Search found 41 matches

by andrelip
20 Jan 2020, 01:09
Forum: Input Lag
Topic: Windows 10 Forcing Flip Queue
Replies: 3
Views: 279

Re: Windows 10 Forcing Flip Queue

I tested GPUView to check Nvidia limiter Which nvidia limiter? The one in the nvcp or the one in inspector? The driver to see if It captures the input in the start of frametime like RTSS, sleep after like most in-game limiters or uses predictive fps capping by delaying input capture but ensuring a ...
by andrelip
18 Jan 2020, 10:38
Forum: Input Lag
Topic: Windows 10 Forcing Flip Queue
Replies: 3
Views: 279

Windows 10 Forcing Flip Queue

I tested GPUView to check Nvidia limiter and I noticed it's queueing frames like it was running on Windowed Mode. Then I reverted the driver to the 436 series and noticed that this still happens. Using CSGO without any bottleneck from CPU or GPU, no vsync and framelimited to a a very stable fps I ha...
by andrelip
16 Dec 2019, 15:54
Forum: Display Overclocking
Topic: BenQ XL2720Z overclocked to 220Hz and 250Hz [SUCCESS!]
Replies: 36
Views: 8575

Re: BenQ XL2720Z overclocked to 220Hz and 250Hz [SUCCESS!]

Chief

Any chance your SoftMCCS hack works on monitors without the s-switch? Do the first gen 240hz monitors have enough room to overclock in the current Panel and HDMI/DP implementation?
by andrelip
03 Oct 2019, 19:34
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

http://blog.metaclassofnil.com/?p=715 seems to do the predictive capping that I talked about a few posts later. Have anybody tried it out?
by andrelip
28 Sep 2019, 13:51
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

You should measure input lag before cable as the end of input capturing and the present() command. The best case scenario for syncing and low input lag would be when the game stops the input capturing, render the cpu and gpu without any wait and then present the exact moment when the game blanking i...
by andrelip
23 Sep 2019, 10:34
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

## About Chris Video People here were talking about capping input lag for a while even before Battlenonsense video. I do not think this is 100% accurate because there is different cases. If you have near 100% gpu utilization it means the gpu are working 100% of time which is a sign that it is not fa...
by andrelip
23 Aug 2019, 07:03
Forum: Input Lag
Topic: New low latency nvidia drivers
Replies: 20
Views: 2620

Re: New low latency nvidia drivers

@ad8e That sounds great! Are you around Santa Clara /Bay Area by a chance? We are looking for good people to join our (AMD) driver team... Sorry, I'm in New York, and I am not able to switch jobs until around next year July. Also, I'm unqualified to work on a GPU driver team, because my experience ...
by andrelip
26 Feb 2019, 12:01
Forum: General — Displays, Graphics & More
Topic: Frametime fluctuations when v-synced in PC games?
Replies: 17
Views: 1558

Re: Frametime fluctuations when v-synced in PC games?

One last thing I'm curious about: What's the need for the RTSS lock on top of the half-refresh? Without the lock I saw frame times locked to 33.33ms, but input lag did seem worse than with the lock. Happy to hear a technical explanation if you have one here -- always like to learn. For a lack of be...
by andrelip
21 Feb 2019, 16:18
Forum: General — Displays, Graphics & More
Topic: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
Replies: 169
Views: 51809

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base

Thanks for the explanation! I'm asking that because I want to have the lowest input lag possible. Since I've achieved that 580hz based VT for the 240hz I'm thinking that this could not be the best scenario for v-sync off and no sync. The frame will be transmited very fast indeed but then we will be ...
by andrelip
20 Feb 2019, 17:50
Forum: General — Displays, Graphics & More
Topic: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
Replies: 169
Views: 51809

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster base

What is the behavior of s-sync when fps are inconstant and the frametime get longers than the refresh. Let's say a random drop occors to the range of 220-240 for 240hz. It will start the render of the new frame immediately? It will add a single and long delay to the return to the desired position as...