The “limitation” of Pulsar isn't it's G2G RT's in the way you're trying to frame it.Mdruy1 wrote: ↑02 Mar 2026, 07:52The fundamental limitation remains the IPS panel itself. The advertised “1 ms” response time is a best-case gray-to-gray marketing figure measured under extreme overdrive conditions, often with overshoot artifacts. In real use, response times are significantly higher and more variable depending on transition, refresh rate, and overdrive mode. IPS panels rely heavily on aggressive overdrive to approach those numbers, which introduces inverse ghosting, overshoot, and transition inconsistency—especially above 300+ FPS.
Pulsar also disables variable overdrive, which means overdrive tuning no longer adapts dynamically to refresh rate. That results in either underdrive at lower Hz or overshoot and crosstalk at higher Hz. In practice, effective response behavior becomes less consistent, not more. I also observed refresh rate compliance inconsistencies, added processing overhead, and signs of short buffer-induced latency when combining certain sync modes.
Yes, G2G_RT > refreshtime are always a limitation, even in backlight strobing mode, but they're not physically making the panel blurrier like in sample & hold
In my opinion, the actual “limitation” is the use of a too high duty cycle for the entire refresh rate range, as it'a a variable pulse width implementation. This is very likely what you're experiencing, not the former.
Not to mention that Pulsar adds ~3ms of additional processing latency to the total system latency, as per Battle(non)sense.
TFTCentral should be having a review soon enough for more data!
It's called “Nvidia Reflex”, not “Reflex Ultra”.
The supposed total system latency increase you've mentioned is completely absurd and very likely false.
What tools have you used to come to such findings?
“1% lows worsen” because you're displaying the ACTUAL freshest frame your system can output as possible.
Frame rate is a misleading metric to evaluate performance.
All you're doing in that scenario is jumping in & out of the GSYNC range, as internal/external frame rate limiters aren't precise enough.
? What are you talking about?
What are these ambiguous word choices explaining the same thing? :DDD
Again, you're using a panel in a impulsed mode (fixed OR variable refresh rate backlight strobing), the claim of “limited by response behavior” is just completely nonsensical in the way you're trying to purport it.
The latter claim (crosstalk part) is plausible, as this is a physical RT limitation of +300Hz refresh rate strobing.
If you're genuinely belief is that 120Hz OLED (sample & hold) is cleaner than a Pulsar panel running at 120FPS (in GSYNC+VSYNC+Reflex mode), then either:Mdruy1 wrote: ↑02 Mar 2026, 07:52In direct comparison, OLED remains fundamentally superior for motion. Near-instant pixel response, absence of overdrive artifacts, stable transitions across refresh rates, and higher contrast all improve motion definition and target visibility. Even at lower FPS, OLED appears cleaner and more responsive because it does not rely on aggressive tuning trade-offs.
• Something is completely wrong with Pulsar (a very likely culprit, given the constraints it has)
• Something is completely wrong with your setup
• You're not sensitive to sample & hold blur of <1000Hz refresh rates as you think you are (though, considering the terrible duty cycle target Pulsar has & the bug mentions, I somewhat doubt this is the case....)
Or something else entirely.
540Hz OLED is fundamentally still blurrier than good backlight strobing (<1ms MPRT)...Mdruy1 wrote: ↑02 Mar 2026, 07:52After a week of testing every relevant configuration, I returned the monitor and switched to a 540 Hz WOLED panel. The difference in motion stability and responsiveness is immediately noticeable. IPS still depends on refresh rate scaling, overdrive compromises, and artifact balancing. OLED avoids most of those structural limitations.
For competitive gaming, I see no meaningful advantage from Pulsar over a fast OLED panel.
I do agree that Pulsar shouldn't be considered for any use-case though.
The “blackout” is likely a combination of FSE & DSC.mawi wrote: ↑02 Mar 2026, 09:34Its not just the stutters due to 1% lows. Its also the full screen blackouts, which you cannot avoid in some older games when there just is no borderless windowed option (spaghetti kart and other emulation games which look incredible, but black out for some seconds ingame if you play them with 360 Hz)... Yes, with 240 Hz they do not (yet) and look identical, but just the fact that I have to switch between Windows refresh rates for some games is annoying and... it does not "just work".
And this is not even a pulsar thing. Seems like many Asus oled screens with DP1.4a connection and 360 Hz suffer from the same behavior... since years (!). So to me it sounds like there is no quick solution for that.
Mayyyyybe... if they manage one day to bring this to a mini LED panel (which I think makes a lot more sense and is possible way earlier than with an oled panel), with DP2.x support, no more blackouts, maybe full 360 or more Hz without using DSC... I will jump right on it.
For now, its just waiting for new drivers, firmwares etc. to get most of this sorted out...
The latter cannot be fixed with the DP2.1 support route, as they're sticking to the Mediatek MT9810 scaler IC, which is only capable of DP1.4 HBR3 & HDMI 2.1 FRL6.
Of course, we didn't get the latter because of planned obsolescence...
Ideally, we'd have gotten a MiniLED backlight & HDMI 2.1 FRL6 on these QHD 360Hz models, but we can't have nice things
mawi wrote: ↑02 Mar 2026, 09:34And these facts do NOT bother me at all and I will keep mine because I will play my retro games, emulators, side scrollers etc with 60-120 fps with this pure clarity which is possible although 60 Hz needs to be proven still with the new firmware but 90 fps.. omg this can look so damn fine with pulsar, OLED just cannot deliver this without bfi - which then brings other downsides with it. Zelda Breathe of the wild with fps++ at around 110-160 fps looks mindblowing. I could go on forever. There are so many titles.

^ ~1500 px/s SmoothFrog pursuit photograph (general info: ~1500 Hz would be ~0,6667 ms refreshtime)
I personally think that you'd have a far better experience with a <1ms MPRT fixed refresh rate backlight strobing model than with the Pulsar models for this use-case. :shrug:
