NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
mawi
Posts: 89
Joined: 03 Jan 2026, 08:10
Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » Today, 02:52

pablo v2 wrote:
12 Sep 2026, 02:23
Rocket League has never looked better at 1440p with 360 Hz Pulsar, RTSS VRR cap 342 FPS, after updating to the latest firmware. It’s hard to put into words, but as someone who’s been playing this game for 10+ years on just about every panel imaginable, there’s something special brewing here.
I played my first three Season 5 competitive CS2 matches last night with FW 1.1.10. I had only tested it offline or with short deathmatch sessions so far, as I’ve been on a little break since July (my 2nd daughter was born).

Same RTSS frame cap settings as you, and I have to say, it’s night and day compared to the last CS2 season. So clear and smooth at all times, such a delight to play and watch.

If they ever manage to implement some kind of frame-time-based frame cap, so workshop maps that struggle a bit more with frame times are also kept under control and remain smooth, it will be just perfect.

This thing is pure gold. Or, as you said... something special.
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

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