NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
mawi
Posts: 93
Joined: 03 Jan 2026, 08:10
Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » Yesterday, 02:52

pablo v2 wrote:
12 Sep 2026, 02:23
Rocket League has never looked better at 1440p with 360 Hz Pulsar, RTSS VRR cap 342 FPS, after updating to the latest firmware. It’s hard to put into words, but as someone who’s been playing this game for 10+ years on just about every panel imaginable, there’s something special brewing here.
I played my first three Season 5 competitive CS2 matches last night with FW 1.1.10. I had only tested it offline or with short deathmatch sessions so far, as I’ve been on a little break since July (my 2nd daughter was born).

Same RTSS frame cap settings as you, and I have to say, it’s night and day compared to the last CS2 season. So clear and smooth at all times, such a delight to play and watch.

If they ever manage to implement some kind of frame-time-based frame cap, so workshop maps that struggle a bit more with frame times are also kept under control and remain smooth, it will be just perfect.

This thing is pure gold. Or, as you said... something special.
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

wiseude
Posts: 57
Joined: 27 Jan 2019, 12:42

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by wiseude » Yesterday, 11:39

Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).

My plan would be to cap the FPS at 144 for gaming and leave the monitor at 360Hz for general use/browsing.

My current monitor is a Samsung S2721DGFA.

A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?
-I'm also very sensitive to brightness flickering.Is that something I have to worry about?
-Is it true the monitor occasionally has issues and it can turn black multiple times at 360hz when starting games or tabbing out?

My other option is OLED but OLED with VRR, flickers.I cannot play without VRR.

knypol
Posts: 84
Joined: 18 Aug 2016, 03:40

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by knypol » Yesterday, 12:04

Does any1 know how to disable this red blinking led when computer is turned off?

knypol
Posts: 84
Joined: 18 Aug 2016, 03:40

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by knypol » Yesterday, 12:06

wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).

My plan would be to cap the FPS at 144 for gaming and leave the monitor at 360Hz for general use/browsing.

My current monitor is a Samsung S2721DGFA.

A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?
-I'm also very sensitive to brightness flickering.Is that something I have to worry about?
-Is it true the monitor occasionally has issues and it can turn black multiple times at 360hz when starting games or tabbing out?

My other option is OLED but OLED with VRR, flickers.I cannot play without VRR.
From my short experience with this monitor it is essential to have perfect frametimes, any spikes are very visible. I have to use frame gen to reach stable fps otherwise picture is "jerky".

RonsonPL
Posts: 153
Joined: 26 Aug 2014, 07:12

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by RonsonPL » Yesterday, 12:40

wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).


A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?

Pulsar and low persistence modes for displays are not a feature to improve your scores in competetive games. This is for how much fun you get from playing. How much you can feel the speed in racing games, how much you can appreciate movement in fighting games, how much of the world's beautiful vistas you can enjoy instead of seeing a blurry soup.

I can't stand this idiotic narrative about the normal image in motion being only for PROs somehow and for e-sports - it's been invented by some idiots who never experienced CRT gaming before and don't know jack s... about what they're talking about. Don't listen to them!

Especially in Baldur's Gate you will see a huge improvement. The top-down camera means lots of "scrolling". This will improve the visuals for you more than upgrading your 3080 to 5090.

But yes. 9900K must go. It will drastically limit the monitor's potential, as you won't be able to reach non-flickering modes. You said you're allergic to flicker so that means ULMB 60Hz is not for you and 70-80fps will be far from crystal clear. You need more and if you'd like to play new games, you'd actually want a CPU twice as fast as the fastest CPU in existence - so my advice is get the monitor and keep upgrading your CPU whenever you can get anything 25% faster than what you had. So 9800X3D now, and then Zen 6 X3D or Zen 7 X3D if Zen 6 fails to deliver. Don't look at core counts, these do not matter and likely won't matter in the distant future.
In fact, if I were you, I'd postpone further play in BG3 until you get 9800x3D CPU. This will bump up your FPS easily above flicker level. I hope you'll be able to use ULMB 120Hz. And if not, more fps = better with Pulsar. At least when we talk 65fps vs 150fps and this is possible between 9900K and 9800X3D.

