GFresha wrote: ↑10 Jan 2026, 10:52
So ULMB 2 at 360Hz and G-Sync Pulsar at 360Hz don't they have same performance in terms of visual clarity, just that pulsar will give you more smooth experience when the FPS is variable by matching FPS to Hz or does g-sync pulsar give even more visual clarity over none pulsar strobing such as ulmb2 dyac etc...
“Smoothness” is impacted by the content you're consuming & the system you're running, not by either of these technologies.
“G-SYNC PULSAR” (VRR+BLStrobing) has the same limitation as any VRR setup.
You're bound to the native refresh rate of the display
This means, in games where you'd run VRR+VSYNC+Reflex setup (the most optimal way), you'd be running your games on 324 FPS @ 360 Hz
In essence, you're getting “effective 1296Hz of clarity” in that setup (324 FPS @ 324 Hz; VRR enabled with Reflex auto-cap)
Compared to “ULMB 2” (fixed refresh rate backlight strobing), you can achieve “effective 1440 Hz of clarity” due to running a higher refresh rate (360FPS @ 360Hz), with the caveat of possibly seeing a tearline (though it depends on the setup)
The question lies more in — does the game you're trying to optimise for even support those frame rates?
Most games I've scorched through (in the quest of finding +500FPS titles) fall within the 60–200FPS range, where a 25% fixed pulse width (which is what the Pulsar models use)
isn't sufficient for achieving CRT-like clarity & be beneficial to the end-user.
A XG2431 or older <100 Hz single-strobe BenQ's are far better in the 60 Hz & <1ms MPRT quest.
Namely, the XG2431 can do 60 Hz @ 1,3ms MPRT @ ~80cd/m² (PW=15%)
It can also do 60Hz @ 0,8ms MPRT @ 53cd/m² (PureXP 'Ultra', PW=10% setting)
Older BenQ's with Dyac should be far better in brightness.
The higher the refresh rate, the easier the low MPRT journey is & the easier it is to achieve higher luminance output.