Search found 65 matches

by andrelip
08 Oct 2020, 18:50
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 79
Views: 8079

Re: Special K can drastically reduce latency

An update, as promised; I'm on the list for the next shipment. Me too. Also, I also have an internal BlurBusters-developed LDAT-like tool (that works on all GPUs) that I am considering commercializing, but right now it's mainly exclusively used for my contracting services and Blur Busters Approved....
by andrelip
07 Oct 2020, 05:06
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 79
Views: 8079

Re: Special K can drastically reduce latency

Indeed, the multiple methods of recording can change the variables that increase/decrease jitter (e.g. gameplay video smoother or stutterier than original gameplay, depending on method/settings of gameplay recording). Exactly. Imagine having a car moving 1000 pixels per second in 10 frames per seco...
by andrelip
06 Oct 2020, 11:55
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 79
Views: 8079

Re: Special K can drastically reduce latency

When I talk about the CPU time, I referring to the time spent in CPU in the lifetime of a given frame and not about timer resolution, HPET, and stuff. You have three vital benchmarks every frame: - CPU Time - GPU Time - Total Time You could have a constant total time of 16ms, for example, but if th...
by andrelip
03 Oct 2020, 20:30
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 79
Views: 8079

Re: Special K can drastically reduce latency

Also, frame-pacing almost always is an illusion. Your frame could be presented to the display at a fixed interval, but if the CPU timer differs too much from each frame than your animation will be all messed up. I'd reinterpret it slightly: Frame pacing is NOT an illusion. It's simply drowned-out i...
by andrelip
02 Oct 2020, 11:10
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 79
Views: 8079

Re: Special K can drastically reduce latency

It could not beat CPU time + GPU time, which is the minimum amount of input delay in a scenario where the CPU is faster than GPU for all frames (the queue should be under 1 for almost all the frames / you can test that using Frame view). What should be going on is that the hook method has some side ...
by andrelip
02 Oct 2020, 11:00
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA has updated FrameView to include present latency in its overlay, among other things
Replies: 5
Views: 1297

Re: NVIDIA has updated FrameView to include present latency in its overlay, among other things

BTRY B 529th FA BN wrote:
01 Oct 2020, 21:48
Does Frameview work for CS:GO? Cause I can't get it to work with it.. only game i have that it works with is UT4
Yes, it does, but not the overlay. Just press F10 to start recording and then F10 again to stop. Open the CSV inside excel for the results.
by andrelip
26 Sep 2020, 09:39
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
Replies: 27
Views: 4234

Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It

xensid wrote:
24 Sep 2020, 23:06
I suggest fixing the clock using Afterburn
What do you mean by fixing the clock?
1: Press [CTRL + F] to open the curve.
2: Select a point in the curve with a stable value.
3: Press [CTRL + L], a vertical line should appear. Then close the window.
4: In the Afterburn menu, click the ✅symbol.
by andrelip
24 Sep 2020, 11:09
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
Replies: 27
Views: 4234

Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It

Finally, no more wasted frames from using an in-game FPS cap. I'm curious to see if this helps with mouse sensitivity/feel issues with Apex Legends when FPS fluctuates, although I doubt it. I'm guessing it's just an old engine and some sub-optimal Respawn coding. The short answer is "it depends". W...
by andrelip
23 Sep 2020, 07:53
Forum: Input Lag / Display Lag / Network Lag
Topic: IO Disk operations blocking the CPU is the possible cause of micro stuttering for many.
Replies: 13
Views: 2277

Re: IO Disk operations blocking the CPU is the possible cause of micro stuttering for many.

Just install Auslogic Defrag using the traditional method once and check if it makes your system better. One time will not hurt that much. Currently, I'm doing that on a regular basis (using the paid version with SSD optimizer to do less writing operations) on my old SSD and I'm fine if it stop work...
by andrelip
18 Sep 2020, 14:07
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia Reflex
Replies: 21
Views: 4516

Re: Nvidia Reflex

FrameView PLAT and Nvidia reflex latency analyzer are diverging a lot in the results from multiple games. In Overwatch, when I increase some graphics settings, I noticed that the Reflex jumps from 0.4ms ~2.4ms while Frameview continues to report 0.3~0.4ms the whole time with queue depth around 0.5. ...