brownvim wrote: ↑23 Apr 2026, 08:36
On the 10-bit colour thing, it made the Nvidia control panel look pink, so I switched back to 8-bit. I'm not sure if the colours are correct? it looks very different to my OLED thats next to it.
Seems fine on my end, the color format is also set to RGB in the Nvidia Control Panel with dynamic color range set to full.
On the panel itself in the OSD the 'Racing mode' preset is configured as I personally just liked that the most.
Furthermore the colour temperature is just forced to RGB mode with 100/100/100 for RGB, I left Gamma at the default 2.2.
All the adaptive things are disabled as well.
However on the desktop I keep HDR mode disabled, Windows 10 I believe handles HDR also a little bit differently than Windows 11 and it could be that something weird happens here, although HDR mode is just generally a bit more dim on the desktop but that appears to be normal behavior. (I never used HDR before this so I'm learning as we go on that subject)
Did you also try it on lower refreshrates to see if it could be some kind of bandwidth issue with the cable?
I am not sure if you use the supplied cable (which should be fine) or something different.
Personally I don't know if DSC on DP 1.4 videocards could potentially have this issue more often as they use two display pipelines for DSC to function to my understanding.
There are also some reports I see about Windows 11 242H2 introducing odd bugs with 10-bit mode.
Sometimes disabling G-sync might help but I don't know if that is still something that happens on 25H2.
But hopefully you will find your answer.
brownvim wrote: ↑23 Apr 2026, 08:36
Its so good at 200–300+ FPS, even with MFG although i find MFG makes the image softer? I tried Pragmata the other day with path tracing + MFG and it looked incredible, Capcom’s engine just feels buttery smooth with consistent frame times.
It could be possible that it could be observed as slightly softer, in motion MFG can have some inconsistencies in image output so I can definitely see it sometimes 'mismatching' causing to fuzzyness in motion but don't quote me on that, generally though it works pretty impressively for what it is.
But you definitely should be seeing the sharpest picture in raw raster rendering performance if you can reach it, I tried it on a title like Call of Duty 2 and with 333-fps lock it feels like such a godsend this monitor, so clear and so smooth.
I'll add though that during my testing with Smooth Frog in 2D Frog Pursuit with 15 panning speed I figured that I don't want to cap beyond 335 fps in Rivatuner (reflex mode) as I noticed v-sync tearing problems whenever it was in the 340-357 range especially at the bottom part of the monitor, increasingly getting worse as the fps was increased closer to the 360hz limit. All makes sense that V-sync limits it to 327fps but I found out that without V-sync 335 was pretty much perfect to my experience.
brownvim wrote: ↑23 Apr 2026, 08:36
Big thanks to Baddass on the Overclockers forums — he’s the one who listened and relayed the ghosting issue to NVIDIA, and I think he’s a big reason why they’ve started engaging in this thread. I mentioned we needed a better way to pass feedback on, and it seems like it worked.
Happy to see it.
brownvim wrote: ↑23 Apr 2026, 08:36
I completely agree the motion clarity is addictive. It’s genuinely hard going back to my OLED now — even with MFG, the inconsistency and occasional stutter in some games makes me appreciate Pulsar even more at lower frame rates. Sometimes it really does come down to how well the game is frame-paced.
Yep, sometimes I turn off Pulsar at 300 fps just to look at the difference and to me the difference was still pretty vast, it's just so much easier on the eyes, your brain is less trying to compensate for the sample & hold blur trying to track objects and this technology makes that such a blessing.
Now I have never used the other types of strobing-tech of other brands but I am very happy with Pulsar and its set & forget nature and capability to allow VRR to still function because I just love VRR and would have been kind of a dealbreaker otherwise, and for games that have a FPS-cap e.g. 50 I can just use LSFG to push it towards my FPS target and I must say in the more simple rendered titles that works pretty well with minimal visual issues yet benefit from the sweet Pulsar clarity.
For me the price for having this kind of tech has been pretty acceptable, also knowing the PG279Q used to cost me 150,- more 10 years ago. But remains to be seen how long the PG279Q remains functional as it won't turn on when I turn off the AC power unless I replug the plug on the monitor side. Sometimes it would work again replugging the power adapter, but it refuses. Tried an identical brand new replacement from Amazon and same thing so it is something internally, maybe capacitors or something, this tends to be something common with quite some monitors if I have to believe the reports online accross various models even of other brands. But with likely over 40-45K burning hours I think it's done well always in OC 165Hz mode.
