Went ahead and tested top vs bottom screen lag in different fixed refresh rate modes and wouldn't you know it... 60hz gives me the exact same latency measured at the very top and very bottom. This doesn't happen in higher hz ulmb modes.
I turned vsync on just to make sure there wasn't any possibility of something funky happening with the tearline skewing any runs, that's why the numbers are so high (though that should be irrelevant over 1000+ measurements averaged together). See previous post for more context.
60hz ulmb
- Run 1 - Top 81.41ms, Bottom 81.18ms : No significant difference (~1000 measurements taken)
- Run 2 - Top 80.26ms, Bottom 80.94ms : No significant difference (~1700 measurements taken)
- Run 3 - Top 77.80ms, Bottom 77.76ms : No significant difference (Only ~300 measurements)
- Run1 - Top 59.72ms, Bottom 65.38ms : 5.66ms difference (~1200 measurements)
- Run 2 - Top 59.65ms, Bottom 65.46ms : 5.81ms difference (~1100 measurements)
I genuinely can't imagine any way this monitor could possibly be rolling the backlight at 60hz and still have
- Identical lag at the top and bottom of the screen
- No skew when flicking my eyes really fast
- No skew when tracking fast horizontal motion (reappears when strobing is off or ulmb enabled for 120+hz)
- Even repeating pattern of 3f off, 1f on when filmed as close to 240 as my phone would muster (239.97fps) (video here)
I feel fairly confident in saying that the 60hz mode does not roll and the global strobe behavior is why it is so much sharper than the other modes that are rolling. I think this also lends credibility to Discorz saying "The poor diffusion of edge-lights raises the minimum MPRT floor". I suppose the last way to confirm would be a 1000+fps camera, but I don't have one of those unfortunately.
