Do you have the motion pursuits for that monitor somewhere? Interested in seeing it
Edit: Nvm I found it! It looks really good! Still can't stand the slight black smear but MPRT mode looks great
Do you have the motion pursuits for that monitor somewhere? Interested in seeing it
Pulsar might not work with custom resolutions, not sure though.Morphy wrote: ↑25 Mar 2026, 15:18Thanks, turned out the issue occurred when I was playing around with resolutions, the monitor needs to be turned off and on again when you change it for pulsar to work.liquidshadowfox wrote: ↑24 Mar 2026, 15:04Have you checked the monitor OSD listing consistent fps? if the fps is too erratic it will disengage pulsar and make things look blurry, double imaging is currently a bug in current firmware from 120 fps - 180ish fps but below 120 it should be fairly clearMorphy wrote: ↑24 Mar 2026, 13:24I'm having an issue with Pulsar: Pulsar has stopped working altogether, it only engages very briefly for a view seconds after adjusting the pulsar low fps setting. This is on the AOC version and I'm using smoothfrog to observe it. Anyone have any ideas as to what might be causing it? Thanks
I'm now using 2304x1440/16:10. As someone coming from a 24inch to a 27inch it feels very imposing. Not only are pulsar monitors thick, AOC seems to be the thickest. I have a desk mount arm but the vesa attachment they give you increases the distance from monitor to wall even further. I was looking at the Acer version where you can directly mount it and it is thinner so I'm considering sending this back. I would avoid AOC if anyone has similar concerns.
It was working. Turns out i still have issues with pulsar turning off even rolled back firmware and no custom res. Turns off within 5 minutes or even seconds as observed in smoothfrog and testufo. Brightness of screen remains consistent oddly enough. I've submitted a ticket as my return window is closing. If I had to guess it overheated when I first used it as side of monitor was hot and it hasnt been since.brownvim wrote: ↑25 Mar 2026, 17:35Pulsar might not work with custom resolutions, not sure though.Morphy wrote: ↑25 Mar 2026, 15:18Thanks, turned out the issue occurred when I was playing around with resolutions, the monitor needs to be turned off and on again when you change it for pulsar to work.liquidshadowfox wrote: ↑24 Mar 2026, 15:04Have you checked the monitor OSD listing consistent fps? if the fps is too erratic it will disengage pulsar and make things look blurry, double imaging is currently a bug in current firmware from 120 fps - 180ish fps but below 120 it should be fairly clearMorphy wrote: ↑24 Mar 2026, 13:24I'm having an issue with Pulsar: Pulsar has stopped working altogether, it only engages very briefly for a view seconds after adjusting the pulsar low fps setting. This is on the AOC version and I'm using smoothfrog to observe it. Anyone have any ideas as to what might be causing it? Thanks
I'm now using 2304x1440/16:10. As someone coming from a 24inch to a 27inch it feels very imposing. Not only are pulsar monitors thick, AOC seems to be the thickest. I have a desk mount arm but the vesa attachment they give you increases the distance from monitor to wall even further. I was looking at the Acer version where you can directly mount it and it is thinner so I'm considering sending this back. I would avoid AOC if anyone has similar concerns.
Usually that's normal at higher refresh rates because there's less motion blur to reduce. PG27AQN PW 10-100 used to target 0.07-0.7 ms at 360Hz or 0.21-2.1 ms at 120 Hz. But yeah it's a bit affected here. The backlight diffusion seems to be a limiting factor. You can only shorten the rolling pulse as far as diffusion allows. You can think of it as a kind of backlight GtG response.
Did u see the ufos? I'd say quite the opposite. And that's at half the motion speed (~960pps) of some of the Pulsar ufos online (~1920pps).

Aka 20,7% duty cycle @ 240HzWhen “MSI MPRT” is enabled, 240 Approximately 3.30 ms (approximately 79%) is a black frame at Hz is。
Thanks for the detailed technical explanation, the backlight diffusion point makes a lot of sense now.Discorz wrote: ↑26 Mar 2026, 12:37Usually that's normal at higher refresh rates because there's less motion blur to reduce. PG27AQN PW 10-100 used to target 0.07-0.7 ms at 360Hz or 0.21-2.1 ms at 120 Hz. But yeah it's a bit affected here. The backlight diffusion seems to be a limiting factor. You can only shorten the rolling pulse as far as diffusion allows. You can think of it as a kind of backlight GtG response.
As for the 60Hz being different, I'm not sure. Maybe QFT has something to do with it.
Did u see the ufos? I'd say quite the opposite. And that's at half the motion speed (~960pps) of some of the Pulsar ufos online (~1920pps).
Apologies -- I am busy on a different top secret project -- I can only battle so many Blur Busting battles simultaneously.
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Haha, I’d happily help fund the cloning machine if it means getting a few extra versions of you to tackle the Pulsar firmwareChief Blur Buster wrote: ↑26 Mar 2026, 17:09Apologies -- I am busy on a different top secret project -- I can only battle so many Blur Busting battles simultaneously.
New public win, I convinced Microsoft to add 5000 Hz support (www.blurbusters.com/5000hz) but I have too many battles going on right now to even look at the pulsar firmware upgrade that I tipped the domino on.
I need a cloning machine to make a few duplicate clones of myself, to have a Blur Busters Army, but Calvin & Hobbes refused to sell me his cloning machine, and the nearest suitable one is in Andromeda Galaxy. A bit too far to drive my UFO to, even on a Sunday drive. For now you'll just have to hang tight.
I am happy that this Blur Busters battlefront was won (in teamwork with others like Digital Foundry), in convincing our favourite neighborhood multitrillion dollar company on Planet Earth to become a 60Hz ally, and has earned them karma points on massive improvements to Pulsar. With all the path tracing goodness we want (and sometimes we love DLSS framegen, while others hate it) sometimes 60fps is all we have, and we totally appreciate the ability to blur bust that via strobe means.
I only wish 60Hz+VRR was possible, but what we got was actually a very decent 60Hz single-strobe effort. It definitely will help their Pulsar sales, as I told them it would -- look at people considering Pulsar now thanks to 60Hz!
Now, I have to keep operating the Wizard of Oz machine, so I'm going back behind the curtain.
I’ve got a monitor that doesn’t auto switch inputs, so I get the frustration. Still, I’d take having to press a button any day over not having a button to pressliquidshadowfox wrote: ↑26 Mar 2026, 20:40Sounds like 60 hz pulsar isn't coming, that makes me sad not gonna lie. I was hoping to have it available for pulsar so I wouldn't have to touch any buttons and just play 60 fps locked games without changing anything, bummer. I hope they improve pulsar more than just fixing the image duplicates between 100 - 200 fps