Hey. Do you have a discord we can share to test some stuff together?brownvim wrote: ↑01 May 2026, 16:27So I ended up settling on Pulsar at 360Hz with Special K locking the game to 320 FPS.
RTSS doesn’t seem to lock the frame rate as consistently as Special K in this game. You can see the FPS fluctuating a lot more on the monitor OSD with RTSS, which affects smoothness and clarity. Special K feels much more stable.
I also tried fixed ULMB2 at 360Hz, but I wasn’t maintaining high enough frame rates consistently for it to stay smooth. When I dropped down to 240Hz ULMB2 it felt nice and clean, but I ended up going back to Pulsar at 360Hz with the 320 FPS cap. My lows don't seem to go lower than 320 that's why I settled on it.
This feels like the best balance for me right now. Unless I can somehow get lower than 5–7 ms latency, I think this is as good as it’s going to get.
I found out that nvidia + reflex + gsync (vsync on "ON" in nvidia, not fast), capping my refreshrate at 360 in cs2 will cap my frames at around 327ish and make the smoothest in terms of gameplay + latency. Lvl 10 faceit.
I tested various things like gsync off, ulmb2 on, frame cap to 360, uncapped etc... and none of these tests made the game as smooth as pulsar+gsync+vsync+reflex.
