2 routers, about to test a 3rd, if that doesn't work ill try a 4th with QoS settings for bufferbloat(as mine doesn't have that).
Other than testing new routers, I'm at a loss to what else to try, if this wont work, ill blame the game itself, unless someone else with actual knowledge can show otherwise.
Hopefully this gets fixed some day thought it seems unlikely.
Gonna share my experience also..
I have the exact same issue, the feeling of being 0.2s - 0.5s behind everyone else, being ferrari peeked by running headshots, and killed by impossible reaction times, and have experienced this issue ever since going from 1.6 to csgo.
Around 5 years ago i "quit" cs until 3 months ago, as i wanted to give it a go again(due to cs2), and honestly it feels just as bad, if not even worse than before i quit.
I have played cs ever since 1.0 beta, and know what cs could and should feel like, sure I'm in my 30's, but I still have a reaction time of around 140-150ms average, and I'm global elite in mm, not that it matters when you get wrecked by silvers in casual due to these issues.
Back when we played 1.5 and 1.6 over old DSL connections barely reaching 2mbit down and 0.3 up, i can never say I've experienced any issues like these.
My average ping to csgo servers are 5-15ms, with console stats saying "0 dropped packets" in lifetime stats.
Net_graph showing 0 choke, 0 loss.
I recently built a new pc to update my hw and also to compare if the issues persists, and they did.
Went from VDSL to Fiber 100\100mbit, still same issues.
current pc specs are:
-rtx 4080
-13700k
-16gb ddr5
-nvme m.2's
-360hz monitor
-4k mouse
-etc etc... makes no difference.
I have tried every fix around this issue i can find out there. only fix i could not successfully test is the msi util tool, as when i change msi mode my pc bluescreens(think its related to newer hardware).
On my old pc i tried changing MTU on that mobo's NIC, no effect, on my new pc, i cant even change MTU sizes, as the setting isn't there anymore on I226-v NIC.
In my case, I feel like I have narrowed it down to 2 things, the game itself, or my ISP's gear from my house and out.
I have tested my connection on "Waveform", getting a bufferbloat score "B" ,15ms download bloat, 55-62ms upload, when upload bloat goes above 60ms the score becomes "C".
And on speedtest's page it show download latency of 165+ ms, upload latency of 65ms, while I have 6 ms unloaded.(so dl latency varies from server location)
STILL though, this boat is never consistently above 200ms, and is only this high under max load, and I don't see csgo's servers packets loading my internet to this extent, when for example doing ping tests while playing.
I have contacted my ISP regarding this issue, trying to get some assistance, which is hard as you can only talk to their deskworkers, not actual technicians. They supposedly "tested my connection", and it tested OK, according to them, and if i still experienced any issues, it was supposedly on my equipment.
I have tested 2 routers, about to test a 3rd, if that doesn't work ill try a 4th with QoS settings for bufferbloat(as mine doesn't have that).
Other than testing new routers, I'm at a loss to what else to try, if this wont work, ill blame the game itself, unless someone else with actual knowledge can show otherwise.
Hopefully this gets fixed some day thought it seems unlikely.
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joseph_from_pilsen
- Posts: 252
- Joined: 01 Apr 2022, 23:51
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
There is not much to do except blocking distant players. Nothing will help you as the problem is in netcode. Good PC with good mouse feeling, good monitor, tuned settings is needed, of course, the optimalizations you can find here are working, but none will solve the problem that the game has unfair netcode and will get broken at the moment when someone has above 40ms ping or ping diff.
Whenever i play vs friends and friends of friends with single digit pings at national 128t server i deal 30 bombs.
Whenever i play vs friends and friends of friends with 10ms pings at Vienna MM 64t official server custom game, i deal 30 bombs.
Whenever i play at faceit or MM vs low ping opponents i play usually decently or well. And if not, i know why and what did i wrong.
Whenever i play at whatever platform vs high ping opponents, i cant win any duels and lose terribly as they peek me for free and if i peek them they have desynced fake movement protecting them from being oneshoted.
Whenever someone joins the game where everybody has <10ms with more than 30ms, the hitreg vs him is noticably worse, you cant spray him down, he is harder to be tagged (and following spray will then make a nice bullet shower to the wall behind him), he will have noticable peekers advantage when peeking others. Even a 20ms friend substituting missing player at LAN playing online has noticable edge over others when peeking or being sprayed.
My friend who is used to play with 40ms ping moved back to LTE (he has premium high speed LTE with nearly no jitter) as he noticed that at fibre/xDSL his aim is much worse and he stopped to win aim duels, what a surprise...
Another problem is the cheating in csgo, not playing faceit now as its obsoslete anticheat is a joke since this winter as in eastern europe and Russla there are faceit AC bypass cheats available for few rubles allowing even blatant aimbots to work. Last game vs Kazakhstanian, Russlan and "Murican" (Russlan of course).All at fishy accounts with banned ex-mains in friendlists, 10y medals with 9y no activity until 2023 when they played all 300 matches. Game turned from total domination to total loss. In the decissive round when the game turned from 10-3 to 14-16 i did a headshot wallbang to the cheater on a corner, his aim went up, easy finish you would say? Nope, he killed me instantly to head. Yes, he had a blatant forsaken like aimbot snapping to my head instantly after his aim went to sky... Then rinse, repeat, win. Magical sprays finding the head with 5th bullet even if spraying the wall nearby? No problem. Ridiculous was that his aimbot was set only frontally (do you remember Forsaken with the same setting?), so from behind the guy has given a mercy to the opponent standing in front of him looking away... His spray was not doing the magical heads suddenly and his target escaped nearly unharmed after 30 bullet spray.