There is a lot of game genres you never had a chance to enjoy if it's your first monitor capable of displaying motion correctly, so don't worry. Just play the oldies until you can afford CPU upgrade. I strongly recommend genres you thought you don't like. Give them 1h or more and see if anything changes. I recommend side-scrollers. Just disable motion blur and other stupid filters if there are any and enjoy. Ori should run fine on 9900K and it looks awesome. Good enough to make you want to retry after dying 10th time at the same place, because the backgrounds are just very nice. If you don't mind anime stylistics, Hades and Hades 2 might be good and it's another game which should run 100 or even 200+fps on 9900K.

If you never played cart racing games of other games with not so much speed but lots of turning, give those a try. With clear motion you don't lose the sense of speed when going through a sharp turn and when moving through tree branches, the sense of speed will make you feel the wind ;) Pure is a good example. A game from like 2008. Just disable postprocess and enjoy. I loved this game. Then tried playing it on normal projector for 10 minutes and there was literally no fun left in there. There was "wow" at the start, but as soon as I gained speed, it was as if somebody dulled the game to something completely boring. In the end - I prefered playing on a 19" CRT instead 120" projector screen.


And about frametime spikes being visible - yes, when you remove the flaw that covers the smaller flaw - you will notice that smaller flaw.
Just get rid of that smaller flaw or play something else, which doesn't annoy you with frame drops.

wiseude
Posts: 57
Joined: 27 Jan 2019, 12:42

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by wiseude » Yesterday, 13:04

RonsonPL wrote:
Yesterday, 12:40
wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).


A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?

Pulsar and low persistence modes for displays are not a feature to improve your scores in competetive games. This is for how much fun you get from playing. How much you can feel the speed in racing games, how much you can appreciate movement in fighting games, how much of the world's beautiful vistas you can enjoy instead of seeing a blurry soup.

I can't stand this idiotic narrative about the normal image in motion being only for PROs somehow and for e-sports - it's been invented by some idiots who never experienced CRT gaming before and don't know jack s... about what they're talking about. Don't listen to them!

Especially in Baldur's Gate you will see a huge improvement. The top-down camera means lots of "scrolling". This will improve the visuals for you more than upgrading your 3080 to 5090.

But yes. 9900K must go. It will drastically limit the monitor's potential, as you won't be able to reach non-flickering modes. You said you're allergic to flicker so that means ULMB 60Hz is not for you and 70-80fps will be far from crystal clear. You need more and if you'd like to play new games, you'd actually want a CPU twice as fast as the fastest CPU in existence - so my advice is get the monitor and keep upgrading your CPU whenever you can get anything 25% faster than what you had. So 9800X3D now, and then Zen 6 X3D or Zen 7 X3D if Zen 6 fails to deliver. Don't look at core counts, these do not matter and likely won't matter in the distant future.
In fact, if I were you, I'd postpone further play in BG3 until you get 9800x3D CPU. This will bump up your FPS easily above flicker level. I hope you'll be able to use ULMB 120Hz. And if not, more fps = better with Pulsar. At least when we talk 65fps vs 150fps and this is possible between 9900K and 9800X3D.

There is a lot of game genres you never had a chance to enjoy if it's your first monitor capable of displaying motion correctly, so don't worry. Just play the oldies until you can afford CPU upgrade. I strongly recommend genres you thought you don't like. Give them 1h or more and see if anything changes. I recommend side-scrollers. Just disable motion blur and other stupid filters if there are any and enjoy. Ori should run fine on 9900K and it looks awesome. Good enough to make you want to retry after dying 10th time at the same place, because the backgrounds are just very nice. If you don't mind anime stylistics, Hades and Hades 2 might be good and it's another game which should run 100 or even 200+fps on 9900K.

If you never played cart racing games of other games with not so much speed but lots of turning, give those a try. With clear motion you don't lose the sense of speed when going through a sharp turn and when moving through tree branches, the sense of speed will make you feel the wind ;) Pure is a good example. A game from like 2008. Just disable postprocess and enjoy. I loved this game. Then tried playing it on normal projector for 10 minutes and there was literally no fun left in there. There was "wow" at the start, but as soon as I gained speed, it was as if somebody dulled the game to something completely boring. In the end - I prefered playing on a 19" CRT instead 120" projector screen.

I'm awaiting Alder Lake, which is why I'm still using a 9900K.

