Search found 51 matches

by andrelip
01 Jul 2020, 15:21
Forum: Input Lag / Display Lag / Network Lag
Topic: CSGO INPUT LAG & SLUGGISHNESS
Replies: 7
Views: 2127

Re: CSGO INPUT LAG & SLUGGISHNESS

CPU/GPU Throttling, intrusive drivers of anti-cheats/anti-virus, high standby memory, HD failing, etc. Remember that CSGO is CPU intensive, so it will be very sensitive to CPU frequency oscillations and will trigger throttling. Check if the temps are okay and if the frequency is not changing before ...
by andrelip
30 Jun 2020, 21:26
Forum: Input Lag / Display Lag / Network Lag
Topic: Why lower resolutions are more smoother in gaming?
Replies: 11
Views: 1600

Re: Why lower resolutions are more smoother in gaming?

In CS:GO the mouse exactly the same if you have the same aspect ratio (i.e. 4:3 or 16:9) and thus a lower resolution wouldn't affect the mouse directly. Correct, which is why I was sure to add "it probably depends on how the given game calculates mouse input." The bulk of the difference is likely d...
by andrelip
29 Jun 2020, 21:39
Forum: Input Lag / Display Lag / Network Lag
Topic: Why lower resolutions are more smoother in gaming?
Replies: 11
Views: 1600

Re: Why lower resolutions are more smoother in gaming?

There can be lower lag at the same frame rates because there is lower percentage utilization. A heavily loaded GPU will sometimes lag more even at the same frame rate. Because frame-time is composed by both CPU time + GPU time. So if your CPU renders in 3.3ms and the GPU in 2.5ms, you will have 300...
by andrelip
18 Apr 2020, 11:15
Forum: Input Lag / Display Lag / Network Lag
Topic: Why lower resolutions are more smoother in gaming?
Replies: 11
Views: 1600

Re: Why lower resolutions are more smoother in gaming?

Because frame-time is composed by both CPU time + GPU time. So if your CPU renders in 3.3ms and the GPU in 2.5ms, you will have 300 fps (1000 *1/max(cpu, gpu)) once the buffer stabilizes but the total latency of a single frame is 3.3 + 2.5. If you can reduce the GPU render time to 0.5ms by lowering ...
by andrelip
16 Apr 2020, 07:26
Forum: Input Lag / Display Lag / Network Lag
Topic: LLM On vs ultra
Replies: 23
Views: 3197

Re: LLM On vs ultra

If only game could use multi thread instead of single core performance maybe cpu dont get maxed out at 40% usage ... new ryzen should fix this Yes, CS:GO is entirely CPU-limited, which means the faster single-core performance your CPU has, the higher potential FPS for that game. EDIT : Ive find thi...
by andrelip
14 Apr 2020, 22:39
Forum: Input Lag / Display Lag / Network Lag
Topic: LLM On vs ultra
Replies: 23
Views: 3197

Re: LLM On vs ultra

It's not the case of CSGO for sure if you play in low resolution and have any decent GPU. Just leave the game uncapped. According to CapframeX, I have a little less input lag (<1ms) capping with Nvidia V3 at 300 fps but I don't know how they are measuring it. It does feel good and is the setup that...
by andrelip
13 Apr 2020, 21:24
Forum: Input Lag / Display Lag / Network Lag
Topic: LLM On vs ultra
Replies: 23
Views: 3197

Re: LLM On vs ultra

It's not the case of CSGO for sure if you play in low resolution and have any decent GPU. Just leave the game uncapped. According to CapframeX, I have a little less input lag (<1ms) capping with Nvidia V3 at 300 fps but I don't know how they are measuring it. It does feel good and is the setup that ...
by andrelip
13 Apr 2020, 08:51
Forum: Input Lag / Display Lag / Network Lag
Topic: LLM On vs ultra
Replies: 23
Views: 3197

Re: LLM On vs ultra

I think that the author main point is to know the overhead of Low Latency Mode on Ultra for scenarios when it is not needed (bottlenecked by the limiter or CPU). I didn't find any significant difference on my tests so I just leave it on ultra on all cases. Some people claim it adds significant inpu...
by andrelip
13 Apr 2020, 04:27
Forum: Input Lag / Display Lag / Network Lag
Topic: LLM On vs ultra
Replies: 23
Views: 3197

Re: LLM On vs ultra

I think that the author main point is to know the overhead of Low Latency Mode on Ultra for scenarios when it is not needed (bottlenecked by the limiter or CPU). I didn't find any significant difference on my tests so I just leave it on ultra on all cases. Some people claim it adds significant input...
by andrelip
12 Apr 2020, 23:40
Forum: Input Lag / Display Lag / Network Lag
Topic: Someone say this guys about "Large VT" [input lag reductions]
Replies: 11
Views: 2041

Re: Someone say this guys about "Large VT" [input lag reductions]

Chief, three questions: 1) In the past, I was able to achieve up to 480hz equivalent scanout speed in a lower resolution and 200hz. I also got 360hz equivalent at 240hz. Do you think that VRR will use this exceeding vertical value or will be limitted by the native max VBI? 2) I always believed that ...