And thats the another problem, the number of cheaters doesnt shrink with bans, HW banned in valorant? Go to play CSGO tavarisch. Banned in csgo? Get a new account and repeat. So the game has still the same amount of them, only changing accounts as the HW ID ban from valorant as a harder hurdle is not present.
Whenever i play vs friends and friends of friends with single digit pings at national 128t server i deal 30 bombs.
Whenever i play vs friends and friends of friends with 10ms pings at Vienna MM 64t official server custom game, i deal 30 bombs.
Whenever i play at faceit or MM vs low ping opponents i play usually decently or well. And if not, i know why and what did i wrong.
Whenever i play at whatever platform vs high ping opponents, i cant win any duels and lose terribly as they peek me for free and if i peek them they have desynced fake movement protecting them from being oneshoted.
Whenever someone joins the game where everybody has <10ms with more than 30ms, the hitreg vs him is noticably worse, you cant spray him down, he is harder to be tagged (and following spray will then make a nice bullet shower to the wall behind him), he will have noticable peekers advantage when peeking others. Even a 20ms friend substituting missing player at LAN playing online has noticable edge over others when peeking or being sprayed.
My friend who is used to play with 40ms ping moved back to LTE (he has premium high speed LTE with nearly no jitter) as he noticed that at fibre/xDSL his aim is much worse and he stopped to win aim duels, what a surprise...
Another problem is the cheating in csgo, not playing faceit now as its obsoslete anticheat is a joke since this winter as in eastern europe and Russla there are faceit AC bypass cheats available for few rubles allowing even blatant aimbots to work. Last game vs Kazakhstanian, Russlan and "Murican" (Russlan of course).All at fishy accounts with banned ex-mains in friendlists, 10y medals with 9y no activity until 2023 when they played all 300 matches. Game turned from total domination to total loss. In the decissive round when the game turned from 10-3 to 14-16 i did a headshot wallbang to the cheater on a corner, his aim went up, easy finish you would say? Nope, he killed me instantly to head. Yes, he had a blatant forsaken like aimbot snapping to my head instantly after his aim went to sky... Then rinse, repeat, win. Magical sprays finding the head with 5th bullet even if spraying the wall nearby? No problem. Ridiculous was that his aimbot was set only frontally (do you remember Forsaken with the same setting?), so from behind the guy has given a mercy to the opponent standing in front of him looking away... His spray was not doing the magical heads suddenly and his target escaped nearly unharmed after 30 bullet spray.
And thats the another problem, the number of cheaters doesnt shrink with bans, HW banned in valorant? Go to play CSGO tavarisch. Banned in csgo? Get a new account and repeat. So the game has still the same amount of them, only changing accounts as the HW ID ban from valorant as a harder hurdle is not present.
- Chief Blur Buster
- Site Admin
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Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
joseph_from_pilsen wrote: ↑18 Jan 2023, 14:28YOu dont need to move to Russla, just install a netem linux packet and delay packets at your router. 100 percent vac/AC safe, and legit. And as a bonus, you can delay the packets at only one direction (outgoing only) to see them instantly but forcing others to be behind you up to 200ms. And as a bonus of bonus - you can do it only at T side which is more lag-favouring.
I tested it in DM and it was like wallhack, they DONT react, its like a drug, very addictiveBut still didnt have enough Putinity to start it at faceit.
While symmetric packetdelayers are kosher (even one of the game companies approved it, at least a while back) -- asymmetric packetdelayers are considered a cheat.
Not Considered Cheating: Symmetric packetdelay
Some game companies (and I) don't mind if a user symmetrically delays their FTTH to match their DSL/Cable peers, since that makes prediction a lot less wonky if you intentionally handicap to get the same algorithmic behaviors as other people in your local region game servers. For some, it is a lot easier running packetdelay app on an opensource router (e.g. OpenWRT) than to switch to a VPN provider (to add intentional lag to equalize your latency with peers) -- same end result of latency self-equalization. I even am looking for someone to make a dejittering VPN -- viewtopic.php?f=10&t=8451
Considered Cheating: Asymmetric packetdelay
But, using very heavily asymmetric packetdelayers to trigger an exploit (e.g. a game that doesn't detect for unusually asymmetric ping) -- is currently considered cheating. It is possible for game engines to detect asymmetric latency, through various algorithms that measures ping in one direction (from both ends) and comparing, and using heuristics (over long term) to automatically redflag if there's heavy asymmetry. Some game engines MAY ban you if you do this, others haven't upgraded theirs to detect this. This is considered an exploit.
Further discussion on asymmetric packetdelay is going to be deleted, as a "no cheats" forum rule violation. Sorry.
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gregoriusgreg22
- Posts: 6
- Joined: 18 Oct 2022, 15:20
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
I've just stumbled upon this simple video which I guess is an accurate representation of what we're suffering from?
https://www.youtube.com/watch?v=4zwvQZHUTr4
https://www.youtube.com/watch?v=4zwvQZHUTr4
Re: Why you will NEVER Fix "Desync/Lag" in CSGO.
Yes this is exactly it.gregoriusgreg22 wrote: ↑16 Aug 2023, 05:34I've just stumbled upon this simple video which I guess is an accurate representation of what we're suffering from?
https://www.youtube.com/watch?v=4zwvQZHUTr4
I collected a few of those clips as well.
https://streamable.com/copuwz
https://streamable.com/kqarge
https://streamable.com/cdwt4x
And i strongly believe this problem comes from the server or the network beyond you house