Btw, what is the flicker level where it stops being an issue?

I mainly plan to FPS-cap at 144, even though the refresh rate maxes out at 360Hz. I don't see much point in going higher, especially with Pulsar.

As for the issue with the monitor blacking out when starting a game or Alt-Tabbing, is that actually a thing?

I'm a bit conflicted now if I should get the monitor because if it does indeed make frametimes spikes more obvious it might annoy me.Especially because of my 9900k.Hell...with how unoptimized alot of games are these days even having perfect fps might not save you if the stutter is because the game is not optimized.

A thing I could do is buy the monitor now and use it a normal G-sync IPS monitor until I update my cpu.
Last edited by wiseude on 16 Sep 2026, 13:19, edited 1 time in total.

liquidshadowfox
Posts: 283
Joined: 05 Nov 2020, 14:03

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » Yesterday, 13:16

wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).

My plan would be to cap the FPS at 144 for gaming and leave the monitor at 360Hz for general use/browsing.

My current monitor is a Samsung S2721DGFA.

A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?
-I'm also very sensitive to brightness flickering.Is that something I have to worry about?
-Is it true the monitor occasionally has issues and it can turn black multiple times at 360hz when starting games or tabbing out?

My other option is OLED but OLED with VRR, flickers.I cannot play without VRR.
1. Yes you'll notice frametime spikes more but because pulsar improves motion clarity a lot, you can just cap your FPS lower where your average FPS are close to your 1% lows and your experience will be much better anyways. I've had frame time spikes but it wasn't as offputting or distracting as VRR flicker from an OLED.
2. I don't notice brightness flickering or fluctuations, nvidia did a really good job here with eye comfort
3. This issue seems to be tied to 40 series and below GPUs when DSC is engaged, if you set the monitor to 240 hz QHD you won't get this issue from what I've seen in reports. I have a 50 series GPU so I run at 360 hz with 0 issues.

I recommend Asus or Acer monitors over the others, the other ones have some weird power saving features/quirks that make it a pain to use the monitor (not sure if recent firmware updates have fixed or improved this for the AOC or MSI model).

I play BG3 and panning the camera across the screen, anywhere above 90 fps looks absolutely clear and beautiful.

Things to watch out for
1. Some units have defects with dead pixels or get REALLY hot in bottom right corner while using Gsync pulsar, if you get such a monitor do an exchange or return because no firmware update will fix either of these issues
2. IPS glow is still a thing and it depends on your luck if you get a good unit or a bad unit but for the most part, most of them have minimal light bleed from what I've seen some folks post online.
3. HDMI 2.1 port do NOT support pulsar, so it's ULMB 2 mode only and doesn't support the full HDMI 2.1 bandwidth of 48 GB/s if I'm not mistaken so usually it's for consoles that can stay locked at 60 hz or 120 hz with ULMB 2.

wiseude
Posts: 57
Joined: 27 Jan 2019, 12:42

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by wiseude » Yesterday, 13:42

liquidshadowfox wrote:
Yesterday, 13:16
wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).

My plan would be to cap the FPS at 144 for gaming and leave the monitor at 360Hz for general use/browsing.

My current monitor is a Samsung S2721DGFA.

A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?
-I'm also very sensitive to brightness flickering.Is that something I have to worry about?
-Is it true the monitor occasionally has issues and it can turn black multiple times at 360hz when starting games or tabbing out?

My other option is OLED but OLED with VRR, flickers.I cannot play without VRR.
1. Yes you'll notice frametime spikes more but because pulsar improves motion clarity a lot, you can just cap your FPS lower where your average FPS are close to your 1% lows and your experience will be much better anyways. I've had frame time spikes but it wasn't as offputting or distracting as VRR flicker from an OLED.
2. I don't notice brightness flickering or fluctuations, nvidia did a really good job here with eye comfort
3. This issue seems to be tied to 40 series and below GPUs when DSC is engaged, if you set the monitor to 240 hz QHD you won't get this issue from what I've seen in reports. I have a 50 series GPU so I run at 360 hz with 0 issues.

I recommend Asus or Acer monitors over the others, the other ones have some weird power saving features/quirks that make it a pain to use the monitor (not sure if recent firmware updates have fixed or improved this for the AOC or MSI model).

I play BG3 and panning the camera across the screen, anywhere above 90 fps looks absolutely clear and beautiful.

Things to watch out for
1. Some units have defects with dead pixels or get REALLY hot in bottom right corner while using Gsync pulsar, if you get such a monitor do an exchange or return because no firmware update will fix either of these issues
2. IPS glow is still a thing and it depends on your luck if you get a good unit or a bad unit but for the most part, most of them have minimal light bleed from what I've seen some folks post online.
3. HDMI 2.1 port do NOT support pulsar, so it's ULMB 2 mode only and doesn't support the full HDMI 2.1 bandwidth of 48 GB/s if I'm not mistaken so usually it's for consoles that can stay locked at 60 hz or 120 hz with ULMB 2.
1.
-Yea OLED flicker would definitely be worst and I do plan to cap my frames to 144fps when I get my new RIG.
-If the frametime spikes are still not that off putting I might still just run the monitor with just g-sync if I find it that annoying.
-I would honestly try OLED but I cannot play a game without VRR but I also dont tolerate flicker.So I'm kinda stuck on IPS

2.
No brightness flicker?Good to know.

3.
Well,damn.I have a 3080.I guess it's still not a "real" issue since il be capping my frames globally to 144fps anyway.So selecting 240hz is not really that much of an issue.

The upside is if I don't like pulsar the monitor still has an actual g-sync processor and from what I can tell it looks like a decent IPS monitor aswell. (not like I can choose OLED if I wanted because of the VRR flicker) Probably still better then my S2721DGFA without Pulsar.

Thanks for the info.

RonsonPL
Posts: 153
Joined: 26 Aug 2014, 07:12

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by RonsonPL » Yesterday, 16:07

wiseude wrote:
Yesterday, 13:04

I'm awaiting Alder Lake, which is why I'm still using a 9900K.
Alder lake? That was in 2021.

If you meant upcoming Intel CPUs.
Cpus "per dollar" value is very likely to quickly start dropping and there's not going to be a better value for performant models, as 7800x3d and 9800x3d is today.

Unless you also need lots of cores for work, then I strongly advise against waiting with top-tier gaming CPU, if only you can avoid that.
Maybe six core Zen 6 10600 or 6P variant of new intels will have good prices, but chances are the pricing for both CPUs and mainboards will get much worse by then.



If you meant that you bought 12xxx CPU, then it's much, much better than 9900K and will do for most games, but there's a growing number of newest, unoptimized UE5 games, where even 9800x3d won't be enough to enjoy smooth and clear motion all the time, but the severity of drops visibly improves with each performance bump, so in those games 12400K or even 12700K may not be a CPU which crosses the line between "annoying" and "enjoyable".


BTW. Please cut the quoted text when quoting my off-topic so it doesn't waste even more of the space for people who are only interested in reading on-topic here.
I mean, it kind of is on topic, but not exactly about Asus Pulsar monitor per se ;)

tsarri
Posts: 33
Joined: 06 Jan 2026, 15:05

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by tsarri » Yesterday, 17:28

wiseude wrote:
Yesterday, 11:39
Do you guys think it’s worth buying this monitor mainly for single-player games like Baldur’s Gate 3, Total War: Warhammer3 ,Space marine 2 and Crimson Desert?

I really like the clarity that the monitor offers and that it can make lower fps look like higher fps. My main concern is that I’m pretty sure I won’t be able to push high FPS in these games with my current rig (RTX 3080 / i9-9900K).

My plan would be to cap the FPS at 144 for gaming and leave the monitor at 360Hz for general use/browsing.

My current monitor is a Samsung S2721DGFA.

A few corncerns I have are:
-I’ve also heard that with Pulsar, you’re more likely to notice frametime spikes. How true is that in practice? Would I actually notice them more at around 120–144 FPS compared to my current monitor?
-I'm also very sensitive to brightness flickering.Is that something I have to worry about?
-Is it true the monitor occasionally has issues and it can turn black multiple times at 360hz when starting games or tabbing out?

My other option is OLED but OLED with VRR, flickers.I cannot play without VRR.
Save the money and upgrade your setup before your monitor. Most of these games are already pushing your setup to the limit and its only gonna get worse. You cant even use dlss framegen natively (without mods).

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